Othayuni
Smash Apprentice
- Joined
- Oct 26, 2014
- Messages
- 87
- 3DS FC
- 0061-1205-7394
Obviously, in a tactile sense, it's an amazing, irreplaceable move; rather different in purpose than its melee counterpart but nevertheless beloved in its new shape. What's been tickling my mind lately is that I'm trying to rationalize why it's so much better than nair most of the time. I had thought of fair as unbeatable in terms of speed but nair actually comes out a few frames faster, and of course does more damage. Nevertheless, upon examination, here are the advantages I can quantify with fair:
-MUCH quicker recovery; can make your next action much sooner, making it tighter guarded and giving it more combo potential
-Its exact knockback is extremely favorable to comboing in a way nair isn't
-It actually has better reach than nair
-Its hitbox is very accurate and flexible, and very easy/dependable to hit people with from a variety of angles of approach; nair's hitbox is finnicky
-It has a great auto cancel and can be shff'd with for 0 end lag for followups or tightly guarded attacks
-The quick recovery and/or canceling makes it even better at comboing with
-Priority? (I have no idea how the two compare)
-5 frames until the attack lands is still pretty instant
-Its input is more conducive to using while moving forward; carries momentum better
I don't mean to trash nair, it's a great, valuable move for when you need a sex kick or have a good shot you want to score a little extra damage on, or need the attack to come out truly immediately, and it fits better as a followup to certain combos. I'm just trying to rationalize why fair seems to be one of the nicest aerials in the game right now even after the damage nerf. I'm curious if anyone would like to back up my perception or add anything I didn't think of.
-MUCH quicker recovery; can make your next action much sooner, making it tighter guarded and giving it more combo potential
-Its exact knockback is extremely favorable to comboing in a way nair isn't
-It actually has better reach than nair
-Its hitbox is very accurate and flexible, and very easy/dependable to hit people with from a variety of angles of approach; nair's hitbox is finnicky
-It has a great auto cancel and can be shff'd with for 0 end lag for followups or tightly guarded attacks
-The quick recovery and/or canceling makes it even better at comboing with
-Priority? (I have no idea how the two compare)
-5 frames until the attack lands is still pretty instant
-Its input is more conducive to using while moving forward; carries momentum better
I don't mean to trash nair, it's a great, valuable move for when you need a sex kick or have a good shot you want to score a little extra damage on, or need the attack to come out truly immediately, and it fits better as a followup to certain combos. I'm just trying to rationalize why fair seems to be one of the nicest aerials in the game right now even after the damage nerf. I'm curious if anyone would like to back up my perception or add anything I didn't think of.
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