Brandondorf9999
Smash Cadet
- Joined
- Mar 6, 2012
- Messages
- 71
This is the tutorial I want to share to all you smash hackers. It has come to the point where blend modes should become customized to all models with alpha channel used. The blending entries are like the blend info as in the BMD models, but ends with 0F on the 4 byte entry for most files and next to the entry of 03 07 00 07.
Tools Needed:
The first byte is the blend equation, the 2nd is the source blend and the third is the destination (which would provide the transparency).
Here are a list of transparency blending modes for these 3 entries:
Blend Equations:
Here are 4 example photos of the altered blending for the interfaces in-game:
I have not found the blending for 3D models and effects and is not editable yet at this point.
Tools Needed:
- Hex Editor
- Dolphin Emulator (needed to preview the difference)
- GC-Rebuilder (to replace and export dat/usd files)
The first byte is the blend equation, the 2nd is the source blend and the third is the destination (which would provide the transparency).
Here are a list of transparency blending modes for these 3 entries:
Blend Equations:
- Add
- Subtract
- Reverse Subtract
- Min
- Max
- Zero
- One
- Source Color
- Inverse Source Color
- Source Alpha
- Inverse Source Alpha
- Destination Alpha
- Inverse Destination Alpha
Here are 4 example photos of the altered blending for the interfaces in-game:
I have not found the blending for 3D models and effects and is not editable yet at this point.
Last edited: