• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Character Selection Screen

RelaxAlax

That Smash Guy
Joined
Aug 11, 2013
Messages
1,318
Location
Ontario
I wonder what format they will do. This may be very weird to some, but the selection screen has always been something of my favorite part of the game.

Brawl made it simple with keeping vertical columns and organized the franchises pretty well so it almost felt natural to find Sonic on the end, Olimar down centre and Pit under Samus. Whenever I make a prediction roster I always try to find a new way to design the roster. Here's what I came up with (don't bring up characters that are or aren't here as it is old)



It's sort of a mix between Brawl and Melee. That big empty spot at the top is for the random selection. But you can see what I mean when it comes to the organization and how it can differ. It has to be aesthetically pleasing as well as logical in the design. I put the biggest franchises along the top and left (Mario, Zelda, Pokemon; Kirby should be where Pit and Palutena are but you get the jist of it) while lesser known or more obscure franchises populate the right (G&W in a perfect last unlockable slot). Mii is in the middle at the bottom for ease of selection and neutrality while third party characters allocate the middle 3 slots. I like it, but it's just an idea of how the design plays a part in making the selection screen. I don't think it'll exactly like the brawl roster you suggest above because of the extending amount of characters, but we'll see I guess.

As a side note, wouldn't the select screen where you pick up trophies to choose your character be AWESOME?! I'm surprised they haven't done this so far and ditched such an idea from the 64 version. I think it would be super fun and add a level of immersion instead of just being presented screen after screen.
 

Ryan.

Smash Lord
Joined
Jul 23, 2013
Messages
1,567
Location
Tennessee
Looks nice! 45 I think is a good roster size, and really excited about all the characters so far.
 

Vann Accessible

Smash Ace
Joined
Jan 28, 2013
Messages
630
3DS FC
2208-6640-6360
Better move Pit down a space so Ridley has room. ;)

I've been promoting the 9x5 grid with a random spot. 44 seems conservative but realistic. Nice job.
 

TewnLeenk

Can pick up a boulder with relative ease
BRoomer
Joined
Aug 25, 2012
Messages
3,934
Location
Canada
Yours looks pretty awesome!

I'm thinking the final game's character select screen is going to look like the main page of the Smash website, with background colours behind each character in the box. Like this:



Keepin' it nice and simple.
 

MasterOfKnees

Space Pirate
Joined
Jan 4, 2010
Messages
8,579
Location
Denmark
NNID
KneeMaster
Switch FC
SW-6310-1174-0352
I'd actually really enjoy each character keeping their website color on the character selection itself. Would make it quite colorful, and it'd make it easier to learn where each character is placed.

Something I'd like is if the characters had unique icons on the selection screen instead of their official renders, like in Melee where some characters like Luigi and Mewtwo had it. Some of the official renders look a bit odd for the purpose of a small icon, like Luigi and Kirby.

Better move Pit down a space so Ridley has room. ;)

I've been promoting the 9x5 grid with a random spot. 44 seems conservative but realistic. Nice job.
This is exactly what I have been thinking. Especially the Ridley part :p
 

abrinx77

Smash Journeyman
Joined
Jun 6, 2012
Messages
457
Location
Buffalo, NY
NNID
Abrinx
The roster you have mocked up is exactly how I imagine it in the new game. 44 characters (plus transformations) would be just about perfect without getting into the 50 character hellish balancing act that would follow (not impossible, just quite difficult, I mean brawl has balance issues as is).
 

PikaJew

Banned via Warnings
Joined
Jan 31, 2013
Messages
718
Location
at temple
The roster you have mocked up is exactly how I imagine it in the new game. 44 characters (plus transformations) would be just about perfect without getting into the 50 character hellish balancing act that would follow (not impossible, just quite difficult, I mean brawl has balance issues as is).

That would be perfect in my opinion. That makes for a total of 9 new character slots if every character from Brawl returns.
Possibly even a 10th slot if they can find another spot for the random selection.

If they continue pumping out these unique newcomers then 9 of them wouldn't be so bad.
 

Espio264

Smash Ace
Joined
Jul 22, 2013
Messages
717
I can't take credit for this. I found it on Google today. I was actually going to use it to make my next roster.

IMG_1705.PNG
 

D-idara

Banned via Administration
Joined
Jul 8, 2012
Messages
3,240
Location
Venezuela
NNID
D-idara
3DS FC
4511-0670-4622
The roster you have mocked up is exactly how I imagine it in the new game. 44 characters (plus transformations) would be just about perfect without getting into the 50 character hellish balancing act that would follow (not impossible, just quite difficult, I mean brawl has balance issues as is).
People seriously want less characters for more balancing? 50's a perfect number!
 

