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Concerned/worried about Brawl? Look here! (First post updated!)

dizzy

Smash Journeyman
Joined
Jun 25, 2005
Messages
219
Yup, we seem to agree on something betweenst the three of us now. Newbs (and I would consider myself one compared to many players) who wish to improve should be treated nicely as they potnetially offer competition if they work enough on their game. Pros have no right to be arrogant to these people.

Ignorant newbies who do nothing but scrub out and complain about made up concepts like ''cheap moves'' should be shunned from both the competitive and casual community for their negative attitudes.
Iunno, I think they're funny. Sometimes. But anyway, a lot of those "scrubs" are actually fairly knowledgeable members, just trolling with alternate accounts. One more reason not to waste your breath. But learn to discriminate.
 

Razgriz

Smash Journeyman
Joined
Aug 6, 2006
Messages
223
Location
Charlottesville, Virginia
I know excellent players to whom I now say: Remember back in the day when you wouldn't stop *****ing about my edgeguarding? Often times people respond to new techniques with a negative attitude, but that's just a phase and will go away as they improve. You shouldn't shun them. My favorite thing to do in the entire world is to meet people who have never played Melee and teach them how. To make the games competitive and fun you simply pick a character you suck with and turn on a handicap. I complement my friend and he enjoys himself to no end as I am forced to turn up the handicap, and eventually switch characters. Next thing you know you've got another competitive smasher. But the massive gap between pros and noobs is what keeps the game fun over the years, and anything Brawl can do to increase that gap will make the game better.
 

Dazza!

Smash Cadet
Joined
Dec 2, 2006
Messages
43
My my you educated minds sure have been busy little bees. As you were gents.
 

rsc_390

Smash Apprentice
Joined
Oct 24, 2006
Messages
157
Wow, i just read through that entire argument, and I must say I didn't expect it to get resolved like that. I expected eternal flames lol. I must say after you realize you are wrong or vice versa, there's always a bit of akwardness where you both become overly polite to each other and rather than stay on topic you kinda just apologize, y'know? Anywayz...

After I look into it, I believe that there is a good chance of Wavedashing's removal, and I kinda hope so, because as we've seen its being semi-replaced. By replacing it with more conventional techniques, that are TAUGHT to the player through the game/manual, the general public will become much better at the game, which is a good thing. The end resultwill be that either a new exploitation will be found that "seperates n00bs and pros" or skill will be seperated more on mindgames.

Like I said, as long as its properly replaced (like w/ much better rolling + stuff), i don't see it being a HUGE issue. We can adjust :)
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
Yeah we can adjust but I liked having a technique like wavedashing around in the sense that it was so useful, so easy to do, and n00bs couldnt do it and called it h4x despite almost every pro player using it.

The general public will never become as good at smash as the people who waste time posting on these forums, like you said even if theres no WDing, theres still mindgames and speed which pros will learn quite quickly in brawl, and noobs will still be noobs.

I wonder if in brawl theyre still going to scrub out about edgehogging, shieldgrabbing and the like? Most likely.
 

Razgriz

Smash Journeyman
Joined
Aug 6, 2006
Messages
223
Location
Charlottesville, Virginia
Wow, i just read through that entire argument, and I must say I didn't expect it to get resolved like that. I expected eternal flames lol. I must say after you realize you are wrong or vice versa, there's always a bit of akwardness where you both become overly polite to each other and rather than stay on topic you kinda just apologize, y'know? Anywayz...

After I look into it, I believe that there is a good chance of Wavedashing's removal, and I kinda hope so, because as we've seen its being semi-replaced. By replacing it with more conventional techniques, that are TAUGHT to the player through the game/manual, the general public will become much better at the game, which is a good thing. The end resultwill be that either a new exploitation will be found that "seperates n00bs and pros" or skill will be seperated more on mindgames.

Like I said, as long as its properly replaced (like w/ much better rolling + stuff), i don't see it being a HUGE issue. We can adjust :)
As long as dodging and rolling get MUCH better I wont cry at the loss of wavedashing. But wavedashing or the lack thereof should not affect your incorporation of mindgames, and I don't think people would rely more heavily on them if wavedashing was taken away. Certainly we would see an increase in dashdancing and pivoting though to fill the vaccuum... But I appreciate the diversity. I hope wavedashing sticks around.
 

