This is a guide to know how to make good combos and some tips.
(Talking about entertainment)
To start, ''All the characters can combo'', some of they can easily combo, others no.
For example:
Easy : Falcon, Yoshi, Kirby, Pikachu
Medium : Ness, Mario, Jigglypuff, Fox
Hard : Samus, DK, Luigi, Link.
If you wanna make a good combo you have to follow this steps.
-Creating the Combo.
Here is when you creativity bloom, based on your Super Smash Brother experience obviously.
It would take you hours, or days. All depend in how fast you are.
You should use anything that will help you, even playing a lot on training mode to see what happens.
Personally, I learn from the mistakes, and if a mistake help me, I improve new combos.
-Performing The Combo.
In generally, combos on emulator take less time instead console combos, but is personal preference.
First of all, you have to know what you are going to do, otherwise you are going to lose a lot of time.
The pair of Characters you choose,, will definitely be the big part of the combo, literally is the main part of it.
The combo dummy is an important detail of a combo, the best dummy to make a combo is definitely Falcon, later DK and Yoshi,
the worst is Samus, later Luigi and Jigglypuff. All depends of the weight of every Character.
Tier list of matches will not help you on training mode, that's why making a combo is different that fight a normal battle.
There is no DI on training mode. (Only if the dummy are not close to the edge)
Combo Tier, check it out.
Choosing the stage would be a big factor, you can do a lot of crazy things depends of the selected stage.
Good : Mushroom Kingdom, Peach Castle, Hyrule
Normal : Dreamland, Planet Zebes, Saffron City
Bad : Sector Z, Yoshi Island, Congo Jungle.
-Exporting the Combo.
This is the best and relaxing part of making a combo.
Saving the combo is not the big deal, depends of your recording system. An HD combo is more awesome that whatever other thing.
Be sure that your combo really connect, try to check it with TAS or let someone expert check it.
-Sharing and Watching the combo.
Talking about entertainment, there are a few categories that I made:
Grade1 - Noob and boring to watch
Grade2 - Standard and Common.
Grade3 - Nice to watch but slow and no original.
Grade4 - Long but boring and repetitive.
Grade5 - Not too technical but funny and creative.
Grade6 - Fast and with a cool ending or cool start
Grade7 - Technical and long.
Grade8 - Short and technical, fun to watch
Grade9 - Creative, new ideas and not too technical.
Grade10 - ****, it could be long or short.
YOUTUBE, is the best page to upload combos, obviously. Even more in a good quality.
Some Tips
-Hitting with the latest frames of the attack animation, will let you hit again faster.
-A Fast Fall Uair is technically and artistically beautiful.
-Samus can join a Jab to Dair, giving her more combo possibilities.
-A short combo is more awesome with a strong finisher.
-Fox is the most technical Character but is kinda boring compared as Samus.
-Samus can combo.
-Yoshi jabs are useful after his utilt.
-Mario and Luigi can do a Jab to Uair.
-Kirby Upb can be canceled with the body pressure of the dummy, if the dummy is on a edge, and continue the combo.
-The dummy bounce after a Meteor Smash attack is legit only if the dummy isn't tumbled (until higher percentage).
-Samus Uair is the worst drill attack on the game.
-Samus can hit after a Full Charge Shot.
-Mario, Samus and Luigi can hit Usmash twice too.
-Fox can Dash + Usmash [Thanks to Pete], Shine + Dair and Shine + Uair.
-Doing a Samus combo without Usmash is hard.
-There are places where you can do a perfect Upb ledgecancel.
-On high percent, the second jab of Mario,Luigi and Jigglypuff can be like a Fox's jab.
-Luigi can Dair twice on a Short hop.
-The direction in which the dummy fly after a meteor smash to the lava, depends on which side you hit it.
Videos
Mario Combo Tips
Discuss and comment. I'll be updating this guide.
Thanks, RickySSB.
(Talking about entertainment)
To start, ''All the characters can combo'', some of they can easily combo, others no.
For example:
Easy : Falcon, Yoshi, Kirby, Pikachu
Medium : Ness, Mario, Jigglypuff, Fox
Hard : Samus, DK, Luigi, Link.
If you wanna make a good combo you have to follow this steps.
-Creating the Combo.
Here is when you creativity bloom, based on your Super Smash Brother experience obviously.
It would take you hours, or days. All depend in how fast you are.
You should use anything that will help you, even playing a lot on training mode to see what happens.
Personally, I learn from the mistakes, and if a mistake help me, I improve new combos.
-Performing The Combo.
In generally, combos on emulator take less time instead console combos, but is personal preference.
First of all, you have to know what you are going to do, otherwise you are going to lose a lot of time.
The pair of Characters you choose,, will definitely be the big part of the combo, literally is the main part of it.
The combo dummy is an important detail of a combo, the best dummy to make a combo is definitely Falcon, later DK and Yoshi,
the worst is Samus, later Luigi and Jigglypuff. All depends of the weight of every Character.
Tier list of matches will not help you on training mode, that's why making a combo is different that fight a normal battle.
There is no DI on training mode. (Only if the dummy are not close to the edge)
Combo Tier, check it out.
Choosing the stage would be a big factor, you can do a lot of crazy things depends of the selected stage.
Good : Mushroom Kingdom, Peach Castle, Hyrule
Normal : Dreamland, Planet Zebes, Saffron City
Bad : Sector Z, Yoshi Island, Congo Jungle.
-Exporting the Combo.
This is the best and relaxing part of making a combo.
Saving the combo is not the big deal, depends of your recording system. An HD combo is more awesome that whatever other thing.
Be sure that your combo really connect, try to check it with TAS or let someone expert check it.
-Sharing and Watching the combo.
Talking about entertainment, there are a few categories that I made:
Grade1 - Noob and boring to watch
Grade2 - Standard and Common.
Grade3 - Nice to watch but slow and no original.
Grade4 - Long but boring and repetitive.
Grade5 - Not too technical but funny and creative.
Grade6 - Fast and with a cool ending or cool start
Grade7 - Technical and long.
Grade8 - Short and technical, fun to watch
Grade9 - Creative, new ideas and not too technical.
Grade10 - ****, it could be long or short.
YOUTUBE, is the best page to upload combos, obviously. Even more in a good quality.
Some Tips
-Hitting with the latest frames of the attack animation, will let you hit again faster.
-A Fast Fall Uair is technically and artistically beautiful.
-Samus can join a Jab to Dair, giving her more combo possibilities.
-A short combo is more awesome with a strong finisher.
-Fox is the most technical Character but is kinda boring compared as Samus.
-Samus can combo.
-Yoshi jabs are useful after his utilt.
-Mario and Luigi can do a Jab to Uair.
-Kirby Upb can be canceled with the body pressure of the dummy, if the dummy is on a edge, and continue the combo.
-The dummy bounce after a Meteor Smash attack is legit only if the dummy isn't tumbled (until higher percentage).
-Samus Uair is the worst drill attack on the game.
-Samus can hit after a Full Charge Shot.
-Mario, Samus and Luigi can hit Usmash twice too.
-Fox can Dash + Usmash [Thanks to Pete], Shine + Dair and Shine + Uair.
-Doing a Samus combo without Usmash is hard.
-There are places where you can do a perfect Upb ledgecancel.
-On high percent, the second jab of Mario,Luigi and Jigglypuff can be like a Fox's jab.
-Luigi can Dair twice on a Short hop.
-The direction in which the dummy fly after a meteor smash to the lava, depends on which side you hit it.
Videos
Mario Combo Tips
Discuss and comment. I'll be updating this guide.
Thanks, RickySSB.