D-idara

Banned via Administration
Joined
Jul 8, 2012
Messages
3,240
Location
Venezuela
NNID
D-idara
3DS FC
4511-0670-4622
I really like the 'Website portraits' idea...but maybe with the character's faces a little more zoomed-in? They seem a little too empty at some points.
 

Amazing Ampharos

Balanced Brawl Designer
Writing Team
Joined
Jan 31, 2008
Messages
4,582
Location
Kansas City, MO
People seriously want less characters for more balancing? 50's a perfect number!
I think everyone would want as many characters as possible if all else is equal. However, I'd rather have a game with 45 or even just 40 characters if there is no character as good as Meta Knight or as dumb as Ice Climbers than a game with 50+ with those problems. Imbalance effectively reduces the roster anyway as wide swaths of characters end up not being viable at all, and even characters who end up being well built end up with dumb problems like the way Ness (an otherwise good character in Brawl) gets grab release chaingrabbed all day by Marth and Charizard, effectively making him a suicidal choice for a main in tournament play since Marth is just too common for a 1-9 match-up to be acceptable.
 

D-idara

Banned via Administration
Joined
Jul 8, 2012
Messages
3,240
Location
Venezuela
NNID
D-idara
3DS FC
4511-0670-4622
I think everyone would want as many characters as possible if all else is equal. However, I'd rather have a game with 45 or even just 40 characters if there is no character as good as Meta Knight or as dumb as Ice Climbers than a game with 50+ with those problems. Imbalance effectively reduces the roster anyway as wide swaths of characters end up not being viable at all, and even characters who end up being well built end up with dumb problems like the way Ness (an otherwise good character in Brawl) gets grab release chaingrabbed all day by Marth and Charizard, effectively making him a suicidal choice for a main in tournament play since Marth is just too common for a 1-9 match-up to be acceptable.
Ice Climbers aren't dumb at all. My philosophy's that there should be a character as good as Meta Knight...all of them. This is something that Sonic & All-Stars Racing Transformed did with the All-Star moves and I'm afraid Sakurai will do it on SSBWiiU/3DS...when balancing a game, if there's an extremely powerful attack/character, you don't peg them down to fit the other weaklings, you grab the weaklings and make them stronger! Like, instead of turning all Final Smashes into a Cook Kirby or Peach Blossom level of suck, he should just give ALL characters devastating FS's like Zero Laser or Critical Hit. Also remember that the Wii U has patches, Sakurai could focus a little more on the actually important part of the game (Loads of content) and fine-tune the balance through patches.
 

Amazing Ampharos

Balanced Brawl Designer
Writing Team
Joined
Jan 31, 2008
Messages
4,582
Location
Kansas City, MO
I'm going to assume based on how you are talking about final smashes that you aren't a tournament level player so you might not know. Ice Climbers are dumb for sure, and that's because their high level metagame boils down to exactly one thing: doing a lot of infinites. If you get grabbed by Ice Climbers, you lose your stock always. It's pretty awful, and it's beyond no fun to fight against them since you have to play this crazy conservative game in which you can be generally winning but make one small mistake and instantly be down a stock. The amazing thing is that they aren't even particularly better than the other top tiers when you average everything out, but they are by far the dumbest character in the game since at least it's real gameplay when the other top tiers are involved whereas the entire game when ICs are involved is "don't get grabbed".

Meta Knight is a character with pretty literally no weaknesses. He has Marth's range, Sheik's speed, above average kill power, and the best recovery in the game as just the abridged version of everything that makes this character amazing. While he has specific bad match-ups when you combine a character and a stage (like ICs + Final Destination), he generally has an advantage against literally every other character. Since there's pretty much nothing bad about him, bringing every character up to his level would mean just erasing every weakness every other character has since a character with flaws is unlikely to have a good time against a character without them. This would make the game boring since every character would end up being very similar; the solution is just to nerf Meta Knight especially since some of the ways in which he's good don't even make sense (like why does he really have such amazing KO power when his design seems to suggest he should struggle with KOs?). Even that aside, balance is relative, and being the best character by definition means that every other character is worse. No character should be the best by such a large margin as Meta Knight is in Brawl, and that sould be uncontroversial.

With patches and such, balance could be fixed, but more content could also be added. The initial release should be as good as possible, and then later work on balancing and/or adding content should mindfully consider how to improve that well-built base game. Gameplay, not content, is the most important part of smash bros, and all content really means is more vectors from which to derive gameplay. Of course in the neutral more content is helpful since it leads to more diverse types of gameplay, but there's a real balancing act in which too much quantity can lead to a necessary sacrifice of quality and therefore drag down the overall gameplay experience. Sakurai has indicated that he's very mindful of this in several interviews so I'm not terribly concerned, but I definitively agree with his mindset in that regard.
 

