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Character Moveset Speculations

Florida

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Jul 1, 2007
Messages
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SamuraiPanda said:
Basically this thread is simply pointing out what attacks for what characters are in Brawl. I must also thank Sudai, for his contribution to this thread (he did Kirby, Fox, and Samus). By the way, Sakurai really likes making a character's limbs grow when they do an attack by the look at it so far in Brawl.
Link to the original: http://smashboards.com/showthread.php?t=111411

Due to lack of enough time, SamuraiPanda was unable to continue on with his thread "What character attacks has Sakurai shown us?". Without the first post being edited, it was almost sort of pointless to post a well thought-out moveset speculation in the thread. So, I offered to help SamuraiPanda out, to re-create his completely awesome thread!

If you've posted a character's possible moveset in the previous version of this thread then it'd be best to post it again here, just so that it makes editing easier, in case there's a need to do such (also it'd make it much easier on me in order to add your post to the list). If there's already a certain character moveset posted by another member, still feel free to post your version (if it differs, or if the quality is something better!!)! The better version of the moveset will be linked in this post.

http://smashboards.com/showpost.php?p=3050776&postcount=12 Snake
http://smashboards.com/showpost.php?p=3362579&postcount=37 Kirby
http://smashboards.com/showpost.php?p=3096636&postcount=28 Link
http://smashboards.com/showpost.php?p=3220117&postcount=30 Wario
http://smashboards.com/showpost.php?p=2714452&postcount=92 Zamus
http://smashboards.com/showpost.php?p=3049527&postcount=2 Sonic

http://smashboards.com/showpost.php?p=2712550&postcount=84 Charging Smash Attacks [theory]

Red: Major updates required.

Note: Over time I'll be re-doing some of these existing moveset speculations, but first I'd like to get the more interesting newcomer characters squared-away with. Also, there are a lot of characters that haven't yet been attempted in a theorized moveset-- it'd be awesome if you guys could contribute to this thread with some of your own ideas, supplies to new pictures, or just anything to help out. This thread is also for semi-debate, and discussion on characters' movesets. Enjoy!
 

Florida

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Messages
1,184
Sonic

<Side Special Move: Spin Dash>



Hop into a supersonic Spin Dash. If you charge it up just a bit, your speed will increase.

It’s also possible to rise up while spinning.

Spin Dash, jump. A two-hit combo.

Then keep pursuing with a midair attack!

And do a Spin Dash in midair to return.

That, too?​

The spin dash attack has recently been confirmed to be Sonic's side special move! Huh, that's odd, right? I thought for sure this move would've ended up as his standard special! Oh well, that just leaves more possibilities open for such! Ring attacks?-- who knows?

As predicted, if this hit connects with the opponent, it'll also send Sonic up in the air, giving him the chance to perform an aeirial combo-- such as his bair! You have to charge this move, but our Sonic video shows that charging will hardly be a problem! Since, y'know, he's done charging in two seconds.

Also predicted, if you perform this move while airborne, it'll only increase what seems to be an excellent recovery for Sonic! Hopefully there's no afterlag, or anythihng negative about this function such as that. We'll just have to wait and see!

<Up Special Move: Spring Jump>



And his up special move is the Spring Jump. That spring launches you wayyy up in the air.

That’s high!

You might not use it on the ground much, but rumor has it that if you do, the spring that remains can be used by other characters.

Ah! It’s true.​

I really couldn't up with a better third-jump for Sonic! This spring jump seems to fit perfectly!
The spring jump launches Sonic high toward the sky in a vertical line. Hopefully we'll be able to DI our way over to the left or right, but we'll just have to wait and see for that!

What's cool about this move is that if it's performed on the ground, the spring stays on the surface and can be usable by any other character. And judging by this image, the spring will act like an additional item to other characters instead of another third-jump (based on the way Mario is shown jumping).

<Down Special Move: Spin Charge>



By holding the Control Stick down and tapping the special-move button, you charge up your spin and do a Spin Dash. This may feel better for some—there’s no pop.​

Wait, another spin dash?! Despite the similarities between the two moves, the spin charge has one difference from the spin dash. That's right, no "pop". Sakurai says that this move will stick to the ground, which could probably lead to some ground combinations.

