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Completed Continue Codes

Brandondorf9999

Smash Cadet
Joined
Mar 6, 2012
Messages
71
Disable Continues:

Makes the "Yes" option unselectable to disable continuation.
Code:
$Disable Continues (NTSC v1.00) [Brandondorf9999]
0419E794 48000058

$Disable Continues (NTSC v1.01) [Brandondorf9999]
0419EE94 48000058

$Disable Continues (NTSC v1.02) [Brandondorf9999]
0419f4dc 48000058

$Disable Continues (PAL) [Brandondorf9999]
041A003C 48000058
-==-


Disable Continues
Removes the ability to continue making the first option unselectable.
[Brandondorf9999]
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
1.02 ------ 0x19C0BC ---- 41800058 -> 48000058
1.01 ------ 0x19BA74 ---- 41800058 -> 48000058
1.00 ------ 0x19B374 ---- 41800058 -> 48000058
PAL ------- 0x19CC1C ---- 41800058 -> 48000058

Always Select "No" on Continuation:


Selects "No" upon entering the Continue screen.
Code:
$Always Select No on Continuation (NTSC v1.00) [Brandondorf9999]
0419FD34 48000008
0419FD3C 38000001

$Always Select No on Continuation (NTSC v1.01) [Brandondorf9999]
041A0434 48000008
041A043C 38000001

$Always Select No on Continuation (NTSC v1.02) [Brandondorf9999]
041A0A7C 48000008
041A0A84 38000001

$Always Select No on Continuation (PAL) [Brandondorf9999]
041A15DC 48000008
041A15E4 38000001
-==-


Always Select No on Continuation
Selects "No" upon entering the Continue screen.

Note: Do not use the "Always Select Yes" code with this one.
[Brandondorf9999]
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
1.02 ------ 0x19D664 ---- 38000000 -> 38000001
----------- 0x19D65C ---- 7C050040 -> 48000008
1.01 ------ 0x19D01C ---- 38000000 -> 38000001
----------- 0x19D014 ---- 7C050040 -> 48000008
1.00 ------ 0x19C91C ---- 38000000 -> 38000001
----------- 0x19C914 ---- 7C050040 -> 48000008
PAL ------- 0x19E1C4 ---- 38000000 -> 38000001
----------- 0x19E1BC ---- 7C050040 -> 48000008

Always have a choice to Continue:


Allows continues even if the player needs enough coins to pay for a continue.
Code:
$Always can continue (NTSC v1.00) [Brandondorf9999]
0419E78C 38000000
0419FD48 38000000

$Always can continue (NTSC v1.01) [Brandondorf9999]
0419EE8C 38000000
041A0448 38000000

$Always can continue (NTSC v1.02) [Brandondorf9999]
0419F4D4 38000000
041A0A90 38000000

$Always can continue (PAL) [Brandondorf9999]
041A0034 38000000
041A15F0 38000000

-==-


Always can continue
If the coins don't meet the required coins, then you can still continue rather than having to be forced to go straight to a Game Over.
[Brandondorf9999]
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
1.02 ------ 0x19C0B4 ---- A01F001C -> 38000000
----------- 0x19D670 ---- 38000001 -> 38000000
1.01 ------ 0x19BA6C ---- A01F001C -> 38000000
----------- 0x19D028 ---- 38000001 -> 38000000
1.00 ------ 0x19B36C ---- A01F001C -> 38000000
----------- 0x19C928 ---- 38000001 -> 38000000
PAL ------- 0x19CC14 ---- A01F001C -> 38000000
----------- 0x19E1D0 ---- 38000001 -> 38000000

No Continue SFX in Continue Screen:


Prevents the music and sounds playing on the Continue screen if the state is set to allow continuation.
Code:
$No Continue SFX in Continue screen (NTSC v1.00)
0419FC88 38000001
$No Continue SFX in Continue screen (NTSC v1.01)
041A0388 38000001
$No Continue SFX in Continue screen (NTSC v1.02)
041A09D0 38000001
$No Continue SFX in Continue screen (PAL)
041A1530 38000001
-==-