RelaxAlax

That Smash Guy
Joined
Aug 11, 2013
Messages
1,318
Location
Ontario
Agreed, tournament play is a new ballpark, and IC make matches boring to play and watch. It's a really boring matchup and it's incredibly annoying to deal with. Also, on terms of your MK speak, I agree. You really have to player a perfect game if you're playing a good MK player, and for people with so many underlying weaknesses against such an opponent (my main, Lucas) it becomes a game where if you screw up, it could indeed mean a stock. That needs to be changed.

Sadly Nintendos defines it as a 'party game.' When we get into the meat and potatos, these things were not part of it's design and probably were overlooked. I assume Sakurai knows of the competitive scene (probably goes home from work and as a guilty pleasure, searches competitive melee without telling anyone xD) and should know of these problems. If I created something as successful as smash, I would want to know where I went wrong and how I could fix it. But again, it is a party game. MK is certainly not as top tier in a 4 player free for all the same way he is in a 1v1. The community created smash into something it never was suppose to be, which in term causes the creators to not support it, which is a shame. I wish they could make that divide in competitive and casual play to give all it's fans what they want. But we've gotten into a wrong discussion group for this so I'll segway back.

I like the 50 roster, ideally I think this is the game where we'll max out at 50. I would say we will have 10 newcomers this time around, which makes sense in turn. And I have a feeling it will be the flat design you've shown. It seems all platforms, websites and consoles are taking that design into play. I'm still standing by my trophy selector select screen! I think it would be kick*ss.
 

PikaJew

Banned via Warnings
Joined
Jan 31, 2013
Messages
718
Location
at temple
Would you guys want all character slots be visible at the beginning with questions marks, or like how Brawl's was when the slots only become visible once you unlock the character?
 

Superyoshiom

Smash Master
Joined
Jul 15, 2013
Messages
4,337
Location
The Basement
NNID
Superyoshiom
The Brawl selection screen was vastly superior to the melee and 64 screens. I mean, why would Dr. Mario go before the actual Mario anyways?
 

PLATINUM7

Star Platinum
Joined
Nov 15, 2013
Messages
12,331
NNID
PLATINUM7
3DS FC
1246-8735-0293
Switch FC
2465-5306-3806
Would you guys want all character slots be visible at the beginning with questions marks, or like how Brawl's was when the slots only become visible once you unlock the character?
Maybe something like Melee's where only a few, not all unlockable slots are shown.
 

RelaxAlax

That Smash Guy
Joined
Aug 11, 2013
Messages
1,318
Location
Ontario
I like the whole idea where the screen changes over time when new characters are added. Ofcourse as they come to be unlocked, it'll look weird and be hard to make sure it flows (e.g. keeping franchises organized, let's say you unlock luigi and falco and jiggs and it changes but puts peach beside falcon.) Maybe a mix of melee and brawl would be good, as after a certain amount of time mystery boxes appear. Atlease then you know you have more work ahead of you.
 

PikaJew

Banned via Warnings
Joined
Jan 31, 2013
Messages
718
Location
at temple
Updated the 50 selection one.
I'm thinking we'll see another Donkey Kong, Metroid, Fire Emblem, Kid Icarus and Pokemon character.
 

PlayerXIII

Smash Journeyman
Joined
Jun 14, 2013
Messages
209
NNID
ShailsPT
3DS FC
3652-1682-9410
The character selection is really a big part in all. It should give you "Lets fight!" vibe with some epic music playing in the background (Brawl did this perfectly in my opinion). I guess a look like in the site would probably be cool with the background colors and all. However, when you first boot up the game you should only be able to see the starting characters. Then, as you unlock characters they are added to the roster like in Brawl. However, you could go to options to enable an option that displayed boxes with a ? on the spots of characters you are yet to unlock. If you don't want to know what there is left to unlock, you leave this option off. If you want to know how many characters are in the game and what do you still have to unlock, you enable this option. I might make a little doodle of what I mean if someone doesn't get what I mean.
 

papagenos

Smash Champion
Joined
Dec 15, 2007
Messages
2,494
Location
Massachusetts
Switch FC
SW-0554-8947-9778
i think 40-45 characters is probably what we are looking at. i've played around with a few different things for the roster lay out. I actually like 5 x 9 with possibly a random button making 44 "spots" but prehapse 50 actually playable as people tend to forget to count the double characters as 2 characters. 44 spots with say : sheik, zero suit, charizard/squirtle/ivysaur, toon sheik/tetra?, possibly chrom/lucina or some other swap character and you'd have 50 characters. I'm also ok with 15 x 3 as i have noticed it can often fit 30 characters with franchises with multiple reps and 15 single rep franchises which i think is kinda neat.
 
Top Bottom