SoopaDerpcat
Smash Cadet
- Joined
- Dec 9, 2015
- Messages
- 45
I'm not entirely sure whether this is completely new or not, but I've never really seen it brought up or used in any guides or replays before, so I'm just going to assume that it's new or at least not documented. Unfortunately I don't have a capture card so I can't really show it off. If somebody could make a video on it after reading this topic, that would just be splendiferous.
Please note that while I know that this tech is entirely possible, as I've done it in training mode, I haven't gotten much of a chance to test it out on other players yet. And even when I do get a chance to try it out, I'm not exactly the greatest Dedede ever and probably won't be the one to discover its true potential, assuming it has any. That's why I need you to help me test and research it!
Okay, that's enough blabbering about background information: now for what the Chopper Drop actually IS and DOES!
This tech is, essentially, just a basic but unorthodox use for King Dedede's Uair. There are three variants.
Variant #1: Light Chopper Drop
This version is the first one that I discovered, and is the quickest and least predictable. To perform it, short hop above your opponent and execute Dedede's Up Air, then immediately fast fall as soon as you input it. You have to be pretty precise, since you have to fall more or less trough the center of their hitbox before they can be pushed away, although the fast fall helps with that. If the character you're attacking is tall enough, the hammer's preliminary low-knockback hits will lift them into the air and immediately set them down in front of you just a few frames after you land. This will NOT put your opponent into their tumble state, meaning they won't bounce and can't tech away.
The best use I can find for this tech is a combo starter. If timed correctly, you'll have little to no landing lag and you will land before your opponent, leaving them with little to no time to react.
Variant #2: Heavy Chopper Drop
This version is a lot more risky and leaves you open for longer, but has an entirely different and more useful(?) purpose.
It's executed in the exact same way as the light variant, except this time you don't fast fall. As a result, instead of your Up Air autocancelling during the preliminary hit of the move, the final hit of the attack will connect; in short, this version will actually launch your opponents.
Why not just go for a more "standard" aerial? Because the Heavy Chopper Drop will launch your opponent straight upwards, unlike Fair, Nair or Bair. Those moves all launch players away from you, and since Dedede is a very slow character, that will prevent you from following up with another move. With a Heavy Chopper Drop, you can follow up with an Uptilt and lower percents, or a second Upair at higher percents.
Variant #3: Falling Chopper Drop
This move is actually pretty theoretical; although it's obviously possible, I haven't yet though of any major uses for it. Basically, just fastfall through an opponent while using Upair. Could potentially be used to punish players who are conditioned to dodge Nairs and Dairs, but smaller characters could potentially escape with minimal damage.
The Lab
These are the areas where I need your time, research and input. So far I think it would be good to study which chararacters this tech works on.
E = Easy. The tech is effective against, and easy to hit this character with.
H = Hard. It's possible to use the tech against these characters, but their properties or attacks make it difficult.
VH = Very hard. Completely impractical, but still technically possible.
I = Literally impossible. These characters are too short to be hit by Uair's hitbox while on the ground.
< No letter> = Undecided. No conclusive research done on this character
Light: E Heavy: H Falling: E
Light: E Heavy: H Falling: E
Light: H Heavy:VH Falling: H
Light: H Heavy:VH Falling: H
Light: VH Heavy:VH Falling: VH
Light: VH Heavy:VH Falling: H
Light: E Heavy: H Falling: VH (specifically because of ROB's Uair)
Please note that while I know that this tech is entirely possible, as I've done it in training mode, I haven't gotten much of a chance to test it out on other players yet. And even when I do get a chance to try it out, I'm not exactly the greatest Dedede ever and probably won't be the one to discover its true potential, assuming it has any. That's why I need you to help me test and research it!
Okay, that's enough blabbering about background information: now for what the Chopper Drop actually IS and DOES!
This tech is, essentially, just a basic but unorthodox use for King Dedede's Uair. There are three variants.
Variant #1: Light Chopper Drop
This version is the first one that I discovered, and is the quickest and least predictable. To perform it, short hop above your opponent and execute Dedede's Up Air, then immediately fast fall as soon as you input it. You have to be pretty precise, since you have to fall more or less trough the center of their hitbox before they can be pushed away, although the fast fall helps with that. If the character you're attacking is tall enough, the hammer's preliminary low-knockback hits will lift them into the air and immediately set them down in front of you just a few frames after you land. This will NOT put your opponent into their tumble state, meaning they won't bounce and can't tech away.
The best use I can find for this tech is a combo starter. If timed correctly, you'll have little to no landing lag and you will land before your opponent, leaving them with little to no time to react.
Variant #2: Heavy Chopper Drop
This version is a lot more risky and leaves you open for longer, but has an entirely different and more useful(?) purpose.
It's executed in the exact same way as the light variant, except this time you don't fast fall. As a result, instead of your Up Air autocancelling during the preliminary hit of the move, the final hit of the attack will connect; in short, this version will actually launch your opponents.
Why not just go for a more "standard" aerial? Because the Heavy Chopper Drop will launch your opponent straight upwards, unlike Fair, Nair or Bair. Those moves all launch players away from you, and since Dedede is a very slow character, that will prevent you from following up with another move. With a Heavy Chopper Drop, you can follow up with an Uptilt and lower percents, or a second Upair at higher percents.
Variant #3: Falling Chopper Drop
This move is actually pretty theoretical; although it's obviously possible, I haven't yet though of any major uses for it. Basically, just fastfall through an opponent while using Upair. Could potentially be used to punish players who are conditioned to dodge Nairs and Dairs, but smaller characters could potentially escape with minimal damage.
The Lab
These are the areas where I need your time, research and input. So far I think it would be good to study which chararacters this tech works on.
E = Easy. The tech is effective against, and easy to hit this character with.
H = Hard. It's possible to use the tech against these characters, but their properties or attacks make it difficult.
VH = Very hard. Completely impractical, but still technically possible.
I = Literally impossible. These characters are too short to be hit by Uair's hitbox while on the ground.
< No letter> = Undecided. No conclusive research done on this character
Light: E Heavy: H Falling: E
Light: E Heavy: H Falling: E
Light: H Heavy:VH Falling: H
Light: H Heavy:VH Falling: H
Light: VH Heavy:VH Falling: VH
Light: VH Heavy:VH Falling: H
Light: E Heavy: H Falling: VH (specifically because of ROB's Uair)
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