No Continue SFX in Continue screen
Prevents the music and sounds playing on the Continue screen if the state is set to allow continuation.
[Brandondorf9999]
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
1.02 ------ 0x19D5B0 ---- 881A0000 -> 38000001
1.01 ------ 0x19CF68 ---- 881A0000 -> 38000001
1.00 ------ 0x19C868 ---- 881A0000 -> 38000001
PAL ------- 0x19E110 ---- 881A0000 -> 38000001

Delete Continue Animations:


Here's a code that would remove the continue animation from the screen even if it's not on a game over state.
Code:
$Delete Continue Animations (NTSC v1.00) [Brandondorf9999]
0419EF98 38000001

$Delete Continue Animations (NTSC v1.01) [Brandondorf9999]
0419F698 38000001

$Delete Continue Animations (NTSC v1.02) [Brandondorf9999]
0419fce0 38000001

$Delete Continue Animations (PAL) [Brandondorf9999]
041A0840 38000001

Code:
-==-


Delete Continue Animations
Removes the continue animations from the screen regardless of the game over state.
[Brandondorf9999]
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
PAL ------- 0x19D420 ---- 881F0020 -> 38000001
----------- 0x19D428 ---- 41820028 -> 41820010
1.01 ------ 0x19C278 ---- 881F0020 -> 38000001
----------- 0x19C280 ---- 41820028 -> 41820010
1.02 ------ 0x19C8C0 ---- 881F0020 -> 38000001
----------- 0x19C8C8 ---- 41820028 -> 41820010
1.00 ------ 0x19BB78 ---- 881F0020 -> 38000001
----------- 0x19BB80 ---- 41820028 -> 41820010
Code:
-==-


Delete Game Over Planes
Deletes the 2D planes from the Game Over screen.
[Brandondorf9999]
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
1.02 ------ 0x19C8D8 ---- 806DB028 -> 806db030
1.01 ------ 0x19C290 ---- 806DB028 -> 806db030
1.00 ------ 0x19BB90 ---- 806DB028 -> 806db030
PAL ------- 0x19D438 ---- 806DB268 -> 806DB270


Never Count Continues in RM:

Here's a small mod that can be used to get rewards without the requirements to beat the game without continues.
-==-


Never count continues used
Disables counting how many times you've used continues on in Regular Match.
[Brandondorf9999]
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
1.02 ------ 0x17975C ---- 4BE8E3F9 -> 38600000
1.01 ------ 0x1793C0 ---- 4BE8E795 -> 38600000
1.00 ------ 0x178BD0 ---- 4BE8EF85 -> 38600000
PAL ------- 0x17A110 ---- 4BE8DBA5 -> 38600000


Automatic Continuation Options:

Here's another Regular Match G-Over mod I made. This time the default automatic options (for when a player ever cannot pay a certain amount of coins to Continue) can be changed the same way as manually opting to Continue or ending the game.

-==-


Automatic Continuation Options
Changes the default automatic option selection for the continuation when you ever have less coins than the required amount to keep battling on the regular match mode. The default option for the continuation is normally set on the "Yes" button and the game usually selects "No" when it's on a "Game Over" state.
Change the byte on the first injection code to 0 to request the game to end your session on Regular Match after losing; change the byte to 1 if you desire to keep battling until you win.
[Brandondorf9999]
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
PAL ------- 0x19E1D4 ---- 98040020 -> Branch

98040020 38000001 # <- Change the byte to 00 to request the game to select "No" for you; change it to 01 to make the game select "Yes".
98040014 00000000

