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Classic Mode Possibilities: This Thing Should Not Be a Chore if it returns

Jordo

Smash Apprentice
Joined
Aug 18, 2007
Messages
85
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I am, McLovin!
August 3rd, 2 weeks ago, we were all given the great gift of the unvieling of the adventure mode of Brawl. What just dawned upon me is the question of Classic Mode returning or not. If Classic Mode does indeed return, how can it be improved upon? Allow me to outline the evloution of Classic Mode:

Super Smash Bros. (Nintendo 64)-
Before it even had the name Classic Mode, the single player mode was simply a progression of fighting/bonus games through the same, tedious, ladder and order-

Link--Yoshi Team--Fox--Targets--Mario Bros.--Pikachu--Giant DK--Platforms--Kirby Team--Samus--Metal Mario--Race--Polygon Team--Master Hand.

The mode was simple, even in increasing difficulties the behavior of the characters was easy to predict. The only variety worth mentioning in the mode was the possibility that the Kirbys might have a hidden character's ability.

Super Smash Bros. Melee (Nintendo Gamecube)-
Classic Mode was improved upon its predecessor with randomizing the opponents, but the progression remained the same:

Single--Tag Team--Targets--Single--Giant--Trophy--Single--Team--Race--Metal--Master Hand

While the character mix up was nice, there was still a personal sense of repetiton I just couldn't shake. Even with Crazy Hand appearing at higher difficulties and the actual improving, AI, I just had a feeling of..... wanting more...

Super Smash Bros. Brawl (Nintendo Wii)-
Now even at this point the idea of Classic Mode even returning is pure speculation. But if it does return, what would be some ways upon improving it? Here are some of my thoughts:

1. Randomize the bonus games:
While Break the Targets was necessary in unlocking a stage and collecting trophies in the previous Smash Installment, who's to say if the Stadium returns we could just do it there?
Why not mix up the stadium bonus games in Classic mode? One time you could get the exact combination of bonus stages in melee's classic mode, and then another time you could get potentially the home run contest, a cruel brawl, a multiman brawl, the return of board the platform, or anything new and original we have yet to see! The possibilites are endless, and diversifying the bonus games could be a nice cosmetic improvement to classic mode.

2. Randomize the conditions of matches:
Every match has a 5-minute time limit with one stock for your opponent. EVERY MATCH. Every match has all the items turned on. Why not vary the conditions? How would you feel about going from just completing a traditional classic single match against link into a pokeball only stamina match against the pokemon trainer? Or a Super Sudden Death Three Stock match against Mario, with no items to help you. I think drawing from the special vs. mode matches and some of the event battles from melee would be a unique and cool way to spice up the classic mode. I'm not saying every brawl should be different from the traditonal 5-minute/one stock all items on battle, but it would definitely be a cool change of pace.

3. Franchise the team matches.
Team battles. We love em because we can get multikills on opponents with single crushing blows. We hate em because we get swamped by multiple characters of the same avatar. A cool way to spruce up a team match is to include other characters from a franchise. Instead of a match being vs. Team Link (20 to 30 links or so), it would now be vs. Team Hyrule (20 to 30 combinations of Link, Zelda, and whoever else is confirmed). Not only will you still be able to crush the players in traditonal team battle fashion, but the player will have to adjust his fighting to whatever different characters from a franchise appear. Yes, I realize there will still be characters that are only representative to their franchise, but think of it as a possible healthy alternative.

4. Master Hand Improvements =IF HE RETURNS=
Crazy Hand was a start in the last game. However, all players new and old get to the point where fighting the gloves because tidious and predicable, why not change things up, such as giving Master Hand the ability to warp to different smash stages, like Zant did in Legend of Zelda: Twilight Princess. Sure it's not orginal by gaming standards, but its one way I can think of keeping the fight on its toes. Imagine that you're fighting Master hand on a revised Final Destination and then after getting him down to 200 HP. Next thing you know, you're fighting him on the Halberd level. Needless to say, you're going to need to adjust you attacks on the hand due to the changed environment. Heck maybe its attacks will change too.

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So for a start these are some opinions if classic mode does indeed return. Let me know how you feel. Does Classic mode feel like a chore to you and it needs its punch spiked? Or is the mode fine the way it is?
 

