• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

(Competitive) How to you feel that the "balloon physics" will affect neutral game?

Mogisthelioma

Smash Master
Joined
Aug 24, 2018
Messages
3,596
Location
Ravnica
(If you don't know what the neutral game means, it's when neither player has an advantage over the other. It's a bit more complicated than that but I won't go into detail)

A lot of players are either praising or complaining about the new "balloon physics." I know there are some threads out there discussing this, bot none of them have mentioned the biggest concern: How it affects neutral game. Since the balloon physics lowers launch rate but also lowers incapacitation time, the idea is that players will be ready to attack again faster and thus speed up gameplay to a more aggressive style. Combined with the increased damage output in 1v1 matches, I feel like the neutral game will see the biggest change as a result of the new balloon physics.

Think of it like this: When you launch your opponent, they now fly away from you less, meaning you should be ably to hit them again faster. But now it takes less time for your opponent to react, so either you hit them first or they get a chance to react. Although footage and gameplay is low, it feels like a lot more basic combos will set up for a lot more basic 50/50's. When your opponent has reaction time, do they try to escape the combo and punish it themselves, or do they attack you back? And since some classic, more well known combos have been nerfed or are harder to use, this further emphasizes the idea of it being more of a guessing game. Granted, we have already seen that plenty of combos, setups, and strategies remain unaffected, but many so far have seen changes

In the end I feel like the neutral game will end up being less emphasized in 1v1 gameplay, and competitive scenes will more be focused on, for certain fighters, camping, spacing, and mindgames than previously. For other fighters, they may benefit from the balloon physics and have easier access to punishes and have more spicy punish options, or they may suffer and end up losing potential from it.
 

CodakTheWarrior

Smash Ace
Joined
Jun 7, 2017
Messages
548
I think we will adjust to it really quickly, it’s looking a lot crisper and just in general more fun than it has before
 

NonSpecificGuy

V Has Come To
Super Moderator
Premium
Writing Team
Joined
Feb 12, 2014
Messages
14,030
Location
Mother Base
NNID
Goldeneye2674
3DS FC
0989-1770-6584
(If you don't know what the neutral game means, it's when neither player has an advantage over the other. It's a bit more complicated than that but I won't go into detail)

A lot of players are either praising or complaining about the new "balloon physics." I know there are some threads out there discussing this, bot none of them have mentioned the biggest concern: How it affects neutral game. Since the balloon physics lowers launch rate but also lowers incapacitation time, the idea is that players will be ready to attack again faster and thus speed up gameplay to a more aggressive style. Combined with the increased damage output in 1v1 matches, I feel like the neutral game will see the biggest change as a result of the new balloon physics.

Think of it like this: When you launch your opponent, they now fly away from you less, meaning you should be ably to hit them again faster. But now it takes less time for your opponent to react, so either you hit them first or they get a chance to react. Although footage and gameplay is low, it feels like a lot more basic combos will set up for a lot more basic 50/50's. When your opponent has reaction time, do they try to escape the combo and punish it themselves, or do they attack you back? And since some classic, more well known combos have been nerfed or are harder to use, this further emphasizes the idea of it being more of a guessing game. Granted, we have already seen that plenty of combos, setups, and strategies remain unaffected, but many so far have seen changes

In the end I feel like the neutral game will end up being less emphasized in 1v1 gameplay, and competitive scenes will more be focused on, for certain fighters, camping, spacing, and mindgames than previously. For other fighters, they may benefit from the balloon physics and have easier access to punishes and have more spicy punish options, or they may suffer and end up losing potential from it.
You said it yourself but I feel like the launch speed, or balloon physics, will only make much of a difference in the combo game than anything else.

I'm not sure the Neutral will be at all effected and if it is I dont think it'll be absolutely dramatic. It's not exactly hard to learn reaction times after an attack. It's not like the increase in Launch speed isn't also matched by the games general buff in speed in general.

What I mean is, yeah, this game has characters be launched way faster but it's complimentary to the characters ground speed anyways. It's not like we're playing a game at Smash For speed with launch speed turned to 11. The whole game is faster. Which means people can easily learn the fundamentals of it without much issue if they so wanted.
 
Last edited:
Top Bottom