If there are any other differences between the two, that has yet to be confirmed. As what we can tell, the spin charge charges just as fast as the spin dash would. Honestly I think Sakurai could've came up with a down special that differs from another special. But hey, Sakurai knows best!

<Standard Move: Standard Hit Combo>



Punch, punch, kick!

This combo appears to be rather devastating, yet at the same time rather laggy. This move is actually quite relative to Mario’s standard hit combo—y’know, being a “punch, punch, kick!” thing.

<Standard Move: Down Throw>



Again, another move that could quite possibly be something different. This throw we see Sonic perform will most likely turn out to be either his down throw, or his forward throw. It looked more like a forward throw to me, but other people insist that it's his down throw instead. I guess majority rules!

Not much to it: Sonic grabs the opponent, jumps on then, starts spin dashing, and viola!, damage and knockback! This move seems similar to Jigglypuff’s down throw in Melee, where she throws down her opponent and starts trampling over them!

<Standard Move: Back Aerial>



This is obviously Sonic’s bair attack. It seems rather useful, being both speedy and rather powerful. This move might be the prime move to use combo’d with the Spin Dash before-hand. Sonic’s bair is rather similar to Fox / Falco’s bair in Melee. Otherwise than that, there’s not much else to say on this move.

<Standard Move: Up Aerial>



As you can see, Sonic is flipped upside-down, with his feet facing straight up toward the sky. This actually is similar to Fox / Falco’s uair in Melee, but it doesn’t seem to share as much as ”umph” as the space critter’s version.

<Standard Move: Down Aerial>



Sonic pauses in mid-air, and launches a stiff leg diagonally downward, with a seemingly powerful knockback. This move has actually been spotted being performed by another character in the Nintendo World Wide trailer, and Zamus was the one to do so!

Although, we can sort of tell that Zamus and Sonic's version will be slightly different. For Sonic it's heavy and slow, while Zamus' version seems to be the exact opposite-- it's light and swift! Some predict that this isn't Sonic's dair at all, but instead another fighting-technique that can be used by all characters (such as Zamus). A rather interesting theory, but I'll put my money on it being Sonic's dair, and Zamus' down special!


<Standard Move: Down Smash>



Unfortunately, this image fails to give a detailed look at this particular move. In the Sonic video we see Sonic, Peach, Wario, and Bowser all at the Delfino Plaza stage. After Sonic is finished performing his already-known combo (spin dash + bair), Wario, Peach, and Bowser all approach Sonic, who seems to kick all of them in their opposite positions.

Think of this move like Mario’s dsmash from Melee, only Sonic-tized.
(this could very well likely be Sonic’s forward tilt as well, but it’s very hard to tell with such a crowded clip)

<Standard Move: Up Smash>



This one is a little tricky to see without a video as such, but hopefully you'll get the general concept of it all!

Sonic is seen charging up what is obviously identified as a smash attack. After charging is complete, Sonic springs up slightly in the air, and hovers in that spot while performing a spectacular spin-in-place dash!

If connects with an opponent, it seems to deal some decent damage, but with little knockback. Still, a move such as this could easily lead to some fair combos! Sonic just seems like a comboing character all around!
 

Pyroloserkid

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LOOKING GOOD.

Keep it up. I especially love how now all the characters are organized and not scattered around.
 

SamuraiPanda

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Looks great. I'm glad someone is redoing my thread, because it was a great thread but took so much time to do that I simply had to drop it.

By the way, Sonic's standard B, forward air, forward smash and possibly his neutral air have all been seen in the gameplay videos from the demo.
 

Florida

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LOOKING GOOD.

Keep it up. I especially love how now all the characters are organized and not scattered around.
Thanks! :p

Looks great. I'm glad someone is redoing my thread, because it was a great thread but took so much time to do that I simply had to drop it.

By the way, Sonic's standard B, forward air, forward smash and possibly his neutral air have all been seen in the gameplay videos from the demo.
Thanks SP!

