• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Combos

SSBPete

Smash Lord
Joined
Aug 11, 2009
Messages
1,700
Location
melbourne, australia
2 new combos. i'm getting HEAPS better now. didnt wanna make a new thread.
enjoy! (still recorded on my phone sorry).

http://www.youtube.com/watch?v=PwFEwqS0SIw

http://www.youtube.com/watch?v=iL1PfKfih3Q


Dont get too excited there not great since there my first combos and the quality is poor since i recorded them with my phone on the N64. non the less give them a watch anyway and tell me what you think and tell me how i can improve. i'll order them from best to worst.


http://www.youtube.com/watch?v=xWLA4qivUAU new probly the best

http://www.youtube.com/watch?v=czso7iW4ZtU

http://www.youtube.com/watch?v=2XBiQbpcjMk

http://www.youtube.com/watch?v=yApDY-ZRv2s

http://www.youtube.com/watch?v=q-H0p9ZDeZ4

http://www.youtube.com/watch?v=LnyBU1M8SLg

http://www.youtube.com/watch?v=oEFKtvENQxk

http://www.youtube.com/watch?v=LBDzb6dxFlg



thanks for watching :)
 

WOTG

Banned via Warnings
Joined
Feb 16, 2009
Messages
710
Location
Katy, Texas
Those are the type of combos I pull off in an actual match(basics) ;)
You're getting there though. I'm not too creative with training mode combos either.
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
Remember, anything with drills can be DIed, so those combos with Yoshi's D-Air won't always work. They're a lot better than the one you posted a couple weeks ago. These are the combos people should learn to use in actual matches.
 

DMoogle

A$
Joined
Jan 28, 2008
Messages
2,366
Location
Northern VA, USA
Remember, anything with drills can be DIed, so those combos with Yoshi's D-Air won't always work. They're a lot better than the one you posted a couple weeks ago. These are the combos people should learn to use in actual matches.
Obviously you can say the same thing about any combo (except for grab combos), but I agree with you if the combo is for primarily practical purposes.

Although, FWIW, probably 95%+ of online smash players can't DI well enough to effectively get out of even a simple Yoshi dair/utilt/dair/utilt/usmash combo if the Yoshi can DI chase decently.
 

ciaza

Smash Prodigy
Premium
Joined
Aug 12, 2009
Messages
2,759
Location
Australia
Obviously you can say the same thing about any combo (except for grab combos), but I agree with you if the combo is for primarily practical purposes.

Although, FWIW, probably 95%+ of online smash players can't DI well enough to effectively get out of even a simple Yoshi dair/utilt/dair/utilt/usmash combo if the Yoshi can DI chase decently.
Still, the Aus community is a tight-knit, we all seem to learn and grow off eachothers strengths, which means we all know the same stuff, including DI.
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
I use keyboard, so I can DI out :p

Most of the Aus players (who Pete plays with, I assume) can DI properly - most of us are fairly decent.
 

SSBPete

Smash Lord
Joined
Aug 11, 2009
Messages
1,700
Location
melbourne, australia
i'm starting to get more creative since these actually. i did one on mushroom kingdom were the opponent gets spiked into the plant and comes back up for me to continue the combo. probly wont upload it though.
 

SSBPete

Smash Lord
Joined
Aug 11, 2009
Messages
1,700
Location
melbourne, australia
plus i'm having a break from online since its addictive and every now and then it dosnt hurt to pull off a couple combos to keep me up to date.
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
Alright, it was an opinionated comment. You can disregard it, do whatever. I do agree with the tech skill comment...but to me it seems that's the only real benefit you get from it that can't be gotten in actual matches.
 

DMoogle

A$
Joined
Jan 28, 2008
Messages
2,366
Location
Northern VA, USA
Alright, it was an opinionated comment. You can disregard it, do whatever. I do agree with the tech skill comment...but to me it seems that's the only real benefit you get from it that can't be gotten in actual matches.
It can open your eyes up to new possibilities. For example, I never would've thought of f-air to f-smash (or even down-B which I think is in another combo) if not for combos like this one: http://www.youtube.com/watch?v=y2oiCuQaupw. And it's effective for sure.
 