----------- 0x19D36C ---- 38000001 -> Branch

881F0020 2C000000
40820010 38000001
4cc63182 981F0014
60000000 00000000

----------- 0x19C868 ---- 801F0068 -> Branch

881A0000 28000000
40820024 3C600001
38639C42 3880007F
38A00040 3C00801A
6000153C 7C0803A6
4e800020 881AFFF4
28000001 3C00801A
60001550 4182FFE8
00000000 00000000

----------- 0x19D370 ---- 4CC63182 -> 48000008
----------- 0x19E114 ---- 28000000 -> 48000024
----------- 0x19CEAC ---- 3C600001 -> 881E0014
----------- 0x19CEB0 ---- 38639C43 -> 28000001
----------- 0x19CEB4 ---- 3880007F -> 41820014
----------- 0x19CEC8 ---- 3800000A -> Branch

881E0014 28000000
4082000C 3800000A
48000008 38000009
60000000 00000000

----------- 0x19CEB8 ---- 38A00040 -> Branch

3C600001 38639C43
3880007F 38A00040
60000000 00000000

----------- 0x19E124 ---- 3880007F -> 41820008
----------- 0x19E128 ---- 38A00040 -> 48000010
----------- 0x19E11C ---- 3C600001 -> 4BE82DCD
----------- 0x19CF04 ---- 801E0070 -> 4800000C
----------- 0x19E130 ---- 38600005 -> Branch

881AFFF4 2C000001
4082000C 38600005
48000008 38600000
60000000 00000000

----------- 0x19E120 ---- 38639C42 -> Branch

881AFFF4 28000001
60000000 00000000

1.01 ------ 0x19D02C ---- 98040020 -> Branch

98040020 38000001 # <- Change the byte to 00 to request the game to select "No" for you; change it to 01 to make the game select "Yes".
98040014 00000000

----------- 0x19C1C4 ---- 38000001 -> Branch

881F0020 2C000000
40820010 38000001
4cc63182 981F0014
60000000 00000000

----------- 0x19CF68 ---- 881A0000 -> Branch

881A0000 28000000
40820024 3C600001
38639C42 3880007F
38A00040 3C00801A
60000394 7C0803A6
4e800020 881AFFF4
28000001 3C00801A
600003A8 4182FFE8
00000000 00000000

----------- 0x19C1C8 ---- 4CC63182 -> 48000008
----------- 0x19CF6C ---- 28000000 -> 48000024
----------- 0x19BD04 ---- 3C600001 -> 881E0014
----------- 0x19BD08 ---- 38639C43 -> 28000001
----------- 0x19BD0C ---- 3880007F -> 41820014
----------- 0x19BD20 ---- 3800000A -> Branch

881E0014 28000000
4082000C 3800000A
48000008 38000009
60000000 00000000

----------- 0x19BD10 ---- 38A00040 -> Branch

3C600001 38639C43
3880007F 38A00040
60000000 00000000

----------- 0x19CF7C ---- 3880007F -> 41820008
----------- 0x19CF80 ---- 38A00040 -> 48000010
----------- 0x19CF74 ---- 3C600001 -> 4BE82DCD
----------- 0x19BD5C ---- 801E0070 -> 4800000C
----------- 0x19CF88 ---- 38600005 -> Branch

881AFFF4 2C000001
4082000C 38600005
48000008 38600000
60000000 00000000

----------- 0x19CF78 ---- 38639C42 -> Branch

881AFFF4 28000001
60000000 00000000

1.02 ------ 0x19D674 ---- 98040020 -> Branch

98040020 38000001 # <- Change the byte to 00 to request the game to select "No" for you; change it to 01 to make the game select "Yes".
98040014 00000000

----------- 0x19C80C ---- 38000001 -> Branch

881F0020 2C000000
40820010 38000001
4cc63182 981F0014
60000000 00000000

----------- 0x19D5B0 ---- 881A0000 -> Branch

881A0000 28000000
40820024 3C600001
38639C42 3880007F
38A00040 3C00801A
600009DC 7C0803A6
4e800020 881AFFF4
28000001 3C00801A
600009f0 4182FFE8
00000000 00000000

