^^^Wishful thinking, but would be nice. Compared to theirs, our's is a disjoint...but big deal when their recovery is better, they are more mobile, and the smash is stronger...
Anyway, what I'd like to see:
Remove deadzones from grab, and either speed it up a bit or lower the endlag. Grabbing is so critical in this game, and I feel like Pac-Man's is a bit overkill. Also, do something to make it unable to be spotdodged. Maybe have the entire beam have a grabbing hitbox until it stops extending. Oh, while we're at it, make the entire beam grab >_>
Increase Fair's autocancel window. It would help Pac-Man's SH pressure game, because we can't fast fall it at all without having the landing lag.
Asking for SH Dair to autocancel is probably too much, but more incentive to throw that move out would be nice. If that can't happen, I would like for the KB of the first 3 hits to be adjusted so that they drag the victim wherever Pac-Man is going. That way, a FH Dair would actually connect fully.
Fix hydrants falling through the stage for whatever reason.
I would like more knockback on Uthrow, but that probably won't happen. Having it KO at 180% consistently would be nice.
Do something with Dsmash that makes me feel more motivated to use it. Yeah, it hits both sides simultaneously, but it is sooooo freaking slow, and it's not powerful enough to justify the startup and ending lag it has. Either lower the startup lag or increase the knockback/Damage.
Why can't Pac-Man have a setup hit for his Usmash behind him as well? Marth, Shulk, and Lucina have one, don't they? Also, have the startup hit always pull opponents out of bell stun into the strong hit of Usmash. It does that for buried people, why not stunned ones?