And I know, I've got a lot of work ahead of me!
It'll all be updated within the week! (newcomer characters will get a little more details with their posts than verterans, unless a verteran's moveset has changed drastically).

http://www.youtube.com/watch?v=uZIhnBgb1ow

0:03 - Pit performs his Side Special Move, tentatively titled "Whirling Blade"
Thanks for the hint!
I'll most likely be working with IGN high resolution videos, quality and size matters!
 

Florida

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zzs needs to be redone.and that looks like sonics d throw, not f throw
I'll be re-doing a lot of them, actually!
Especially with all of these new demo videos we've been getting!

Right now I'm working on Snake's, however. I'll work on other's soon.
And I really don't know if it's a d-throw or f-throw... I guess I'll just switch that to d-throw.

Thanks!
 

yoshi_fan

Smash Ace
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Jan 17, 2007
Messages
706
Yoshi's moveset:

Double kick : A
Kick: ftilt
up tail (oversized): utilt
dtilt not confirmed
forward headbutt (overoversized: head is twice as normal): fsmash
Up headbutt (¿oversized?): U smash
Tail attack (oversized): D smash
Nair not confirmed
Aerial headbut (quicker): Fair
Zapateo (i don't know how to say in english U^_^): Dair
Tail attack (oversized): Bair
Uair not confirmed
Up B not confirmed (but i think is egg throw, as seen in the dojo)
B not confirmed (but i think is egg swallow, as seen in the dojo)
Down B: ***-hit (spanish saying) or the "drop"
Forward B: Egg roll
Final Smash: Angelus Yoshi

And DJC out (it seems like it)

I will put some screenshots later or tomorrow ;)
 

Noshiee

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I think Sonic's Down Smash is the one seen in the Sonic Video, where he spin dashes forward and back rapidly in a small area, in battlefield to mario. I can be wrong though
 

Florida

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Snake

<Side Special Move: Remote Missile>



This is called a Nikita. It’s a remote-controlled missile.

Missile fired!

You can control the missile yourself! But since Snake is so focused on controlling the missile, he’s completely defenseless while he does so.

If things get dangerous, press the shield button to stop controlling the missile.

Seems like a mixture of PSI thunder and Samus' missile, right? With this move Snake kneels and launches off a missile which you have full control of. While you're controlling the missile Snake is left helpless to defend himself against any opponent's attacks... or is he? That's right, all you have to do is press the shield button to brake the missile control and avoid yourself from danger! It's flawless!

<Standard Special Move: Hand Grenade>



Try walking around with the pin out.

Press your special-move button to pull out the pin. The grenade will explode after a few seconds, so be aware of the time and press the special-move button again to toss the grenade.

Strong throw!

Mid throw!

Soft throw!

There are three ways to throw the grenade.
Tilt the Control Stick forward, not at all, or backward.

In some cases, grenades you drop may get returned to sender.

Probably the most predictable special move for Snake to use, we get a look at his hand grenades! What's different about this move from projectiles that could be thrown in Melee, is that we have a new way to direct our throw. As before, we have the fast throw by holding forward before release, as well as the standard throw by doing nothing DI wise. Well, now we have the option to hold backwards before release of the grenade, to release a "soft throw". Very optional indeed, Sakurai!

<Up Special Move: Cypher>



Oh! Watch out! In times like this...

Shoosh-shoosh-shoosh-shoosh-shoosh!

Use his flying reconnaissance camera, the Cypher, to recover. Snake can’t fly, but he’ll do what he must.

He’ll use anything in the battlefield. That’s the crux of survival.

Honestly, I haven't played much of the Metal Gear Solid games, and I have no idea where this camera device came from, but man oh-man is it cool! By the looks of it (based off of the "Snake Joins the Brawl!" video) this move will give Snake some decent height to his recovery! Although, we can't get an exact estimation of how high this thing really goes just yet. I wonder if Cypher causes any damage to the opponents?

<Standard Move: Up Smash>



It’s not just Snake’s special moves that use ordnance—so do his Smash attacks. Can that be?

He’s shooting something up in the air!

One can only imagine that amount of lag this attack might give. But the thought of out-of-the-ordinary attacks being used as standard moves is incredible! And although it wasn't approved to be so, I don't see this move being anything other than an up smash attack.

Although, mere pictures can't fully explain what's going on here. We still don't know if the motor launch comes back down, or just flies up into infinity. Either way, I'm sure it deals some damage!