Florida

イーグランツ
Joined
Jul 1, 2007
Messages
1,184
There are some things that can be changed to improve Classic Mode, but eventually people are going to get bored of it just as they have done in the past with N64 and Melee. In Melee, the more focus was Adventure Mode and All-Star, not Classic Mode. With the Subspace Emisarry taking the spotlight, I think it's safe to say that they team won't focus too much on Classic. As for your options for improving the mode, I only agree with the second and fourth one. The mini-games such as BTT shouldn't be randomized, there really is no need for that. As for making a "Team Zelda" and such, how would this work for an independent character franchise, like Solid Snake? I think it's best left as a randomized team.
 

MzNetta

Oh no she betta don't
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They did the "team [franchise]" in the adventure mode-pokemon stadium.
You had to fight Jiggs, Pikachus and Pichus.
 

Jordo

Smash Apprentice
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Aug 18, 2007
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I am, McLovin!
I remember that, but it would be nice if that were incorporated with other franchises with mulitple characters.
 

Pyroloserkid

Smash Master
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Jun 20, 2007
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3,588
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Ontario
I love every last one of your ideas, but eventually, it'll get boring. It may not get boring as quick as 64 and Melee did, but in time it will. But your ideas could definately spice it up and improve it majorly for the time being. Like many smashers, I don't care much for 1p modes. The only reason I do them is for the unlockables.
 

skullkidd

Smash Ace
Joined
Jul 3, 2007
Messages
519
I was thinking that since Adventure Mode will obviously be Brawl's one player focus, maybe Classic Mode can go back to the original way, where it is shorter. But to include all the characters, each level would be a franchise, instead of a certain character. And I see the part where Adventure Mode looks wicked awesome...who is going to want to play Classic Mode??
 

Jordo

Smash Apprentice
Joined
Aug 18, 2007
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85
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I am, McLovin!
Anyone who wants to unlock every last bit of gaming will need to play classic mode. I just don't want to be completely miserable and monotnous every time I play it.
 

Star105

Smash Journeyman
Joined
Jun 26, 2007
Messages
390
Well the classic mode was improved with SSBM but............. a theory that classic mode will improve is that its completely random and doesn't follow any pattern (maybe this was mentioned) but try to have metal teams of characters (this would be extremely hard) and i also agree with the different stages for the Master Hand/Crazy Hand fight....... that would rock!
 

Jackal478

Smash Ace
Joined
Jul 25, 2007
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784
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Mechanicsville, VA
Idk I liked classic more than adventure in Melee.

It looks like that will change.

but....Adventure mode is something that takes you like quite a while to do, while classic is a bit faster-paced.
 

GregUnit

Smash Journeyman
Joined
Oct 17, 2005
Messages
374
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Cary, NC
I think you have a good and sound idea, and it would definately improve my already 100% chance of getting Brawl. Would that make it a 110% chance?
 

greenblob

Smash Lord
Joined
May 17, 2006
Messages
1,632
Location
SF Bay Area
Well, the whole point of Classic mode is to emulate the 1P mode of the generic arcade fighter. I think they should leave Classic mode the way it is for the most part and then focus on Adventure/Campaign mode instead, although a boost in Master Hand's AI would be nice.
 

M.K

Level 55
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Jul 10, 2007
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Yeah, Classic Mode is just what it says, "Classic". It is meant to emulate trips to Chuck ee Cheeses while playin arcade games where all you do is fight tender honkeys over and over.
 

Pyroloserkid

Smash Master
Joined
Jun 20, 2007
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Ontario
Idk I liked classic more than adventure in Melee.

It looks like that will change.

but....Adventure mode is something that takes you like quite a while to do, while classic is a bit faster-paced.
Faster paced = faster unlocking in classic mode. (The sooner the better imo.)

Anyone hoping for the return of Board the Platforms?
AMEN!
 

Chaos Paladin

Smash Journeyman
Joined
Jul 14, 2007
Messages
208
Location
NY/NJ
i dont realy see the point of having people on your team when fighting 2 opponents its not like they help, it would be much cooler if 2P could fill in for the CPU but then it would be too easy =/. They should also improve the ending master hand bit like they always do.
 

greenblob

Smash Lord
Joined
May 17, 2006
Messages
1,632
Location
SF Bay Area
Yeah, Classic Mode is just what it says, "Classic". It is meant to emulate trips to Chuck ee Cheeses while playin arcade games where all you do is fight tender honkeys over and over.
Actually, I was thinking more along the lines of the Arcade mode in Soul Calibur.
 
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