TheKiest
Smash Champion
So currently...
SS64:
Melee:
Well.... no not really. The issue I want to address is TIME.
Most other FGs have the set of 99s 2/3 Rounds, 2/3 games (Finals being 3/5). Thus giving the max amount of time of about 900 seconds or 15 minutes for regular games... vs the 24 minutes for smash. Both games add about 5 mins max for stage selecting/button checks/bans/CPs/Player shananigans etc.
So almost a 10 minute difference. This more or less applies to the average time as well.
Before it hasn't really matter much, BUT I think with the new smash the community needs to think about shortening the stocks/timer so we ALSO hit that 15 minute mark. Why? Mostly for two reasons:
1) We are now merging with other fighters at all levels of tournament hosting.
As Melee is breaking through the FGC in majors, the amount of interest in people playing these games are going to raise. While I doubt we'll see Brawl and 64 at these events, I can see Melee and Smash 4 (or PM if Smash 4 doesn't go well) being here as well.
As someone who has ran multiple games at the local level, I can say it becomes very difficult when players in Smash are bottlenecking other events.
I do not think that limiting players to just 1 or 2 events just because they are in Melee/Brawl is fair, when clearly other players can enter a much larger amount of other games.
Which brings me to 2...
2) We will soon have 5 Competitive Main events that are Smash only.
As a possible future TO that may come out of retirement, I want to run all five of these. Big again, my venue/setups cannot run Brawl, Melee, and PM in one day (with pools and doubles, some of those need cut out... I'm most likely never running pools again TBH, but that's a different debate). I think if those three minutes are cut from each of these formats, that provides plenty of room for Smash4.
Since I mostly TOed in the midwest from 2008-2011, I'm not certain of how and why the rulesets came to be... thus I ask of you guys:
1) What is the reasoning for 4 stocks and not 2 or 3?
2) Why is 8 minutes necessary?
3) What is the best solution to number 1 and/or two?
4) The extreme case of #1: Why are the stocks not 5+?
5) The extreme case of #2: Why not longer than 8 minutes?
6) How much of a drastic change to the meta are we looking at?
7) Can you think of a way to keep the current rules, but allow time for doubles and an event for lower level players (aka the main reason for pools from my understanding.)
Thanks for reading and please respond.
SS64:
- Game Settings: 5 Stocks, Best of 3 Games. Best of 5 Games for: Winners Semis, Winners Finals, Losers Quarters, Losers Semis, Losers Finals and Grand Finals
Melee:
- Game Settings: 4 Stocks, 8 Minute Time Limit, Best of 3 Games. Finals are Best of 5.
- Game Settings: 3 Stocks, 8 Minute Time Limit, Best of 3 Games. Finals are Best of 5.
- Game Settings: 4 Stocks, 8 Minute Time Limit, Best of 3 Games. Finals are Best of 5.
Well.... no not really. The issue I want to address is TIME.
Most other FGs have the set of 99s 2/3 Rounds, 2/3 games (Finals being 3/5). Thus giving the max amount of time of about 900 seconds or 15 minutes for regular games... vs the 24 minutes for smash. Both games add about 5 mins max for stage selecting/button checks/bans/CPs/Player shananigans etc.
So almost a 10 minute difference. This more or less applies to the average time as well.
Before it hasn't really matter much, BUT I think with the new smash the community needs to think about shortening the stocks/timer so we ALSO hit that 15 minute mark. Why? Mostly for two reasons:
1) We are now merging with other fighters at all levels of tournament hosting.
As Melee is breaking through the FGC in majors, the amount of interest in people playing these games are going to raise. While I doubt we'll see Brawl and 64 at these events, I can see Melee and Smash 4 (or PM if Smash 4 doesn't go well) being here as well.
As someone who has ran multiple games at the local level, I can say it becomes very difficult when players in Smash are bottlenecking other events.
I do not think that limiting players to just 1 or 2 events just because they are in Melee/Brawl is fair, when clearly other players can enter a much larger amount of other games.
Which brings me to 2...
2) We will soon have 5 Competitive Main events that are Smash only.
As a possible future TO that may come out of retirement, I want to run all five of these. Big again, my venue/setups cannot run Brawl, Melee, and PM in one day (with pools and doubles, some of those need cut out... I'm most likely never running pools again TBH, but that's a different debate). I think if those three minutes are cut from each of these formats, that provides plenty of room for Smash4.
Since I mostly TOed in the midwest from 2008-2011, I'm not certain of how and why the rulesets came to be... thus I ask of you guys:
1) What is the reasoning for 4 stocks and not 2 or 3?
2) Why is 8 minutes necessary?
3) What is the best solution to number 1 and/or two?
4) The extreme case of #1: Why are the stocks not 5+?
5) The extreme case of #2: Why not longer than 8 minutes?
6) How much of a drastic change to the meta are we looking at?
7) Can you think of a way to keep the current rules, but allow time for doubles and an event for lower level players (aka the main reason for pools from my understanding.)
Thanks for reading and please respond.