Dragonbreath
Smash Ace
Whenever I go into the character discussion forum, I'm always seeing people beaten over the head with the 'clones are bad' stick. This is mildly irritating me (Is there a smiley for that?). I'm just going to skip to the points and my arguments against them, m'kay?
Point: There is a maximum amount of characters, and clones would be a waste of a character slot.
Counterpoint: Are we certain of that? We've seen estimates from 30 to 50, with no reasonable way to disprove them. Brawl will have a specific number of characters when it is released, and I highly doubt Sakurai would make 40 characters and just stop if there was still a reasonable chunk of time from now to the release. If there was time and money left, he would use it. He is, after all, thinking of everything.
And even if Sakurai has given us a number already (Which I don't recall), times change, and this game is choked with rumors anyway.
Point: Making a clone character takes time. Sakurai's time would be better spent making completely original movesets.
Counterpoint: Well, perhaps. But a clone character takes much less time and effort to code than a completely new one. The hardest part of the job would be changing the graphical appearance, or perhaps just putting in a few new moves. One move is a lot easier to make than a new moveset. So, while it would take time away from making new movesets, it's more of a detour than a wrong turn.
Here's a metaphor: Sakurai is a deliveryman. His delivery is a bunch of cooking pots, which represent characters in Brawl. There is a limited amount of space in the delivery van, which represents the limited amount of time and budget money he has. He can only make one delivery, so he must put in as many pots as he can in one trip.
To save deliver more pots, he can put smaller pots inside the 'starter' pots, thus delivering a larger number of pots in that single trip. The smaller pots represent clone characters, taking up almost no space in the delivery car while bringing more product to the point of delivery.
Point: Clone characters are completely unnecessary. They bring nothing new to the table, and are not worth the time it takes to make them, regardless of how much time it takes.
Counterpoint: This is an opinion. However, it is a widely-shared opinion, so I must consider it.
Clone characters do bring new elements to the table. Aside from expanding the roster and pleasing more fans, clone characters open up practical options as well as aesthetic. Ganondorf's style of play was completely different from Falcon's, for example. There are players that prefer Dr. Mario to Mario, Young Link to Link, and ect.
Conclusion: Clone characters take a minimum amount of time and effort to create, while delivering more content to the fans. They do not 'take up a slot', as 'slots' are based completely on how much effort Sakurai has to put into making that character.
Sorry if any part of this is confusing, I'm in a bit of a rush. If so, I'll edit this later. Bye.
Point: There is a maximum amount of characters, and clones would be a waste of a character slot.
Counterpoint: Are we certain of that? We've seen estimates from 30 to 50, with no reasonable way to disprove them. Brawl will have a specific number of characters when it is released, and I highly doubt Sakurai would make 40 characters and just stop if there was still a reasonable chunk of time from now to the release. If there was time and money left, he would use it. He is, after all, thinking of everything.
And even if Sakurai has given us a number already (Which I don't recall), times change, and this game is choked with rumors anyway.
Point: Making a clone character takes time. Sakurai's time would be better spent making completely original movesets.
Counterpoint: Well, perhaps. But a clone character takes much less time and effort to code than a completely new one. The hardest part of the job would be changing the graphical appearance, or perhaps just putting in a few new moves. One move is a lot easier to make than a new moveset. So, while it would take time away from making new movesets, it's more of a detour than a wrong turn.
Here's a metaphor: Sakurai is a deliveryman. His delivery is a bunch of cooking pots, which represent characters in Brawl. There is a limited amount of space in the delivery van, which represents the limited amount of time and budget money he has. He can only make one delivery, so he must put in as many pots as he can in one trip.
To save deliver more pots, he can put smaller pots inside the 'starter' pots, thus delivering a larger number of pots in that single trip. The smaller pots represent clone characters, taking up almost no space in the delivery car while bringing more product to the point of delivery.
Point: Clone characters are completely unnecessary. They bring nothing new to the table, and are not worth the time it takes to make them, regardless of how much time it takes.
Counterpoint: This is an opinion. However, it is a widely-shared opinion, so I must consider it.
Clone characters do bring new elements to the table. Aside from expanding the roster and pleasing more fans, clone characters open up practical options as well as aesthetic. Ganondorf's style of play was completely different from Falcon's, for example. There are players that prefer Dr. Mario to Mario, Young Link to Link, and ect.
Conclusion: Clone characters take a minimum amount of time and effort to create, while delivering more content to the fans. They do not 'take up a slot', as 'slots' are based completely on how much effort Sakurai has to put into making that character.
Sorry if any part of this is confusing, I'm in a bit of a rush. If so, I'll edit this later. Bye.