Daedatheus

Smash Lord
Joined
Jun 10, 2008
Messages
1,137
Location
Toronto & Kingston, Ontario
Alright, it was an opinionated comment. You can disregard it, do whatever. I do agree with the tech skill comment...but to me it seems that's the only real benefit you get from it that can't be gotten in actual matches.
Learning combos give you better control over your character and open your eyes to new pressure and combo possibilites in real matches. Better control over your character is ALWAYS useful in real matches. The benefit to your spacing alone is huge.
 

rpotts

Smash Lord
Joined
Apr 6, 2009
Messages
1,121
Location
Lawrence, KS
I understand cheeseball's comment somewhat. I do like to practice training mode combos but there are tons of people uploading basic falcon combos and stuff that everyone knows exist. That serves no purpose. Practicing the combo is fine, but you don't necessarily need to upload all of them.
 

blaze3927

Smash Ace
Joined
Aug 12, 2009
Messages
832
Location
Melbourne
but then you get everyone playing the character the same :\
i mean look at the aus servers, everyone plays each character very similarly and it gets kinda boring.
 

dch111

Smash Journeyman
Joined
Jun 12, 2009
Messages
472
shouldn't upload a bunch of different basic combos; rather, it'd be helpful to compile them into a single video called "standard combos" or "basic combos"

I've only seen one combo guide on gamefaqs and I only really learned like, a couple combos from it.

Most come from self practice though, so I guess it's not a big deal
 

DMoogle

A$
Joined
Jan 28, 2008
Messages
2,366
Location
Northern VA, USA
but then you get everyone playing the character the same :\
i mean look at the aus servers, everyone plays each character very similarly and it gets kinda boring.
In every situation there is always a mathematically best move (which puts into consideration mind games WHEN IT NEEDS TO). The better the players become, the more similar their play will be to the best "style."
 

DMoogle

A$
Joined
Jan 28, 2008
Messages
2,366
Location
Northern VA, USA
Are you saying that the better 2 players become, the more they will get the same style, even if they never play each other?
Theoretically, yes. Realistically, not necessarily. The reason for this is that they may develop different skills and techniques at different rates. So you might have one guy who's really good at comboing and finishing be even with another player who's really good at spacing and approach. However, on average, the closer the two players are to the ideal, the more similar their styles should become.
 

ballin4life

Smash Hero
Joined
Nov 12, 2008
Messages
5,534
Location
disproving determinism
In every situation there is always a mathematically best move (which puts into consideration mind games WHEN IT NEEDS TO). The better the players become, the more similar their play will be to the best "style."
While I sort of agree with your overall point that styles converge, this is wrong.

1) In many situations two moves are equally good (e.g. jiggs misses rest at high percent).

2) This is definitely not true for all games (see rock paper scissors) so you'd have to explain why smash is different and there is a mathematically correct move in every case.

3) It's a huge stretch to take mind games into account... yeah if you know exactly what the other person will do there might be a single best approach, but you don't.
 

DMoogle

A$
Joined
Jan 28, 2008
Messages
2,366
Location
Northern VA, USA
1) In many situations two moves are equally good (e.g. jiggs misses rest at high percent).
This is MUCH more true for finishing combos than anything else. Obviously finishing moves are a tiny minority.

2) This is definitely not true for all games (see rock paper scissors) so you'd have to explain why smash is different and there is a mathematically correct move in every case..
Because the players don't start matches equally. There are two things that make this true: character selection (which obviously doesn't matter for dittos) and player number (e.g. player #1 starts on a different part of the stage than player #2).
3) It's a huge stretch to take mind games into account... yeah if you know exactly what the other person will do there might be a single best approach, but you don't.
True, it is. It can affect decisions for tech-chasing (e.g. is it possible to unexploitably tech-chase? That would be cool) and move consideration when you factor in DI. In fact, a perfect player using perfect DI might make a match close to combo-less. But in a perfect match would result in one player who starts with the advantage unexploitably approaching his opponent, who would basically be running away until he has no stage left, in which case he would get attacked in the most unexploitable way. That is, unless he can out-run his opponent, in which case it would be an endless match, or a stalemate.
 

