InfinityZERO
Smash Apprentice
Since the pair is so floaty and this can lead to your opponent just waiting for you, what is the best way to come down with Rosalina? This is already assuming that I know about fast falling.
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Dair autocancels a little higher than a full hop's height, for one option. Another being using the iasa frames on air dodge to do an autocanceled aerial, nair being the lowest lag if you miss the autocancel window and probably the safest.. If you suspect uair, ff airdodge into your own uair to return the favor.Okay, so there is not much out there for us. I also know about the Lunar Dancing (from the latest guide), but that was require less attacking in the air.
I'm don't know all the terminology. Iasa frames and ff airdodge?Dair autocancels a little higher than a full hop's height, for one option. Another being using the iasa frames on air dodge to do an autocanceled aerial, nair being the lowest lag if you miss the autocancel window and probably the safest.. If you suspect uair, ff airdodge into your own uair to return the favor.
IASA = Interruptable As Soon As. It means that even though a move's animation may not be finished, it can be interrupted with another move after that point.I'm don't know all the terminology. Iasa frames and ff airdodge?
I have also tried faking people out, but that works on the slow characters or incompetent players.
Sorry, I wrote that all sleepy. Just waking up so I'll see if I do any better. Gonna be wall of texty because I'm on my phone so I apologize. IASA = interruptible as soon as. There's a thread about it in the competitive smash subsection but, normally you have like 20 something frames of lag if you land with an airdodge in smash 4, but you can cancel the landing lag entirely or change it to be as long as any of your aerials. So the IASA part of this is the window of time you have to perform an aerial after your airdodge before you hit the ground to either cancel the lag entirely by perfectly timing an autocanceled aerial on landing, which would cause luma to attack and you'd land doing no animation and no lag, or just perform a nair as soon as you can after you airdodge to get the nair landing time as opposed to the airdodge lag, I think nair is like 14 frames? Airdodge is like 24. For visual example: Go into training mode, put it on 1/2 time, do a short hop, right before you hit the apex of your short hop do an air dodge and just start spamming the A button, you'll likely see luma attack by the time you hit the ground and you'll be mostly invincible on your way down and land without lag. Fair/bair is easier to autocancel, however, but nair has less landing lag if you mess the timing up. And finally, FF airdodge, just fast fall and then airdodge when they jump at ya, just mix it up, remember good players are looking for patterns.Okay, but what is iasa frames and ff airdodge? Since wavedashing doesn't exist, I assume airdodge to the ground isn't safe.