okay Im gunna post again on what I have. And just so you guys know....I fell asleep xD so Im on it again right now
The Casual Gamer and The Advanced Gamer
casual gamer places his game on dodge rolls and the spamming of techniques such as Marth's Forward Smash in which he slashes his sword swiftly down in front of him, Peach's Down Smash where she spins around and does an enourmous amount of damage, or Samus's Forward B in which she fires a missle that can go straight at a high speed, dealing more damage, or fire a weaker missle that homes in on the target. However the gameplay of Super Smash Brother's Melee has evolved over time and evolved into a complex and in depth game where new techniques for Super Smash Brothers Melee arise changing ones game play to that of an advanced level or advanced gaming.
The Advanced Gamer is a player who knows the mechanics of the game and is able to crush his opponents with the proper application of techniques and mindgames. Every Advanced Gamer however though started as a Casual Gamer but found out later of advanced gameplay. Their skills have evolved after hours upon hours of practice and are able to crush most, if not all Casual Gamers he plays against. With the right knowledge and enough practice anyone can go from a Casual Gamer, who knows the basic techniques, to an Advanced Gamer where he has gone past the basics and into another level of which he has yet to explore.
The Path to Advanced Gaming and Its Building Blocks.
The techniques that is listed here are techniques in which every Advanced Gamer or Advanced Smasher knows and is a second nature to them. The techniques that range from the basic Shield Grab to the advanced technique of Pivoting, Wavedashing, L-Canceling and many other techniques that are out there but only specific techniques will be covered that will greatly help increase ones gameplay and by being able to combine these many different elements of the game the more successful you will be in SSBM.
-The Short Hop
A very simple technique which could be easily grasped after only a couple of hours of practicing. The short hop is a technique that should of have been grasped when one was a Casual Gamer. In order to perform the short hop one must press the jump button quickly which will result in a character's jump to be almost cut in half. A simple technique in which where this technique always fitting into a player's style of gameplay. Such as Fox's SHL which allows him to move across the stage while firing his B attack at the opponent or his lazer or other techniques such as the Shuffle which will be covered shortly, however the next two techniques are required in order to perform a Shuffle and the next one is a Fast Fall.
-Fast Falling
The Fall is a technique in which simply by pressing down on the joystick which results in a character to fall at a faster falling speed then normal. This is a technique which should have also been grasped when one was a Casual Gamer. This technique isnt used for that many things but is very, very easy to grasp. However this next technique is something that should be practiced consistantly as it is a difficult, yet most useful technique to master.
-The L-Cancel
This was a technique that was founded during the time when people played the original Super Smash Brothers back on the Nintendo 64. A technique that allows a character to move twice as fast when traveling around the stage. In order to perform this technique you must press L right as your character lands after performing an aerial attack. The result you get from performing this technique correctly is that the lag frames you get from performing an aerial attack are cut in half allowing your character. For some moves it is almost un-noticable and will be impossible to see. However for characters, such as Bower, or Ganondorf, when they perform an L-Cancel the result is clearly shown as they go back to their standing frames quickly. This is a technique that should be mastered by every smash as it WILL improve their gameplay immensely. All Advanced Smashers can perform this move as though it was a second nature to them as well as most of the techniques that will be mentioned later on.
-The Shuffle
The reason I didnt mention this sooner is because without the last three techniques I mentioned, explaining this would be useless and leave you in the dark till I explained them. Now, The Shuffle is a technique that incorperrates Short Hopping, Fast Falling, And L-Canceling. The result gives you a quick moving character performing aerials all over the stage. Now to perform a Shuffle, or SHFFL, you must have your character Short Hop, then at the peak of his or her jump perform an aerial attack such as Bair, Fair, Dair, Nair or Uair, then during the aerial, Fast Fall the aerial. Right as your character lands L-Cancel to have the landing frames from the L-Cancel be cut in half. This technique is used by all and is a feared weapon that should be in every single Advanced Smasher's aresenal.
-Shield Grabbing
Shield Grabbing is a technique that out of the shield you are able to grab your opponent so you will be able to throw him and get him or her into a combo. This move is one of the Fundamentals that should be learned in melee for if your opponent attempts to perform an attack you can immedietly grab him for instant retaliation while you take no damage. In order to perform a Shield Grab you have to
Wavedashing
The first technique that makes all Casual Smashers that if seen, makes them go "WTF HOW DID HE DO THAT! HAXORZ!!!!!!!111111" This technique takes advantage of the game's Physics Engine and was founded by a Luigi player a few years ago. In order to perform this technique which all Advanced Smashers can perform with ease, is to jump then quickly have your character jump then quickly have your character airdodge into the ground at an angle that is less then 180 degrees. The end result will have your character perform an obscure movement in which they will slide across the ground. There are almost an endless amount of applications for this technique as the definition for this technique is to have your character be moving while standing still. So anything can come out of a wavedash such as a Smash attack, Dodge roll, Dash or anything else. It can be used for many many things such as Edge Hogging, Mind Games, Spacing, Wavedashing forwards/backwards into an attack, Wavedashing into/out of shield/shine, Wavedashing into a grab, Wavedashing combined with normal dash dancing, Wavedashing upon landing (just the dodge into the ground required), Wavedashing into platforms for quicker landings (just the dodge into the ground required) And much, much more other applications that come with mastery of this technique.
Directional Influence
Directional Influence or DI is what this is called. It is a simple technique where you control the trajectory of your character of your character or how he or she moves within mid-air. To control DI you just have to hit the joystick or the C-stick in the given direction where you want you character to fly after being hit.
Game Play
Advanced Smashers know all the techniques in addition to know their characters from the inside and out and coming up with ideas on how to play their character. The plans for their character are already pre-thought when he or she picks them up in order to practice with them. Such as the character Jigglypuff who already, when picked up, has a strategy behind the way you play her.
-Jigglypuff