<Standard Move: Down Smash>



He’s planting something!

Obviously what he's planting is a mine of some sort. But how does this mine work? Does Snake simply bury it underground and wait for a clumsy opponent to walk on by, exploding without knowing what the hell just happened? Or does he have to activate it somehow, as seen in the "Snake Joins the Brawl" video? This one is rather confusing indeed!

<Standard Move: Forward Aerial>



Also seen in the "Snake Joins the Brawl" video, this is a tricky one, this move! What, Snake kicks out in front of him like, 8 times is it? When it came to deciding which move this was, I remembered the Fox / Falco multi-kicks fair in Melee. And, well, that's the closest I got to a move like this, so viola!-- a fair!

Would've been cool if we could've seen a short hop version of this move, or at least see it hitting against an opponent. Stupid demo, include Snake dangit! But yeah, don't wanna fast fall off of the stage with this move, no-sir-e!

<Standard Move: Down Throw>



This move has been confusing a lot of people lately, but at least we know that it's some sort of throw. Since we see Snake perform this move on Mario in the "Snake Joins the Brawl" video, and then lay him down after "cracking his neck", this leads me to believe that it's his down throw attack.

How fitting of a move for our Snake!

<Standard Move: Back Throw>



A simple yet awesome behind body slam to the opponent.
Snake's getting his sumo on!

<Standard Move: Standard Hit Combo>



Punch, punch, kick!

There seems to be a lot of those when it comes to the triple "A" combo.
Oh well, can't say that it doesn't own!
 

Noshiee

Smash Ace
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keep it up!!!^^
this is cool, SP was a little desorganized, this one is cooler, you might wanna redo all, now that more attacks had been shown, as well as some of them are not specials anymore (Mario's Tornado for ex.) lol!!!
 

Florida

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keep it up!!!^^
this is cool, SP was a little desorganized, this one is cooler, you might wanna redo all, now that more attacks had been shown, as well as some of them are not specials anymore (Mario's Tornado for ex.) lol!!!
Organization is indeed lovely!

And I'm planning to re-do almost all of the characters, but not all in one day. I think I'll leave off with Snake for today, and then continue with either Pit, Mario, or Zamus tomorrow.

Thanks for the comments!

Yoshi's moveset:

Double kick : A
Kick: ftilt
up tail (oversized): utilt
dtilt not confirmed
forward headbutt (overoversized: head is twice as normal): fsmash
Up headbutt (¿oversized?): U smash
Tail attack (oversized): D smash
Nair not confirmed
Aerial headbut (quicker): Fair
Zapateo (i don't know how to say in english U^_^): Dair
Tail attack (oversized): Bair
Uair not confirmed
Up B not confirmed (but i think is egg throw, as seen in the dojo)
B not confirmed (but i think is egg swallow, as seen in the dojo)
Down B: ***-hit (spanish saying) or the "drop"
Forward B: Egg roll
Final Smash: Angelus Yoshi

And DJC out (it seems like it)

I will put some screenshots later or tomorrow ;)
Awesome, good job!
Thanks for the help!

I think Sonic's Down Smash is the one seen in the Sonic Video, where he spin dashes forward and back rapidly in a small area, in battlefield to mario. I can be wrong though
No, I think that's the spin charge --> spin dash. ;)

May I point out that Sonic's B(standard) attack is homing attack.
Really? Very awesome!
Thanks for the hint! (are there any videos that show Sonic doing this? I might've missed it, my bad). I have some editing to do with Sonic it seems. For another time though.
 

Katy Parry

The Only Zelda in Indiana
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justysuxx
Hey, Mic_128 just PM'd me and said we could work together, because I made a thread just like this, but he closed it.

I'll post information, and you could provide the pics(for my posts)

I'd like to do:
Zelda
Peach
Lucas
Bowser

And some others if that's ok...
 

Florida

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Hey, Mic_128 just PM'd me and said we could work together, because I made a thread just like this, but he closed it.

I'll post information, and you could provide the pics(for my posts)

I'd like to do:
Zelda
Peach
Lucas
Bowser

And some others if that's ok...
You can try your hands for whatever you want! :p
If there's two versions of the same characters moveset though, I'll link the better one on the first post.

