Electric Tuba
Smash Journeyman
Click here for the spreadsheet!
Page 1 is for dthrow, page two is upthrow (they're titled accordingly).
I thought this deserved its own thread if we're going to really do this. I made a google doc spreadsheet that should cover pretty much everything about Ganon's chaingrabs... but I need help filling it in! I'll be working on it over the next few weeks, and hopefully others will as well. It won't be empty for long
IMPORTANT!!!
1. Don't add, delete, or change information from the spreadsheet until you've tested it with a human player on the grabbed character.
2. Read the description of the columns below to make sure you post correct info in the correct place.
3. Please also post in this thread with any changes you make as well so that someone else (hopefully) can confirm them. If this will reliable, I'd like to have some redundancy
4. This is a very big project, and not every box needs to be filled. Even just % ranges for each character would be awesome. Everything else is just extra info for us to know
I'm open to any questions or suggestions about the format of the spreadsheet.
Here's a description of the columns in the spreadsheet in case they are not clear enough:
Page 1 is for dthrow, page two is upthrow (they're titled accordingly).
I thought this deserved its own thread if we're going to really do this. I made a google doc spreadsheet that should cover pretty much everything about Ganon's chaingrabs... but I need help filling it in! I'll be working on it over the next few weeks, and hopefully others will as well. It won't be empty for long
IMPORTANT!!!
1. Don't add, delete, or change information from the spreadsheet until you've tested it with a human player on the grabbed character.
2. Read the description of the columns below to make sure you post correct info in the correct place.
3. Please also post in this thread with any changes you make as well so that someone else (hopefully) can confirm them. If this will reliable, I'd like to have some redundancy
4. This is a very big project, and not every box needs to be filled. Even just % ranges for each character would be awesome. Everything else is just extra info for us to know
I'm open to any questions or suggestions about the format of the spreadsheet.
Here's a description of the columns in the spreadsheet in case they are not clear enough:
Rough #'s and Untested Info: Simple enough, general stats, that people give out that aren't thoroughly tested. For tested characters, it can be a quick reference.
Character: Character Name
Min. % for re-grab: Minimum percent that you can dthrow >> re-grab assuming the thrown character tries to escapes optimally (DI, attacks, air dodge, or anything else)
Max. % for re-grab: Maximum percent that you can dthrow >> re-grab assuming the thrown character tries to escapes optimally (DI, attacks, air dodge, or anything else)
Movement Required for re-grab: Any movement required to re-grab after a dthrow. For example, having to turn around or dash grab to re-grab the thrown character (make sure to include if the movement is specific to an escape method [DI]).
DI that escapes: Any DI that the grabbed character can use to escape a re-grab. (Include DI that can be counteracted by movement, but mention it)
Attacks that escape/knock away: Any attacks than can knock Ganon out of a re-grab attempt (usually very quick attacks like Peach's nair) or can be used to escape. An example would be Mewtwo's teleport if he could use it to escape (not really). Do not include any attacks past the maximum re-grab % range, meaning only include the best option for each character to escape with.
Useful Guaranteed follow up attacks: Attacks GANONDORF can follow up with after a dthrow regardless of grabbed character's escape tactics. Include percentages for each attack. Not every possibility needs to be included, only "useful" attacks, or the best few options.
Useful Situational follow up attacks: Attacks GANONDORF can follow up with after a dthrow with specific DI from the opponent. Include percentages for each attack. Not every possibility needs to be included, only "useful" attacks, or the best few options. Examples are punishes for common escape methods or reads that lead to kills.
Follow up attacks that lead to re-grab: Attacks GANONDORF can follow up with after a dthrow that can lead to a re-grab. Include percentages/DI required. Ex. D-throw > jab > grab on Dedede from 0%-34%.
Character: Character Name
Min. % for re-grab: Minimum percent that you can dthrow >> re-grab assuming the thrown character tries to escapes optimally (DI, attacks, air dodge, or anything else)
Max. % for re-grab: Maximum percent that you can dthrow >> re-grab assuming the thrown character tries to escapes optimally (DI, attacks, air dodge, or anything else)
Movement Required for re-grab: Any movement required to re-grab after a dthrow. For example, having to turn around or dash grab to re-grab the thrown character (make sure to include if the movement is specific to an escape method [DI]).
DI that escapes: Any DI that the grabbed character can use to escape a re-grab. (Include DI that can be counteracted by movement, but mention it)
Attacks that escape/knock away: Any attacks than can knock Ganon out of a re-grab attempt (usually very quick attacks like Peach's nair) or can be used to escape. An example would be Mewtwo's teleport if he could use it to escape (not really). Do not include any attacks past the maximum re-grab % range, meaning only include the best option for each character to escape with.
Useful Guaranteed follow up attacks: Attacks GANONDORF can follow up with after a dthrow regardless of grabbed character's escape tactics. Include percentages for each attack. Not every possibility needs to be included, only "useful" attacks, or the best few options.
Useful Situational follow up attacks: Attacks GANONDORF can follow up with after a dthrow with specific DI from the opponent. Include percentages for each attack. Not every possibility needs to be included, only "useful" attacks, or the best few options. Examples are punishes for common escape methods or reads that lead to kills.
Follow up attacks that lead to re-grab: Attacks GANONDORF can follow up with after a dthrow that can lead to a re-grab. Include percentages/DI required. Ex. D-throw > jab > grab on Dedede from 0%-34%.
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