Kyu Puff
Smash Champion
Recently I've gotten to really like the ICs and am trying to pick them up as a main because they are much more fluent and easy to play than other middle-high tier characters (I typically favor low tier characters, but the few upper tier I've learned are Shiek and Falco). Anyways, a couple questions.
First, what is the reason that one would, after succesfully grabbing an opponent, choose to throw into a chain grab rather than instantly kill them with the infinite? Initially I was thinking "mindgames", but why would you need them if they are going to be killed anyways? Any decent player will avoid being grabbed by the ICs at all costs, so it isn't like chain grabbing makes future Wobbles easier to perform. Is there any real reason to CG rather than infinite other than for pure flashiness?
My other question is what other chains can they do other than the standard d-throw --> dair/fair/blizzard? I've been trying out different variations of the d-throw to utilt and have found that if you can manage to catch them on the side of Nana's utilt, they won't be affected by the knockback hit and will instead be stunned and fall back to Popo's clutch. The only problem is that it's completely inconsistent because half of the time Nana is in a different position and will either miss or hit the 'sweetspot' (in which case you can keep tapping A to rack up some extra damage). What other ones are out there? Edit: And I know there are some like F-throw chasing Bowser and d-throw to d-smashing Shiek... I'm looking for less character specific ones.
Also, Wobbles the Phoenix posted something about an almost infinite chain grab when you're at the edge of a platform, but I can't figure out how to even attempt it. :/
Thanks.
First, what is the reason that one would, after succesfully grabbing an opponent, choose to throw into a chain grab rather than instantly kill them with the infinite? Initially I was thinking "mindgames", but why would you need them if they are going to be killed anyways? Any decent player will avoid being grabbed by the ICs at all costs, so it isn't like chain grabbing makes future Wobbles easier to perform. Is there any real reason to CG rather than infinite other than for pure flashiness?
My other question is what other chains can they do other than the standard d-throw --> dair/fair/blizzard? I've been trying out different variations of the d-throw to utilt and have found that if you can manage to catch them on the side of Nana's utilt, they won't be affected by the knockback hit and will instead be stunned and fall back to Popo's clutch. The only problem is that it's completely inconsistent because half of the time Nana is in a different position and will either miss or hit the 'sweetspot' (in which case you can keep tapping A to rack up some extra damage). What other ones are out there? Edit: And I know there are some like F-throw chasing Bowser and d-throw to d-smashing Shiek... I'm looking for less character specific ones.
Also, Wobbles the Phoenix posted something about an almost infinite chain grab when you're at the edge of a platform, but I can't figure out how to even attempt it. :/
Thanks.