There are two categories in which most gamers fall: Those that mostly play games with the most/newest content, and those that play games with the most substance (within their line of tastes, of course). Usually the latest iteration of a series will be unanimously preferred by the former group, as it obviously contains newer features and mechanics with, usually, more content (characters, weapons, units, etc.). On the other hand, a game at its "peak" within a series or genre in terms of fluidity and depth (or the perception thereof) will be played more by the latter, regardless of the game's age most of the time. So what happens when a new game outclasses the rest of the series in both content and depth?
Enter Super Smash Bros. Melee.
Now there were (and still are) devout fans of SSB64 that didn't make the switch; However, the vast majority of smashers agreed that Melee was superior to its predecessor in nearly every conceivable manner. Better visuals, better sound, more characters, more stages, improved mechanics, new techniques--the list goes on. It was a superb sequel, and the entire community was excitedly anticipating where Smash Bros. would go next.
Super Smash Bros. Brawl released with high critical acclaim, and a great many felt it was the finest in the series. However, there was a divide that is felt to this day. The game certainly improved in the way of graphics, sound, and roster size, but the removal of several techniques, and the addition of mechanics that were geared towards an "anybody can compete with anybody" mentality (such as tripping and magnetic ledges) left a lot of players disappointed. Brawl was brimming with content, but lacking in substance, causing the aforementioned groups to split up after a time.
So where does that leave Super Smash Bros. 4? Historically speaking, if it expanded upon the mechanics and techniques featured in Melee and included more content than Brawl, the game would be a rousing success. Perhaps the most beloved in the entire franchise. Otherwise it will most likely follow in Brawl's footsteps; Enjoyed by most for a time, but a fissure will grow between the content and substance groups. Does that mean Brawl would be the next SSB64, with a loyal fanbase but mostly a niche title by comparison? Probably. Team Content will mostly move on to SSBWiiU, while Team Substance will most likely stick with Melee.
That's my theory, anyway. Thanks for reading.
Enter Super Smash Bros. Melee.
Now there were (and still are) devout fans of SSB64 that didn't make the switch; However, the vast majority of smashers agreed that Melee was superior to its predecessor in nearly every conceivable manner. Better visuals, better sound, more characters, more stages, improved mechanics, new techniques--the list goes on. It was a superb sequel, and the entire community was excitedly anticipating where Smash Bros. would go next.
Super Smash Bros. Brawl released with high critical acclaim, and a great many felt it was the finest in the series. However, there was a divide that is felt to this day. The game certainly improved in the way of graphics, sound, and roster size, but the removal of several techniques, and the addition of mechanics that were geared towards an "anybody can compete with anybody" mentality (such as tripping and magnetic ledges) left a lot of players disappointed. Brawl was brimming with content, but lacking in substance, causing the aforementioned groups to split up after a time.
So where does that leave Super Smash Bros. 4? Historically speaking, if it expanded upon the mechanics and techniques featured in Melee and included more content than Brawl, the game would be a rousing success. Perhaps the most beloved in the entire franchise. Otherwise it will most likely follow in Brawl's footsteps; Enjoyed by most for a time, but a fissure will grow between the content and substance groups. Does that mean Brawl would be the next SSB64, with a loyal fanbase but mostly a niche title by comparison? Probably. Team Content will mostly move on to SSBWiiU, while Team Substance will most likely stick with Melee.
That's my theory, anyway. Thanks for reading.