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Concering with AnmTexSrt (aka SRT0's)

Demonslayerx8

Banned via Warnings
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Aug 10, 2010
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49
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Fair Oaks, CA
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Demonslayerx8
i was wondering if it was POSSIBLE to get these imported and working in brawl (or in brawlbox). Cause I would really like to kno if you can or not >.>

kthxsbai!

-DSX8

Edit: They can be located in SOME BRRES files under AnmTexSrt (NW4R)
 

Demonslayerx8

Banned via Warnings
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Aug 10, 2010
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Fair Oaks, CA
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Demonslayerx8
well ya, i kno that already. but im not exactly sure wat u have to name the root of it.. the name of the first bone, or name of the model? Cause I always name them after the name of the first bone of the model its with, and I dont know wat exactly their for.... lol
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
Srt0 data is basically moving a texture from point a to point b without changing the texture
The root is named for the model but doesn't have to be renamed for it to work
 

Demonslayerx8

Banned via Warnings
Joined
Aug 10, 2010
Messages
49
Location
Fair Oaks, CA
NNID
Demonslayerx8
just a minor issue.... but when i tested a imported model that had a SRT0 file (TvC Rain model from Gelleschaft Storm, also the thunder), nothing was happening.... is it cause of the texture mode, which is set at CMPR.. and needs to be I8?
 
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