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Smash Journeyman
Let's hear them. What are your best combos?
Any good into charge shot combos?
Any good into charge shot combos?
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I swear I saw a post of yours calling put people who show up to threads just to post about how ****ty samus is. Correct me if I'm wrong though.Jab 1 -> lose to higher priority jab
Naw, you're right — but I'm just making a joke. It was in the spirit of "let's laugh at our struggles together." Anyway, I think I've shown that I've put in effort to help people playing Samus around here. Moving on…I swear I saw a post of yours calling put people who show up to threads just to post about how ****ty samus is. Correct me if I'm wrong though.
Haha, yeah, man. I knew what the tone of the comment was, I was just playing along.Naw, you're right — but I'm just making a joke. It was in the spirit of "let's laugh at our struggles together." Anyway, I think I've shown that I've put in effort to help people playing Samus around here. Moving on…
As for actual combos, Samus IMO doesn't have much combo potential. For me I just rack up damage with well spaced tilts and punishes. The only real consistent combos I get are things like dthrow -> fair, dthrow -> uair, and sometimes dthrow -> uair double jump uair.
Re: comboing into charge shot
Charge shot is fast and large enough to be used as a punish or when the opponent's options become limited, like during their recovery onto the stage. They can either choose to airdodge or up B early or waste their double jump because of the threat of the charge shot and hurt their chances of recovery by missing the ledge, making them land unsafely onto the stage, or to be in prime position to get spiked… or they can eat the charge shot.
Combo changes from Brawl:
Dash attack has too much vertical knockback now to guarantee an up B or follow up at useful percents in my experience, and dair and utilt can be teched upon hit to leave Samus unsafe to follow up (which would lead to at most an up B or better yet, a b-air kill).
Sadly, Samus turns around after back throw, so it doesn't set up bair.maybe grab>back throw>s-hop>bair? Not sure if that would work, but give it a shot.
Often the second uair and upb will get dodged, particularly at higher percentages when opponents are knocked back further and have more time to respond to incoming attacks.I main Samus hi.
SideB>Dash>Uair>Uair>UpB ALWAYS works, and racks up to 50 damage, alternatively, you can sideair in the fourth step
Also dash attack>Back air>Back air always work but at zero %
Source: I am not allowed to play Samus with my friends anymore
More like do jab jab and get punished for it ಠ_ಠJab 1 -> lose to higher priority jab