• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Computer Brain?

Blade689

Smash Journeyman
Joined
Jun 12, 2010
Messages
285
Location
Emeryville
Who is the smartest computer in your opinion?

Do you think they siphon moves from you? Or that they have combos built in? Do they imitate or try to create? I don't think the computer's have a mind, maybe Im just stoned....... w/e. But I want to find out the range of answers, and see how different the cartridge can be.

I think the worst computer is pikachu all he does is B or rapid A taps,
And the best is definitely Luigi because he pings, and air combo pings on my system.

As an edit to the who experiment; I'm looking for the computer who is smarter then the other computers, not a player vs computer match up. I want to find out the range of knowledge different systems have, and if the players have an effect.

Just something funny to think about.
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
The CPU doesn't have a brain. It works like an automatic robot that searches for the best option they can in each situation. And of course they are limited and have a lot of flaws in their automatic gameplay
 

Sangoku

Smash Master
Joined
Apr 25, 2010
Messages
3,931
Location
Geneva, Switzerland
CPUs are weird. I'm sure that if they knew how to tech and z-cancel and they rolled less, they would be very good.

Approaching CPUs in general is hard because they're never "surprised" by what you do.

And I find ness particularly annoying.
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
CPUs are easy to approach if you know how they behave and how to trick them into leaving an opening.
However, CPU has different playing styles and can switch from one to another quickly.
In general if you mindgame the CPU and do fake stuff on it, it messes up and leaves an opening. Pivotshielding is an example of something that really ****s up the CPU
 

dch111

Smash Journeyman
Joined
Jun 12, 2009
Messages
472
I was testing the Link auto-kill position on Hyrule, and while it upB'd to its death most of the time, about 25% of the time it tried to short hop Dair me by surprise. Needless to say, he was punished severely for his insolence.

The best level 9s are Link, Ness, and Fox (depending on the stage). Ness, in particular, benefits from the CPU's good timing / reaction time. He has a nasty habit of following his Dsmash almost frame perfectly with a Usmash, so anyone rushing in to punish his Dsmash gets a Yo-Yo to the face. Level 9's are designed to punish overly aggressive players that try to attack directly. You can't really destroy them hit-for-hit (esp. not against Ness's Uair). In a sense, you are forced to learn to watch/abuse their bad patterns, after which they become too easy, lol. Or have equally good reaction time as them so that you are practically only a couple pixels behind Ness's retracting yo-yo as you are running in to grab him.

That said, I'm very interested in seeing how they actually programmed the CPUs. The code and all.
 

Sangoku

Smash Master
Joined
Apr 25, 2010
Messages
3,931
Location
Geneva, Switzerland
I don't know if they short hop (I guess they do) but ness very often DJC. O_o

And dch111 summed up pretty well how CPUs work (especially Ness with his yo-yo).
 

Blue Yoshi

Smash Master
Joined
Mar 3, 2008
Messages
4,410
Location
Jake is definitely dropping Yoshi
The way CPU's work from what I see is that they have a specific flow chart for certain scenarios. E.g. if you are standing, opponent is in front of you facing you, roll behind opponent. This can be abused (e.g. for Fox, if opponent is far enough away, Up-B to opponent. CPU does not take into account how close the ledge is...). CPUs have no 'mindgames' or learning abilities. If you got mindgamed (e.g. the Ness D-smash to U-smash 'trap'), it's because you were in the right position for the Ness to use his D-smash, and after it ended, while running, you set the right variables for it to use U-smash.

At least that's how I see the CPU's.
 

dch111

Smash Journeyman
Joined
Jun 12, 2009
Messages
472
They do have some "mindgames" in that they change up their attack from time to time. I was standing in the exact same spot on Hyrule each time he approached, and while most of the time he did one move, he'd randomly switch it up from time to time. This is probably governed by the same random number generator that determines where the tornadoes appear, with frequencies assigned to each approach.

As for the yo-yo thing, that is obviously how it works. It was just an example of how the CPUs were designed to take advantage of their superior reaction time.

The rolling thing is the one thing they never switch up. The programmers must have thought it was so good that it must be spammed as much as possible. Definitely the weakest part of the CPU design.

Regardless, I'm still interested in seeing the actual code, if that is ever possible.
 

dandan

Smash Lord
Joined
Feb 11, 2009
Messages
1,373
i agree totally with blue yoshi, i feel like i know what they will do 100% of the time just by knowing were we are on the stage.
 

KoRoBeNiKi

Smash Hero
Writing Team
Joined
Apr 26, 2007
Messages
5,959
Location
Brooklyn, NY
Slippi.gg
KORO#668
Level 9 fox *****.
yep, Fox.

Fox and Falcon are the best cpu's

DK without a charge punch, Samus without a charge shot and Pikachu are overall probably the worst

Ness has a much better AI in the japanese rom for some reason.
 
Top Bottom