General Heinz
Smash Journeyman
Hey 64 boards.
I'm a college student like probably a lot of you are. I historically haven't played 64 as seriously as Melee, but one thing I've noticed that differs between the two games is their perceived accessibility. I feel like smash in general is a pretty easy concept for most people to wrap their heads around, even for casual players, while at the same time being fun as **** to play with other people. For that reason it remains popular even among older players who may not even really identify as "gamers," much less "competitive gamers." So I've noticed a lot of dudes play smash in college, but in my experience it's almost universally 64, not Melee.
This could be for various reasons--it's more familiar since it's the first game, it's "easier" (I'm not saying that it is, but I have heard many accuse Melee of being too "hard" in comparison, when in actuality they just each have their own difficulties if you really look at things), etc. But either way, for whatever reasons those are, I've been playing a lot more 64 than Melee recently because no one wants to play me in Melee.
I usually just play with my friends, but today a guy was going through my dorm knocking on doors trying to get participants for an impromptu 64 tourney they were holding in one of the lounges. No entry fee, $50 Meijer gift card as a prize. A couple of the guys on my floor directed the dude to me because everybody knows I love to play mad smash, so I picked up my controller and followed him there.
Now, I kind of expected that it wouldn't be that serious of a tourney because I knew it wasn't organized through smashboards, and since any ****ing bro and his brother can have a good time playing drunk smash, it was probably gonna be...well, gay. But I figured I'd give it a shot.
When I get there, my expectations were met--just a signup sheet where you write your name, and then they take names four-by-four for free-for-alls on one setup (HD and all), last two remaining in each match advance. All items on set to medium, random stage, 5-stock. They also had a "no sitting" rule meaning you can't just avoid conflict if you're low on stocks or else you're "automatically eliminated"--ooookay.
So long story short it was obviously ****ing bull****, randomed to Peach's castle, TV lagged worse than I've ever seen, and I got ****ed up by a hammer three times, SD'd once, and ended up as the third remaining, so I got eliminated.
As all of you probably already know there's really no point to me explaining these things to you because anyone who actually takes the game seriously (and holds a tourney for the purpose of competition, not throwing first place at the first kid it sticks to) understands everything about items, matchups (free-for-all??), and laggy TVs, but you also know that if I were to say any of that to them they would just say I was whining.
But anyway, the real point of this post is this: Seeing the braindead way this was set up, I'm really inclined to hold my own tourney in my dorm with legitimate rules, but seeing the turnout for this tourney (it was actually pretty good--at least 24 entrants, probably more, but I left after I got eliminated cuz I had to go to the library), I realize that most of the people who would show up to it would probably ***** about the ruleset, which would be the recommended competitive ruleset.
My question is, how do you guys think the best way is to convince people of the legitimacy of the ruleset and get participants? My plan is to probably just post flyers around the dorm with the ruleset on it so anyone who comes already knows, but what if no one comes because of that? Plus I'd need setups with good TVs.
I'm a college student like probably a lot of you are. I historically haven't played 64 as seriously as Melee, but one thing I've noticed that differs between the two games is their perceived accessibility. I feel like smash in general is a pretty easy concept for most people to wrap their heads around, even for casual players, while at the same time being fun as **** to play with other people. For that reason it remains popular even among older players who may not even really identify as "gamers," much less "competitive gamers." So I've noticed a lot of dudes play smash in college, but in my experience it's almost universally 64, not Melee.
This could be for various reasons--it's more familiar since it's the first game, it's "easier" (I'm not saying that it is, but I have heard many accuse Melee of being too "hard" in comparison, when in actuality they just each have their own difficulties if you really look at things), etc. But either way, for whatever reasons those are, I've been playing a lot more 64 than Melee recently because no one wants to play me in Melee.
I usually just play with my friends, but today a guy was going through my dorm knocking on doors trying to get participants for an impromptu 64 tourney they were holding in one of the lounges. No entry fee, $50 Meijer gift card as a prize. A couple of the guys on my floor directed the dude to me because everybody knows I love to play mad smash, so I picked up my controller and followed him there.
Now, I kind of expected that it wouldn't be that serious of a tourney because I knew it wasn't organized through smashboards, and since any ****ing bro and his brother can have a good time playing drunk smash, it was probably gonna be...well, gay. But I figured I'd give it a shot.
When I get there, my expectations were met--just a signup sheet where you write your name, and then they take names four-by-four for free-for-alls on one setup (HD and all), last two remaining in each match advance. All items on set to medium, random stage, 5-stock. They also had a "no sitting" rule meaning you can't just avoid conflict if you're low on stocks or else you're "automatically eliminated"--ooookay.
So long story short it was obviously ****ing bull****, randomed to Peach's castle, TV lagged worse than I've ever seen, and I got ****ed up by a hammer three times, SD'd once, and ended up as the third remaining, so I got eliminated.
As all of you probably already know there's really no point to me explaining these things to you because anyone who actually takes the game seriously (and holds a tourney for the purpose of competition, not throwing first place at the first kid it sticks to) understands everything about items, matchups (free-for-all??), and laggy TVs, but you also know that if I were to say any of that to them they would just say I was whining.
But anyway, the real point of this post is this: Seeing the braindead way this was set up, I'm really inclined to hold my own tourney in my dorm with legitimate rules, but seeing the turnout for this tourney (it was actually pretty good--at least 24 entrants, probably more, but I left after I got eliminated cuz I had to go to the library), I realize that most of the people who would show up to it would probably ***** about the ruleset, which would be the recommended competitive ruleset.
My question is, how do you guys think the best way is to convince people of the legitimacy of the ruleset and get participants? My plan is to probably just post flyers around the dorm with the ruleset on it so anyone who comes already knows, but what if no one comes because of that? Plus I'd need setups with good TVs.