_glook
Got a Passion for Smashin'
I was wondering if anybody knew how to change the color of the "Ready to fight" banner from red to any other arbitrary color. Does anybody have the memory locations and stuff for this?
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C236B004 00000009
807D000C 2C03001F
40820034 2C04000C
41820018 2C04000D
41820018 2C04000E
41820018 4800001C
3880000X 48000014
3880000Y 4800000C
3880000Z 48000004
7D8803A6 00000000
This works pretty fantastic, thanks for sharing!Yes, I have a way to do it but it's really janky, so use it at your own risk.
X: Apply a bright shade (solid)Code:C236B004 00000009 807D000C 2C03001F 40820034 2C04000C 41820018 2C04000D 41820018 2C04000E 41820018 4800001C 3880000X 48000014 3880000Y 4800000C 3880000Z 48000004 7D8803A6 00000000
Y: Apply a medium shade (flashing)
Z: Apply darkness (solid)
Replace X, Y, and Z with values C, D, E for Red, Green, Blue respectively.
Values are applied in that order, so setting X and Z to the same value will make Z take priority.
Here are some colors.
Yellow (default): C, D, E
Magenta: C, E, D
Teal: D, E, C
Lime: D, C, E
Purple: E, C, D
Cyan: E, D, C
Red: C, E, E
Green: D, D, C
Any color that has a flashing/pulsing effect is extremely difficult to modify. I'm sure the object structure for it is somewhere in the game files, but it's certainly much more bizarre than straight-up color values, since there are variables for controlling the speed and amount of each pulse to apply to each color value. This code modifies a very low-level graphics routine that is used all throughout the game. Its conditional should single out the banner, but it could have unintended consequences. I'm not really proud of this code.
C2369150 00000009
807D000C 2C03001F
40820034 2C04000C
41820018 2C04000D
41820018 2C04000E
41820018 4800001C
3880000X 48000014
3880000Y 4800000C
3880000Z 48000004
7D8803A6 00000000