Sonic
<Side Special Move: Spin Dash>
Hop into a supersonic Spin Dash. If you charge it up just a bit, your speed will increase.
It’s also possible to rise up while spinning.
Spin Dash, jump. A two-hit combo.
Then keep pursuing with a midair attack!
And do a Spin Dash in midair to return.
That, too?
The spin dash attack has recently been confirmed to be Sonic's side special move! Huh, that's odd, right? I thought for sure this move would've ended up as his standard special! Oh well, that just leaves more possibilities open for such! Ring attacks?-- who knows?
As predicted, if this hit connects with the opponent, it'll also send Sonic up in the air, giving him the chance to perform an aeirial combo-- such as his bair! You have to charge this move, but our Sonic video shows that charging will hardly be a problem! Since, y'know, he's done charging in two seconds.
Also predicted, if you perform this move while airborne, it'll only increase what seems to be an excellent recovery for Sonic! Hopefully there's no afterlag, or anythihng negative about this function such as that. We'll just have to wait and see!
<Up Special Move: Spring Jump>
And his up special move is the Spring Jump. That spring launches you wayyy up in the air.
That’s high!
You might not use it on the ground much, but rumor has it that if you do, the spring that remains can be used by other characters.
Ah! It’s true.
I really couldn't up with a better third-jump for Sonic! This spring jump seems to fit perfectly!
The spring jump launches Sonic
high toward the sky in a vertical line. Hopefully we'll be able to DI our way over to the left or right, but we'll just have to wait and see for that!
What's cool about this move is that if it's performed on the ground, the spring stays on the surface and can be usable by any other character. And judging by
this image, the spring will act like an additional item to other characters instead of another third-jump (based on the way Mario is shown jumping).
<Down Special Move: Spin Charge>
By holding the Control Stick down and tapping the special-move button, you charge up your spin and do a Spin Dash. This may feel better for some—there’s no pop.
Wait, another spin dash?! Despite the similarities between the two moves, the spin charge has one difference from the spin dash. That's right, no "pop". Sakurai says that this move will stick to the ground, which could probably lead to some ground combinations.
If there are any other differences between the two, that has yet to be confirmed. As what we can tell, the spin charge charges just as fast as the spin dash would. Honestly I think Sakurai could've came up with a down special that differs from another special. But hey, Sakurai knows best!
<Standard Move: Standard Hit Combo>
Punch, punch,
kick!
This combo appears to be rather devastating, yet at the same time rather laggy. This move is actually quite relative to Mario’s standard hit combo—y’know, being a “punch, punch,
kick!” thing.
<Standard Move: Down Throw>
Again, another move that could quite possibly be something different. This throw we see Sonic perform will most likely turn out to be either his down throw, or his forward throw. It looked more like a forward throw to me, but other people insist that it's his down throw instead. I guess majority rules!
Not much to it: Sonic grabs the opponent, jumps on then, starts spin dashing, and viola!, damage and knockback! This move seems similar to Jigglypuff’s down throw in Melee, where she throws down her opponent and starts trampling over them!
<Standard Move: Back Aerial>
This is obviously Sonic’s bair attack. It seems rather useful, being both speedy and rather powerful. This move might be the prime move to use combo’d with the Spin Dash before-hand. Sonic’s bair is rather similar to Fox / Falco’s bair in Melee. Otherwise than that, there’s not much else to say on this move.
<Standard Move: Up Aerial>
As you can see, Sonic is flipped upside-down, with his feet facing straight up toward the sky. This actually is similar to Fox / Falco’s uair in Melee, but it doesn’t seem to share as much as
”umph” as the space critter’s version.
<Standard Move: Down Aerial>
Sonic pauses in mid-air, and launches a stiff leg diagonally downward, with a seemingly powerful knockback. This move has actually been spotted being performed by another character in the Nintendo World Wide trailer, and Zamus was the one to do so!
Although, we can sort of tell that Zamus and Sonic's version will be slightly different. For Sonic it's heavy and slow, while Zamus' version seems to be the exact opposite-- it's light and swift! Some predict that this isn't Sonic's dair at all, but instead another fighting-technique that can be used by all characters (such as Zamus). A rather interesting theory, but I'll put my money on it being Sonic's dair, and Zamus' down special!
<Standard Move: Down Smash>
Unfortunately, this image fails to give a detailed look at this particular move. In the Sonic video we see Sonic, Peach, Wario, and Bowser all at the Delfino Plaza stage. After Sonic is finished performing his already-known combo (spin dash + bair), Wario, Peach, and Bowser all approach Sonic, who seems to kick all of them in their opposite positions.
Think of this move like Mario’s dsmash from Melee, only Sonic-tized.
(this could very well likely be Sonic’s forward tilt as well, but it’s very hard to tell with such a crowded clip)
<Standard Move: Up Smash>
This one is a little tricky to see without
a video as such, but hopefully you'll get the general concept of it all!
Sonic is seen charging up what is obviously identified as a smash attack. After charging is complete, Sonic springs up
slightly in the air, and hovers in that spot while performing a spectacular spin-in-place dash!
If connects with an opponent, it seems to deal some decent damage, but with little knockback. Still, a move such as this could easily lead to some fair combos! Sonic just seems like a comboing character all around!