Shuckle89
Smash Apprentice
Well, I think, at first, you should just try mii's and see how it turns out. Not knowing how balanced they will be, I'd focus on the speed to set it up. Just make a few mii's of average height and see if it is easy to pick them.I am all but certain that weight will affect a given Mii's attributes.
I hope there is a quick and easy means by which to review the stats, because then I may reconsider my stance. I think it'd be ideal if it gave a number, but if it's a slider or something then we'd still be dealing with approximations, and I don't like that. Still, even if it does give exact numbers, my point stands that a player will not have had the opportunity to experience fighting that particular Mii in advance. From what we've seen of the game so far, it seems like there are thresholds after which characters are suddenly knocked back much farther. I want to know where those thresholds are for each character so that I know whether I can continue a combo, and that's not necessarily something I can figure out after one attack on a Mii.
It is indeed also possible that Miis may not be competitively viable at all no matter the size/weight and this is all just not going to be an issue, but I'm setting rules for my tournament under the optimistic assumption that the game will, in fact, be well balanced.
I feel that the main difference between characters with random attacks and characters with customized stats is that you know in advance that Peach has random turnips, and can research their exact properties ahead of time, whereas again, you have only vague, general knowledge of a Mii's stat range.
That said, "adapt or die" is a good mantra. Better players certainly will adapt to unknowns faster. However, my concern remains that Mii Fighters have the potential to cause upsets due to lack of exact match up knowledge in advance for one of the players.
I'm also planning a Smash Run side event in which any sort of customization is allowed, so people will be able to play any Mii Fighters there without restriction. However, in a competitive setting, I think that both players should have access to exact match up info for the most fair fights possible.
If there simply is a correlation between hight and weight, we just need to see what the impact of it is. If that's really all there is to it, I don't think it's much of a problem, because mii's are probably shown at the match so opponents can see whether it's small or big. At least, that's what I'd think.
Well, only time will tell.