Anything a;ready known, let me know.
-Mecha Koopa has a delayed walk when thrown from the air
-MK can be used right by the ledge to grab it
-MK can be grabbed after it hits the opponent
-Can be b reversed
-Grabbing it starts a new fuse, getting the MK knocked out of your hand reverts it to the previous timer.
-Can't hurt you when holding IIRC, can hurt the foe
-Affected by reflectors
-Does not knock them out of a grab
-Cannon Ball can be used out of a ledge hop to push you back to the ledge
-CB can be be reversed
-Abandon Ship's ship can slide off the ledge without you sliding off(Or with if you'd like)
-AS can launch foes into out of ship hammer attack range
-AS ship can stage spike when it's not off stage but right above the ledge
-AS has a hit box when it's moving and when it explodes
-Clown Kart allows you to jump, and using MK halts the jump IIRC
-CK can be used right away out of a ledge drop to ram the ledge and regrab it
-Fair and Bair have a lasting hit box, and on top of that it creates a brand new hit box when you land. You can even hit them with both in succession
-Dair has no landing lag if the knock back hit connects with an opponent upon landing. This allows for follow ups at early percents as you can act immediately.
-I believe Utilt hits in front of him as well
-I believe dtilt has IASA frames, I can use it in rapid succesion much like Ganon's usmash.
-Morton is the only choice
Figured it'd be worth sharing, as I really enjoy using this character.
-Mecha Koopa has a delayed walk when thrown from the air
-MK can be used right by the ledge to grab it
-MK can be grabbed after it hits the opponent
-Can be b reversed
-Grabbing it starts a new fuse, getting the MK knocked out of your hand reverts it to the previous timer.
-Can't hurt you when holding IIRC, can hurt the foe
-Affected by reflectors
-Does not knock them out of a grab
-Cannon Ball can be used out of a ledge hop to push you back to the ledge
-CB can be be reversed
-Abandon Ship's ship can slide off the ledge without you sliding off(Or with if you'd like)
-AS can launch foes into out of ship hammer attack range
-AS ship can stage spike when it's not off stage but right above the ledge
-AS has a hit box when it's moving and when it explodes
-Clown Kart allows you to jump, and using MK halts the jump IIRC
-CK can be used right away out of a ledge drop to ram the ledge and regrab it
-Fair and Bair have a lasting hit box, and on top of that it creates a brand new hit box when you land. You can even hit them with both in succession
-Dair has no landing lag if the knock back hit connects with an opponent upon landing. This allows for follow ups at early percents as you can act immediately.
-I believe Utilt hits in front of him as well
-I believe dtilt has IASA frames, I can use it in rapid succesion much like Ganon's usmash.
-Morton is the only choice
Figured it'd be worth sharing, as I really enjoy using this character.