remedys

Smash Cadet
Joined
Aug 9, 2009
Messages
73
Location
silver spring md
im pretty sure the game would be a stalemate if both players played perfectly. one player who starts in worse position mmight get damaged but with di i think they'd be in neutral positions pretty quickly
 

Tambor

Smash Journeyman
Joined
Jan 28, 2008
Messages
223
Location
Santiago, Chile
I like where this discussion is going.
I don't think the playstyle of good players should be similar or that there is such a thing as a "best style". I hate when a community plays each character the same. They all get so predictable...
It's the versitality of options that makes each match unique (and fun).
 

ballin4life

Smash Hero
Joined
Nov 12, 2008
Messages
5,534
Location
disproving determinism
Because the players don't start matches equally. There are two things that make this true: character selection (which obviously doesn't matter for dittos) and player number (e.g. player #1 starts on a different part of the stage than player #2).
I don't understand. Why does being unequal mean that there will be a best strategy?

I mean you could have rock paper scissors best of 3, but I start with an automatic win (so I have to win one, you have to win two). This is unequal but it doesn't change the strategy.

Just trying to get what you're saying.
 

DMoogle

A$
Joined
Jan 28, 2008
Messages
2,366
Location
Northern VA, USA
I don't understand. Why does being unequal mean that there will be a best strategy?

I mean you could have rock paper scissors best of 3, but I start with an automatic win (so I have to win one, you have to win two). This is unequal but it doesn't change the strategy.
That analogy isn't the same. Compare playing as Fox on the left side of Hyrule to on the right side. I think most Fox players would agree that he performs better on the right side. One of the reasons for that is that the left side has a slanted ground, which doesn't work well with many of Fox's moves' hitboxes.
 

SSBPete

Smash Lord
Joined
Aug 11, 2009
Messages
1,700
Location
melbourne, australia
shouldn't upload a bunch of different basic combos; rather, it'd be helpful to compile them into a single video called "standard combos" or "basic combos"

I've only seen one combo guide on gamefaqs and I only really learned like, a couple combos from it.

Most come from self practice though, so I guess it's not a big deal
yea, that was the origional idea. i made a vid called basic combos on windows movie maker then when i tryed to save it as a file and it completely screwed up. my movie maker stopped working a while ago.

also on the topic of the best way to play: i remember seeing an isai vs superboom on yt and 4 or 5 of the attacks they did were the same attack in perfect unison. link dittos. it was really wierd.
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
but then you get everyone playing the character the same :\
i mean look at the aus servers, everyone plays each character very similarly and it gets kinda boring.
This only applies to characters everybody plays fairly well, like Falcon. I haven't seen anyone but Kuro play Link like me...and that's probably because I learned a lot from him. Boomerang techchases are awesome.
 

blaze3927

Smash Ace
Joined
Aug 12, 2009
Messages
832
Location
Melbourne
This only applies to characters everybody plays fairly well, like Falcon. I haven't seen anyone but Kuro play Link like me...and that's probably because I learned a lot from him. Boomerang techchases are awesome.
I disagree,
ciaza and rom play link a lot like you (actually come to think of it ciaza and rom are like dittos in play style :s)
and even i do

you introduced me to the idea of using boomerang as a tech chase leading into a grab, and you probably started the prominence of the utilts in links on the aus servers, ciaza and rom build their whole combos/approaches mostly around utilt and usmash
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
I can see your point...but every character has a sort of formula to work off. We all have our perks when playing characters. For instance, I use D-Tilt as a proper edgeguard, pull out a bomb to throw when recovering, and SH D-Air out of shield a lot.

U-Tilt spam is a bad habit, and I've basically rid myself of it. I've started putting in neut-A prods and diversifying. Also, you can't approach with U-tilt, and U-Smash is a very poor approach.

In other news, I'm trying to use U-Air > Falcon Kick. It seems to do well against Jiggs.
 

blaze3927

Smash Ace
Joined
Aug 12, 2009
Messages
832
Location
Melbourne
^^ give it a month everyone will be doing uair falcon kick :p
you might not know the story of falcon kick edge guard
 
Top Bottom