I was playing a lot of Yoshi on Wii U yesterday, and I noticed that no matter what I did, my downthrow setups just did not work on the Wii U version, which lead me to suspect that Yoshi might be different than he was on 3DS. Lo and behold, I used the gamepad and 3DS to do side-by-side testing, and I noticed that Yoshi's down throw seems to recover about 5 frames earlier on 3DS. I don't have a video, but you can replicate the test fairly easily for yourself by doing down throw on both systems and holding shield, the 3DS consistently brings shield up a few frames earlier, which allows Yoshi to pressure much more effectively on 3DS.
I also think his Dash Attack recovers a few frames earlier on Wii U, but it's much harder to do a parallel test on that one. I did notice that my old jab jab dash attack setups seemed to work much better on Wii U than they do on 3DS version 1.0.4.
Has anyone else found any differences between the 3DS and Wii U versions? Of course, if the data files can be extracted from the Wii U version for a direct comparison, that would be best, but I'm not sure if this can be done with Wii U games yet.
Edit: Maybe I'm insane. I ran the the test another 30 times or so and now it's looking very close to even (I adjusted the test to hold shield until it breaks, which makes the timing easier to judge). I do notice some slight inconsisntencies between when the computer will land on the top platform from the middle of battlefield, but this could be just variances in AI behaviour (which definitely does seem different between the games).
I also think his Dash Attack recovers a few frames earlier on Wii U, but it's much harder to do a parallel test on that one. I did notice that my old jab jab dash attack setups seemed to work much better on Wii U than they do on 3DS version 1.0.4.
Has anyone else found any differences between the 3DS and Wii U versions? Of course, if the data files can be extracted from the Wii U version for a direct comparison, that would be best, but I'm not sure if this can be done with Wii U games yet.
Edit: Maybe I'm insane. I ran the the test another 30 times or so and now it's looking very close to even (I adjusted the test to hold shield until it breaks, which makes the timing easier to judge). I do notice some slight inconsisntencies between when the computer will land on the top platform from the middle of battlefield, but this could be just variances in AI behaviour (which definitely does seem different between the games).
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