----------- 0x19C810 ---- 4CC63182 -> 48000008
----------- 0x19D5B4 ---- 28000000 -> 48000024
----------- 0x19C34C ---- 3C600001 -> 881E0014
----------- 0x19C350 ---- 38639c43 -> 28000001
----------- 0x19C354 ---- 3880007f -> 41820014
----------- 0x19C368 ---- 3800000A -> Branch

881E0014 28000000
4082000C 3800000A
48000008 38000009
60000000 00000000

----------- 0x19C358 ---- 38A00040 -> Branch

3C600001 38639C43
3880007F 38A00040
60000000 00000000

----------- 0x19D5C4 ---- 3880007F -> 41820008
----------- 0x19D5C8 ---- 38A00040 -> 48000010
----------- 0x19D5BC ---- 3C600001 -> 4BE82DCD
----------- 0x19C3A4 ---- 801E0070 -> 4800000C
----------- 0x19D5D0 ---- 38600005 -> Branch

881AFFF4 2C000001
4082000C 38600005
48000008 38600000
60000000 00000000

----------- 0x19D5C0 ---- 38639C42 -> Branch

881AFFF4 28000001
60000000 00000000

1.00 ------ 0x19C92C ---- 98040020 -> Branch

98040020 38000001 # <- Change the byte to 00 to request the game to select "No" for you; change it to 01 to make the game select "Yes".
98040014 00000000

----------- 0x19BAC4 ---- 38000001 -> Branch

881F0020 2C000000
40820010 38000001
4cc63182 981F0014
60000000 00000000

----------- 0x19C868 ---- 881A0000 -> Branch

881A0000 28000000
40820024 3C600001
38639C42 3880007F
38A00040 3C008019
6000FC94 7C0803A6
4e800020 881AFFF4
28000001 3C008019
6000FCA8 4182FFE8
00000000 00000000

----------- 0x19BAC8 ---- 4CC63182 -> 48000008
----------- 0x19C86C ---- 28000000 -> 48000024
----------- 0x19B604 ---- 3C600001 -> 881E0014
----------- 0x19B608 ---- 38639C43 -> 28000001
----------- 0x19B60C ---- 3880007F -> 41820014
----------- 0x19B620 ---- 3800000A -> Branch

881E0014 28000000
4082000C 3800000A
48000008 38000009
60000000 00000000

----------- 0x19B610 ---- 38A00040 -> Branch

3C600001 38639C43
3880007F 38A00040
60000000 00000000

----------- 0x19C87C ---- 3880007F -> 41820008
----------- 0x19C880 ---- 38A00040 -> 48000010
----------- 0x19C874 ---- 3C600001 -> 4BE82DCD
----------- 0x19B65C ---- 801E0070 -> 4800000C
----------- 0x19C888 ---- 38600005 -> Branch

881AFFF4 2C000001
4082000C 38600005
48000008 38600000
60000000 00000000

----------- 0x19C878 ---- 38639C42 -> Branch

881AFFF4 28000001
60000000 00000000
 

DRGN

Technowizard
Moderator
Joined
Aug 20, 2005
Messages
2,178
Location
Sacramento, CA
Good idea about collecting all these together in a single thread, since they're so closely related. I was even thinking about asking if you'd like to do that. Really helps organize things and make mods in the subforum easier to browse through.

Do you want me to delete the other individual threads for the mods you have included here (if they don't already have many posts)? I can also move their posts if there are any useful ones to here.

Edit: Ha. Just saw your post suggesting collecting these together, @UnclePunch. Nice.
 
Last edited:

DRGN

Technowizard
Moderator
Joined
Aug 20, 2005
Messages
2,178
Location
Sacramento, CA
Done.

I also found this thread, which has a similar name to the last code here, but it's a bit different code. Do you want to put it here as well (or is it just outdated now?), and then I'll delete that thread?
 
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