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Chargeable Up Specials, Improving Ariel Combat?

Jakatsu

Smash Apprentice
Joined
Jul 4, 2007
Messages
170
Location
Twin Cities
As I'm sure you all remember, Links Up B is Chargeable, we don't know what this means as of yet, more Damage? Higher Recovery? Well Todays update shed some light on the subject.
Diddy Kongs Recovery is chargeable for more height, could this be a trend? Is everyone going to be able to charge their recovery for more height at the expense of lag?
Lets look at Mario's Up B...

Thats quite a lot of Height he's got, more than Melees considering he DID reach the ledge,but could this be just a base increase for Mario, or a charged recovery? Look at Ike...

This is by far the highest B Up we have seen, it looks like a full recovery (Jump, Double Jump, Then Up B) Not just one move. Now does Ike just get a lot of height from his Up B, or did he Charge it?
I'm not saying anything in Fact, and I most likely will be proven wrong come the 3rd, but could this be one of the things Sakurai's team implemented to further increase the Ariel experience?
 

Bendu

Smash Journeyman
Joined
Aug 3, 2007
Messages
452
Location
The Sinnoh Underground
I'm so confused, I've seen so many people talking about Ariel's combat. When was this added to Brawl?

Why didn't they choose Mickey or Winnie the Pooh? Those seem to be more logical choices to me.
 

bluethree

Smash Journeyman
Joined
Mar 2, 2007
Messages
420
Location
Near Philly
I'm so confused, I've seen so many people talking about Ariel's combat. When was this added to Brawl?

Why didn't they choose Mickey or Winnie the Pooh? Those seem to be more logical choices to me.
You deserve an internet.
 

Jakatsu

Smash Apprentice
Joined
Jul 4, 2007
Messages
170
Location
Twin Cities
Hehe, I was thinking about Yoshi too, His Up B does improve height now. Also, a few characters (Luigi, Pikachu) did have chargeable Side B's, and those were used as recovery's a lot. (Luigi mostly)
 

Hong

The Strongest
Joined
Jul 6, 2004
Messages
23,550
Actually, all of the B-Ups have more distance. Whether they're all chargable or not, I'm not sure, but I doubt it.

To back up what I said about all of the B-Ups having more distance, watch the trailers to see how far they go uncharged. The exception so far is Fire Fox, but they made it faster. I believe they're improving recovery for all characters to extend longevity.
 

Reyairia

Smash Champion
Joined
Sep 3, 2007
Messages
2,473
Yes, I have noticed that there seems to be a lot of addition to jumping and characters that before could not fly now seem to be good at aerial combat.
I wonder if most or all characters will be given a mechanism that will allow them to fly/glide?
 

Metal B

Smash Journeyman
Joined
Aug 8, 2004
Messages
228
Location
Germany
I guess Chargeable Specials will give Balance between Speed, Middle and Slow Characters.

Speed Charas have no or one Chargeable Specials, but there Moves will performed fast and weak or strong and slow. They are combo orientated, with few finisher.
Middle Charas have many Chargeable Specials. They can choose if there attacks be fast, weak, strong or weak. But Some Attacks are more combo and other more finisher orientated.
Slow Charas have also no or one Chargeable Specials, but there Moves will performed slow and strong or weak but with a great attack radius. But many of there attacks cant be canceld with attacks, but of cource they take the damage of the attacks, also they can break free of combos. They are all about timing there attacks and take damage to give damage.

Also i think there also some hydrid Charas. =)
 

:034:

Smash Hero
Joined
Jun 9, 2007
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Netherlands
I'm so confused, I've seen so many people talking about Ariel's combat. When was this added to Brawl?

Why didn't they choose Mickey or Winnie the Pooh? Those seem to be more logical choices to me.
+1 non-existent rep.
 

Eaode

Smash Champion
Joined
Jun 4, 2006
Messages
2,923
Location
Glen Cove/RIT, New York.
I'm pretty sure that the chargeable Up-B's will only be ground based. Like Link's spin attack and Diddy's Barrel Blast.


BTW, the Mario distance doesn't look like it changed at all. That's probably the max distance you can do it from, because Mario has a pretty large edge grab range.

As for Ike's, it's not really that high. It looks ike if Marth did a short hop Up-B. G&W's is higher
 

blahisuck

Smash Cadet
Joined
Jan 27, 2007
Messages
48
Still, they could be spiked during their charge.