Impp

Smash Ace
Joined
Mar 24, 2006
Messages
651
Location
Cleveland
Personally, I don't think brawl will be watered down. Creating a deeply complex fighting game like melee doesn't happen on accident, and was one of the reasons it did so well. I'm optomistic about Brawl, because it's being made by the same guy, and he even said melee players are helping develop it. Sure, non-competitors make the bulk of Nintendo's profits, but even most noobs can see upon picking up the game that they drastically improve in the course of a night or two. Constantly being able to improve is what has made the past two smash bros. so fun and addictive, and what helped it sell alot. If there is an easy to reach ceiling in how good one can get, the game becomes old fast.

What's worrying most people is that they said they're making the game easier to pick up, and a bit slower.

Maybe by easy to pick up, they mean it's going to be easier to do advanced techniques. (As I don't think the controls for melee could become much more simpler) Now lets just say, in brawl, there becomes a short hop button, a wavedash button, and L -cancelling is automatic (I'm not saying this is even likely, I'm just being hypothetical). These things would make brawl easier to pick up, while at the same time nulling out the practice time it takes to master them. It'd lessen the gap between the average player, and the advanced player. However, it would have absolutely no effect on the pros. Pros are pros because they're pros. (I could get all technical and list reasons why, but w/e.)
 

Razgriz

Smash Journeyman
Joined
Aug 6, 2006
Messages
223
Location
Charlottesville, Virginia
What's worrying most people is that they said they're making the game easier to pick up, and a bit slower.

Maybe by easy to pick up, they mean it's going to be easier to do advanced techniques. (As I don't think the controls for melee could become much more simpler) Now lets just say, in brawl, there becomes a short hop button, a wavedash button, and L -cancelling is automatic (I'm not saying this is even likely, I'm just being hypothetical). These things would make brawl easier to pick up, while at the same time nulling out the practice time it takes to master them. It'd lessen the gap between the average player, and the advanced player. However, it would have absolutely no effect on the pros. Pros are pros because they're pros. (I could get all technical and list reasons why, but w/e.)
They said the game was going to be SLOWER!? EASIER!? LESS OF A GAP BETWEEN ADVANED & AVERAGE PLAYER!!!!!!??????? **** those ****ing ****ers! That is exactly how to ruin an awsome game like Melee. The huge range of skill levels is what has made this game so great. The pace is perfect as it is.
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
Hah if there was a short hop button a wavedash button and L cancelling was automatic I really wouldn't care. but I would choose if i could to do it the conventional way since, well... uh all those techniques are so easy for me and probably a lot of you here.

Seriously, everyone I smash with has almost perfect tech skills, it all comes down to mindgames in the end, which n00bs will lack and advanced players wont.

But taking out l cancelling would be like removing the chocolate fudge on a sunday, I like the SHFFLING movement, the whole intricate tech system in melee is so... rhythmic and as a musician I dig it.

As for rolling getting better... why?

I hated how in classic smash if a fox player wanted to he could literally roll around the entire stage without being touched, and then just grab and throw you when he saw the chance. In melee they nerfed the roll so that it was still useful in certain situations, but could be easily punished by a good player if you rolled around the stage like a coward

I personally don't think rolling should be any less punishable in brawl, because then even pros would be forced to roll around the stage since it would be so effective, and rolling all the time is G A Y.
 

Superstar

Smash Champion
Joined
Feb 9, 2007
Messages
2,351
Location
Miami, Florida
Well, I wouldn't mind rolling replacing Wavedash if the roll can do the same things. Actually, I hope they keep wavedash, and then, if they want, make the roll more useful than it. That way, we can still keep wavedashes for approach and wavelands [rolling forwards makes you turn backwards], and use the roll for spacing. Maybe they also want to make it so you can roll to edgeguard.

About the punishable part, that can be bad... Maybe in the first part of the roll you are invincible, and towards the end, you lose the invincibility, so you can be hit in that frame.
 

Dazza!

Smash Cadet
Joined
Dec 2, 2006
Messages
43
I saw a quick clip and it looks like quick rolling is all that a wavedash is but better in very way
 
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