G13_Flux
Smash Lord
- Joined
- Jan 1, 2013
- Messages
- 1,076
often times when researching into smash, u come across the talk of a "speedy combo" character, or a "powerful but slow" character, and those descriptions are generally thought of as archetypes. but how should u really classify a character? as knowledge of smash grows within the community, i think its just to say that we can look deep enough into the game to classify characters based on their overall demeanor, attack style, and behavior.
So whats the best way to do this? ive created this thread cuz i think community discussion will open up the best general ways in which we can classify character types, and eventually, create some sort of overall system that can describe the way characters act.
Obviously, many of this is MU and player dependent. also, some characters a odd blends of attributes, and these things can make creating a unifying system difficult, but im confident that with a good enough analysis of the game, we can do it.
So ill start with something i think can be onto the right thing. i think u can look at characters by their behavior in relation to their opponent, by how they attack and build damage, by how they kill, and by how they move. so thats four points.
1. behavior towards opponent:
This to me is bassically offense vs defense. does the character make the first move and try to pressure the opponent, or do they wait and play more in reaction to how their opponent behaves.
2. Method of attack and damage building:
descriptions in this category could be things like combo based characters, reset based characters (like keeping opponents in lock through tech chasing and reads; i used this term because it is a good description of how many function, and clowsui used this term in a ZSS thread, and it made a lot of sense), spacing, and zoning/camping. These differ from the first point in that they are the actual method through which characters build damage, and fight their opponent. This is not their demeanor, whether they are passive, aggressive, or neutral, but what they do to take on others most efficiently.
3. Killing:
this seems like it would be edgeguarding, combo killls, and counter kills (like using big hitboxes or armor frames to your advantage to overpower ur oponent). nothing to complicated here.
4. mobility:
is the character a super fast, quick moving character like fox? or are they a slow, laggy moving character like ganon? do they have great air mobility like jiggs? or are they very limited in their air mobility like luigi? ground and air, and transitions between the two make up this point.
so far, this is what seems like the best way to attempt to classify smash bros characters from what i can see. im very open to modifying these, as these are really just a base point that should be debated and tossed around.
So whats the best way to do this? ive created this thread cuz i think community discussion will open up the best general ways in which we can classify character types, and eventually, create some sort of overall system that can describe the way characters act.
Obviously, many of this is MU and player dependent. also, some characters a odd blends of attributes, and these things can make creating a unifying system difficult, but im confident that with a good enough analysis of the game, we can do it.
So ill start with something i think can be onto the right thing. i think u can look at characters by their behavior in relation to their opponent, by how they attack and build damage, by how they kill, and by how they move. so thats four points.
1. behavior towards opponent:
This to me is bassically offense vs defense. does the character make the first move and try to pressure the opponent, or do they wait and play more in reaction to how their opponent behaves.
2. Method of attack and damage building:
descriptions in this category could be things like combo based characters, reset based characters (like keeping opponents in lock through tech chasing and reads; i used this term because it is a good description of how many function, and clowsui used this term in a ZSS thread, and it made a lot of sense), spacing, and zoning/camping. These differ from the first point in that they are the actual method through which characters build damage, and fight their opponent. This is not their demeanor, whether they are passive, aggressive, or neutral, but what they do to take on others most efficiently.
3. Killing:
this seems like it would be edgeguarding, combo killls, and counter kills (like using big hitboxes or armor frames to your advantage to overpower ur oponent). nothing to complicated here.
4. mobility:
is the character a super fast, quick moving character like fox? or are they a slow, laggy moving character like ganon? do they have great air mobility like jiggs? or are they very limited in their air mobility like luigi? ground and air, and transitions between the two make up this point.
so far, this is what seems like the best way to attempt to classify smash bros characters from what i can see. im very open to modifying these, as these are really just a base point that should be debated and tossed around.