Anyway, I'll be re-doing some of the outdated posts such as Zamus and Pit before I get on with anymore newcomers. So I'll leave that spot open to you guys!

Tomorrow I'll work on Zamus, she seems interesting.
 

Katy Parry

The Only Zelda in Indiana
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justysuxx
"You guys" you mean everyone? Well you just sucked the fun out of that. JK! I claim those characters, and I'll start on them later today.
 

Florida

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This thread is better then the old one, I hope you add more characters.
Thanks!
And I'll definitely be adding more!

I'll be starting on Zamus today, as I said before, but I don't know if I'll be able to finish.
I'm finally enrolled back into my school, so my homework responsibilities come first!

"You guys" you mean everyone? Well you just sucked the fun out of that. JK! I claim those characters, and I'll start on them later today.
Awesome!
 

Katy Parry

The Only Zelda in Indiana
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justysuxx
Well, I was up past 12am last night, so I meant tommorow....sorry....:grin:

ur sig looks like it says, "UR MR. GAY".
 

Florida

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Well, I was up past 12am last night, so I meant tommorow....sorry....:grin:

ur sig looks like it says, "UR MR. GAY".
That's because it DOES say that. ;)

School's been killing me, I have so much homework to do when I get home, so my apologies for not getting Zamus' moveset in on time. Though, I am making some progress!

And with my plans on going to E for All-- don't expect to see it tomorrow either :p
If anything it will be put up either today or the day after tomorrow.

How are you doing with yours, ethan?

Cheers.
 

Katy Parry

The Only Zelda in Indiana
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justysuxx
*scratches head* I haven't started...because I don't own a computer, I always post on here with a Wii, but I will tommorow after school at my public library. How would you like it setup?

Are you implying Mario's gay? Or are you gay? Not that there's anything wrong with that! :)

UR GOING TO EFA???!!!! See if you can find out attacks for our thread! Like Ike's Final Smash!
 

Florida

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*scratches head* I haven't started...because I don't own a computer, I always post on here with a Wii, but I will tommorow after school at my public library. How would you like it setup?

Are you implying Mario's gay? Or are you gay? Not that there's anything wrong with that! :)

UR GOING TO EFA???!!!! See if you can find out attacks for our thread! Like Ike's Final Smash!
Part of my mission on going to E for All is to check out some of the character's attacks, to make sure that my movelists are correct. So yeah, I'll be checking out for some moves!

And no, I'm not gay. The signature is meant to be funny-- and at the same time, not offensive to any homosexuals-- implying that "Ur Mr. Gay". It's a butchered down "Super Mario Galaxy", being rearranged and manipulated to my liking :p

Edit:
You can set it up however you want!
Just try to make it look nice! ^.^
 

Florida

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1,184
Link

<Standard Special Move: Hero's Bow>



The Hero’s Bow! It’s fast.

Sakurai clearly states that this bow, "is fast!". Well, that's most certainly true! When I attended the E for All Expo I played as Link more than half the time. The Hero's Bow launches out much more swiftly this time, and it's safe to say that it is a little more powerful than before!

<Side Special Move: Gale Boomerang>



The Gale Boomerang deals damage when thrown at an enemy, but when it comes back, it also lightly pulls the foe’s body.

Some of you might have thought that an addition such as this "light-force whirlwind" to Link's boomerang would be simply pointless. Let me tell you, this move rules! It's so amazing to forward smash an opponent, just to have them come back to you to get more of a beating, due to the Gale Boomerang!

Also, you might be interested that you can pull a Smash Ball toward you with this move as well ;)

<Down Special Move: Bomb>



Are these bombs made by Barnes?

The bombs have been slightly improved from Melee to Brawl. They're generally a little bigger, and somewhat more effective. Bomb Jumping still has to be tested-- sorry guys, wasn't able to get any info on that one!

Did you know that the bombs can kill an opponent in a Sudden Death match? ;)

<Up Special Move: Spin Attack>



You can charge up the Spin Attack!