Omg heavy characters not flinching from attacks during specials? Chargeable up specials? Say hello to Big, Bad and Unspikeable-During-UpB Bowser.
 

raymanbud714

Smash Journeyman
Joined
Aug 26, 2007
Messages
231
Location
Webster,NY
I think your onto something there... i do think they can now all charde there special moves not just up B tho... all of the B's makeing more powerfull moves and more helpfull. Ike was on the gound and not in the air when he did the move so i think he charged
 

Leobenmc

Smash Journeyman
Joined
Jun 24, 2007
Messages
332
Location
London, England
I personally love the idea of Chargable Up B's - as it all depends on timing.
It can ONLY better the gameplay. More damage = Greater Speed you Travel when Hit
So, there's an incredible skill in balancing the chargetime (if any) before release! I can't Wait!
 

h1roshi

Smash Hero
Joined
Sep 11, 2005
Messages
5,652
Location
Kissimmee, Florida playing melee! (f*** brawl, th
this is an extremely viable idea. we wont know until the game is out, or maybe until some more info is revealed later on, but it is completely possible. although, i do think that those are just their normal up b's and that the characters recoveries got better in this game...peace

-hiroshi
 

Jakatsu

Smash Apprentice
Joined
Jul 4, 2007
Messages
170
Location
Twin Cities
No, I meant when you press Up B, and let go it does your recovery, If you had held that B, it would charge, thus more height/power.
 

Takalth

Smash Ace
Joined
Feb 1, 2006
Messages
597
I think by charge he meant like on Fox's up B where he charges mid-air to initiate the move, then you can tilt the control stick to aim it and execute it.
From Smash Dojo: "If you charge up before using it, your jump power increases."

This indicates that 1) charging is optional, and 2) distance changes, both of which are different than how fox's works.
 

uberpwnage43

Smash Cadet
Joined
Sep 3, 2007
Messages
69
I really do hope they're only chargeable from the ground, I don't know how it could effect recoveries if you had to charge them in air.
yea that would make sense. It would be really awkward and annoying to have to charge ur up b enough to get enough height to recover
 

TheZizz

Smash Journeyman
Joined
Jun 30, 2007
Messages
320
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SoCal
I'm not a fan of chargeable moves in general, or rather I'm not a fan of how they were implemented in Melee, for the simple fact that, uncharged, they are often completely worthless. Ideally I think chargeable attacks should encompass a mid-to-strong spectrum (instead of puny-to-strong).

What I would like to see happen to Up-B's specifically is for them to function similarly to double-jumps (where applicable), in which they do not incapacitate you but instead cannot be used twice in the air. This would serve many purposes, introducing more options, making more Up-B attacks viable as purely offensive maneuvers, making many projectiles less counter-intuitive (no longer assisting the enemy with recovery), and of course improving aerial combat in general.

On the topic of projectiles, I would also like to see weak ones such as Mario's fireball to not heavily disrupt a player's trajectory, such that a player who just recently double-jumped will continue to travel upward after getting hit. A dynamic physics interaction instead of a static one, if you will.
 

Pluvia's other account

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No Internet?!?

Pyroloserkid

Smash Master
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Jun 20, 2007
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Ontario
I'm so confused, I've seen so many people talking about Ariel's combat. When was this added to Brawl?

Why didn't they choose Mickey or Winnie the Pooh? Those seem to be more logical choices to me.
GAME!

Still, they could be spiked during their charge.

Omg heavy characters not flinching from attacks during specials? Chargeable up specials? Say hello to Big, Bad and Unspikeable-During-UpB Bowser.
Wow...no just-..wow.

*5 days earlier*

I Lol'd.

I think many characters will have a chargeable UpSpecial, but some won't be able to charge it in midair.

I don't know..but I just can't see Link charging up in midair...I'm wierd, stop yelling at me.
 

Pyroloserkid

Smash Master
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Jun 20, 2007
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*edits image with photoshopped Ganondorf flying through the sky*
What? I saw it in the CLOUDS!!!
LMAO. OMG.

I would so sig that Keige...but I really want people to see my sig =P .

Maybe when I'm done =].

But I WILL save that quote, believe you me.
 

Takeshi245

Smash Champion
Joined
Jul 13, 2007
Messages
2,051
Location
Ansonia, CT
Up-Bs will only be chargeable on the ground since it makes sense and it would be just weird just stopping in mid-air to charge your Up-B. Oh, and Mario's Up-B looks only slightly higher to me now since I didn't consider the sweetspotting when I first looked at the picture.
 

Kirby M.D.

Smash Journeyman
Joined
Sep 28, 2006
Messages
320
You know, there could be an aerial charge that would make sense.

Picture this: Mario is flying off of the stage. He holds Up+B while under hitstun. After control is given back to the player, Mario starts glowing and falls more slowly until Up+B is released. Then, he releases the Coinryuken with a greater horizontal/vertical distance traveled.

If he happens to hit his opponent with it, more coins come out and the damage is greater.
 

Takeshi245

Smash Champion
Joined
Jul 13, 2007
Messages
2,051
Location
Ansonia, CT
You know, there could be an aerial charge that would make sense.

Picture this: Mario is flying off of the stage. He holds Up+B while under hitstun. After control is given back to the player, Mario starts glowing and falls more slowly until Up+B is released. Then, he releases the Coinryuken with a greater horizontal/vertical distance traveled.

If he happens to hit his opponent with it, more coins come out and the damage is greater.
Too bad for you and good for me that they're no confirmation of being able to charge Up-B moves in the air.
 
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