As amazing as Sakurai makes it seem, charging up the Spin Attack hardly helps at all. At most, all it does is add an extra 5-10 damage amount, and produces slightly more knockback. Charging up the Spin Attack doesn't gain you any height while airborne either.

Link's up-b is probably the only move that has been nerfed. Now you cannot spike an opponent to hell as an edgeguarding tactic. Lame, huh? But, it seems that the up-b was given more vertical and horizontal distance than what it had in Melee; so the up-b basically has it's pros and cons now.

<Standard Attack: Forward Smash>



Yeah, remember this awkward position for Link? Well, it ended up simply being the beginning of his forward smash. Link's forward smash has improved in knockback and range, which is generally a great advancement for any attack! The move has the same style as in Melee, still; begin the forward smash to slash once, and do it again for the final strike!

<Standard Attack: Up Smash>



This move has also been changed for the better! Link's up smash is now more easy to pull off, allowing the final slice of his sword to finally shine in the spotlight! The up smash works well when underneath a platform, for Link's sword easily reaches above and almost glues to the opponent until the devastating blow connects.

Easily one of the best moves Link uses.

<Standard Attack: Forward Aerial>



Link's fair is almost exactly the same. The only difference that could be a possibility is the move being a tad stronger than before. If I recall correctly, I pulled off a few kills or so with this move.

<Standard Attack: Down Aerial>



Not much to say about this move, besides that it's just as good as before! Unfortunately, at the convention there was no way to l-cancel, so we don't know any details about that. But the move seemed to quicken its "get up animation", so there was almost no need. As before, the move will bounce off an opponent if the hit connects. Yay for bouncing!

<Standard Attack: Forward Tilt>



Ahh yes, the forward tilt! Again, almost nothing to say about this attack. Nothing has been changed / addded / removed with it, it still pops opponents up, and still spikes 'em down as well. So basically, it's just as good as before!

<Grab: Clawshot>



You can use the Clawshot to perform life-saving tether recoveries by aiming at available ledges.

It was difficult to aim in the previous game, but this time it automatically flies to the closest ledge, so it should be pretty simple to use.

Of course, it doesn't mean a thing if it can't reach its target...

From hookshot to clawshot, Link remains with his unique grab, as well as the ability to use such for the tether recovery function! The reach and range of this move is the same as before (what a surprise!). Link's grabs are all the same, but with a little more power added to them. Making chaingrabbing even harder than what it was before!

When using the clawshot to recover back to the stage, you can still airdodge before release! Awesome, eh?!

<Final Smash Triforce Slash>



Is he using the Triforce to slash enemies? Or is it the Triforce doing the slashing?

You don’t have time to ponder such questions, as Link has just grabbed a Smash Ball.

Light shoots out from the Triforce on the back of Link’s hand, striking his opponents!

Link dashes into the fray! Enemies are trapped by the Triforce.

He strikes repeatedly with lightning speed!

And then comes the finishing strike! SKRAAAAH!

If you suffer this fate, there is little hope for you. But remember: damage alone will not finish you in Smash.

If you’re lucky enough to strike solid ground, you just might be saved.

Call me biased for saying so, but Link's Final Smash is one of the best out there! Sure it only focuses on one character, but the power and damage applied to it sure makes up for that! Link delivers a series of slashes to a single opponent, followed by a supreme slow-motion finalizing blow that sends the opponent flying! Not only is it useful, it's completely awesome to watch as well!
 

Blackadder

Smash Master
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Purple
Great work.

As always, good work Egruntz.
Nice to see SWF still has some sane members left in it!

Keep up the sweet work, and try not to forget about this thread in anyway at all. :)
 

Florida

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Messages
1,184
Wario

<Standard Special Move>



This might or might not be Wario's neutral B. But I'm guessing it is.

In the "Shadow Moses Island" update, we were given three extras, including Snake talking to some of his pals! In the third codec, Snake talks to the Colonel about Wario:

Watch out for Wario's bite. it's not just damage you take from it. Wario loves garlic. He eats whole cloves of it day and night. So try not to get caught in his mouth. Once that smell gets on you, it'll stick to you for quite a while.

... yeah.
Definitely a neutral B.
Unless Wario is completely unique with his moveset.

<Side Special Move: Wario Chopper>



Wario’s side special move is the Wario Chopper. He jumps on and starts racing!

Vroom! Vroom!

Tilt the Control Stick in the opposite direction of your movement to pull a 180. Use an attack button to jump off.

Axle turn!

Only one motorcycle will appear on screen, so if you fall off, run back up to it and climb on again.

Where’s my hog?!

<Down Special Move: Wario Waft>



Oh, and Wario’s down special move is the Wario Waft. That is to say, he passes gas.

This particular special move builds up power the longer you go without using it.

If you haven’t held it in, it’ll be a cute little poot.


But when you hold it in as much as you can...?!

In this case, patience really is a virtue.

<Standard Move: Dash Attack>



<Standard Move: Forward Smash>



Pretty simple, a size-increasing punch.

<Standard Move: Up Smash>



At first I thought that this move was his forward smash as well, but then I realized that Wario's fist is pointing upwards. This only leads me to believe that this is Wario's up smash! And until proven wrong, that's what I'm sticking with.

<Standard Move: Up Tilt>



<Standard Move: Down Aerial>



I have no freaking idea what this move is. The way I see it, it can either be Wario's dair, or the "aftermath" of Wario's up-B. For now, I'll say it's his down air.

It's whacky... but it fits for a whacky character, such as Wario.
 

Noshiee

Smash Ace
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Messages
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Wario

<Standard Special Move>



This might or might not be Wario's neutral B. But I'm guessing it is.

In the "Shadow Moses Island" update, we were given three extras, including Snake talking to some of his pals! In the third codec, Snake talks to the Colonel about Wario:

Watch out for Wario's bite. it's not just damage you take from it. Wario loves garlic. He eats whole cloves of it day and night. So try not to get caught in his mouth. Once that smell gets on you, it'll stick to you for quite a while.

... yeah.
Definitely a neutral B.
Unless Wario is completely unique with his moveset.

<Side Special Move: Wario Chopper>



Wario’s side special move is the Wario Chopper. He jumps on and starts racing!

Vroom! Vroom!

Tilt the Control Stick in the opposite direction of your movement to pull a 180. Use an attack button to jump off.

Axle turn!

Only one motorcycle will appear on screen, so if you fall off, run back up to it and climb on again.

Where’s my hog?!

<Down Special Move: Wario Waft>



Oh, and Wario’s down special move is the Wario Waft. That is to say, he passes gas.

This particular special move builds up power the longer you go without using it.

If you haven’t held it in, it’ll be a cute little poot.


But when you hold it in as much as you can...?!

In this case, patience really is a virtue.

<Standard Move: Dash Attack>



<Standard Move: Forward Smash>



Pretty simple, a size-increasing punch.

<Standard Move: Up Smash>



At first I thought that this move was his forward smash as well, but then I realized that Wario's fist is pointing upwards. This only leads me to believe that this is Wario's up smash! And until proven wrong, that's what I'm sticking with.

<Standard Move: Up Smash>



<Standard Move: Down Aerial>



I have no freaking idea what this move is. The way I see it, it can either be Wario's dair, or the "aftermath" of Wario's up-B. For now, I'll say it's his down air.

It's whacky... but it fits for a whacky character, such as Wario.
You put Up smash twise, but the second one is more like a Up Tilt
And yeah, the bite seems to be his Standard B, It will damage you, but also might give you a extra effct, a negative one I suppose, and it seems to have some kind of projectile negation, becouse in the Snake video, Snake throws a granade at Wario, while he was performing the Bite, and Wario swallowed it O_O
 

Florida

イーグランツ
Joined
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Messages
1,184
You put Up smash twise, but the second one is more like a Up Tilt
And yeah, the bite seems to be his Standard B, It will damage you, but also might give you a extra effct, a negative one I suppose, and it seems to have some kind of projectile negation, becouse in the Snake video, Snake throws a granade at Wario, while he was performing the Bite, and Wario swallowed it O_O
Thanks! I fixed that.
Wario's post has a lot of work to do, but I'll do some of the editing later. For now, Wario will just have to be highlighted in red. Moving on.

I'm going to try and get Kirby done soon =)
 

Noshiee

Smash Ace
Joined
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Messages
689
Location
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Updated Version, what we have seen of Lucas so Far
Missing: Up Air, Standard Air, Up Tilt, Forward Tilt/Side Smash, Down Tilt, Smash Attack, Possibly Taunts.






Forward Air





Back Air: The finish of the attack (the hexagonal thingys) are a meteor smash


Forward Smash or Forward Tilt


Up Smash


Down Smash



Standard Special: PK Freeze-Seems to be the same as PK Flash from Melee, but with Freezing abilities.



Forward Special: PK Fire-Seems to be the same as PK Fire from Melee, but now it always casted forward, and not diagonally down like it did in Melee when casted on mid-air. Also, the pillar of fire seems is bigger and is diagonal, instead of horizontal.



Up Special: PK Thunder-Seems to be exactly the same as PK Thunder in Melee, maybe the lightning tail is bigger.



Down Special: PSI Magnet-The same as PSI Magnet in Melee, but it only protects Lucas's front side, and not the back.
 

Noshiee

Smash Ace
Joined
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Messages
689
Location
Viva Mexico Cabrones!
Sorry for the double post, but this images didnt fit in the last post.



Grab: It can be used for tether recovery







Taunt or Automatic standing-doing-nothing action (not confirmed)
 

Florida

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Joined
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Messages
1,184
Thanks man! Clean that up a little and I'll add it to the first post!
Get rid of two images for the same thing, so that you'll have more room for the second post of images.

Again, thanks! =)
 

Florida

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Joined
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Messages
1,184
Kirby

<Standard Special Move: Swallow>



Other Kirby hats: Ice Climbers

Although this screenshot doesn't actually show us the animation of Kirby's standard special, it does show us the outcome. Kirby's standard special sucks. No, really! It sucks! Kirby sucks opponents into his mouth, and then can either spit them back out (while dealing damage of course), or swallow them and copy their standard special move ability.

If you do this, then whatever that character's special move was now replaces yours. That's right, it no longer sucks! So, suck up a Mario and copy his ability, you now have the fireball special! Suck up Link and copy his ability, you now have the heroes bow! Etcetera, etcetera.

<Side Special Move: Hammer>



Kirby's side special move from Melee returns! Kirby takes out a giant hammer from nowhere, and whacks his opponents clear off the stage! Assuming the statistics of this move are the same as before, this move is pretty strong, and can get you some easy K.O.s!

Though something that's not the same, is that Kirby no longer performs a spinning attack with this move while being performed in the air. That's right, what you do on ground you do while airborne! A lot of the Kirby pros from Melee were able to find good use for the spinning version of this move, while I still think that it's worthless. I personally am glad that you'll be able to whack the same as on the ground while you're in the air. I can already see myself counting the kills! ... 1, 2, 3...!

<Up Special Move: Final Cutter>



Returning once again with Kirby is the Final Cutter! Kirby grabs a sword from (again) nowhere, and hurtles up toward the sky, granting him some vertical distance! While holding onto the sword protects him from any potential attackers. This move didn't gain as much horizontal distance in Melee as it did in SSB64, so it'd be good to this move make its comeback with some side recovery!

Also, this move was one of the major spikes in SSB64, while in Melee it wasn't quite as effective. Hopefully all of that nerfing will be cutback, so Kirby can once again be a highly-played character!

<Down Special Move: Rock>



For this move Kirby turns himself into various things, some being a rock, a spikey ball, a brick, etc., and then he falls down with the tremendous weight he just gained. This move can be used for many ways, the major two being to shield yourself and flatten your opponents. While performing this move you can get out of it by pressing down B again, or you can be forced to exit this phase if an opponent grabs you. Besides grabbing, an enemy cannot hurt you in any way while using this move.

It'll be cool to see what other forms the developers can come up with for this specific move. I'd personally like to see a wrecking ball shape.

<Standard Move: Neutral Aerial>



While airborne, Kirby performs and quick and rapid spin!

<Standard Move: Forward Aerial>



Kirby delivers a series of three ferocious kicks (the final blow being the most effective).

I HAVE MORE BUT I AM OUT OF TIME FOR TONIGHT. I'LL UPDATE MORE ON KIRBY TOMORROW.
 
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