tigresmasher2
Smash Cadet
Captain falcon’s specials.
Falcon Punch
Falcon punch is a very powerful attack that has incredible knockback and high priority. The attack deals 24-29 damage. The move can also be reversed by pushing the control stick in the opposite direction when you initiate the attack. Falcon punch is not used very often in a competitive fight. But there are many overlooked opportunities to use this attack in almost every match! I will give 3 basic examples of when to use falcon punch.
1. When an opponent tries to attack you with his/her b-up. If you spot dodge the b-up you can land an easy falcon punch. Other characters b attacks can be punished because of lag such as bowser’s b-down and snakes b-over.
2. Your opponents will often charge smash attacks during a match. Use falcon punch when you are just out of reach of the smash attack. In some smash attacks the character moves forward. After they move forward they often have ending lag. You can start to use falcon punch before the charge time runs out and nail them.
3. Falcon punch can also be used for edgeguarding. When your opponent recovers they do not always grab the edge and can end up above it. The perfect opportunity to nail them with the falcon punch. Try to memorize characters horizontal recovery distance as well. You can wait they use the recovery move and then start the attack. This is especially useful against the space animals.
Raptor Boost
Raptor boost is an attack that sends captain falcon sliding in any direction. When it hits an opponent it will hit they up with low-medium knockback vertically. It deals 5-7 damage. Do not use this attack while on the course and close to the edge. If your opponent dodges then you will suicide. This move can be a valuable recovery and can also spike. Using raptor boost to recover can work very well against aggressive edgeguarders. If they leave to spike or gimp you they will be spiked! You can also use the raptor boost against people who like to roll dodge for an effective hit. It also can negate an opponent’s charge. Raptor boost can be a follow up move to most short hop aerials at low percents. It can also set up for some nice aerial combos. Do not use this move often because it can become predicatable.
Falcon Kick
Falcon kick is a fast attack that sends captain falcon across the stage. It deals 10-17 % damage. The move is stronger on the initial frame and has strong knockback. The later frames do not deal as much damage and have less knockback. Like raptor boost the move can become predictable if spammed. Falcon kick can also be performed in the air. I use falcon kick against opponents who like to use their charge attack. Falcon kick has more priority than most charge attacks. I also use it when I am getting comboed and need to return to the ground. In certain points in the stage you can falcon kick right into an edgehog. This is faster than hugging if you are far from the stage. Falcon kick can stop roll happy opponents as well. You can gimp with falcon kick by using the attack while on the edge of the stage. The attack will fly horizontally and if your opponent is in line with you it will hit them. I have tested this and it works well on characters with weak recoveries like link.
Falcon Dive
Falcon dive does 15-18 damage. The move has high amounts of priority and can easily go through other characters dairs. The move has high knockback at higher percents and can be a kill move. You can substitute this move for up air if your opponent is above you. If your opponent is attempting an edgehog you may be able to grab them with this attack and the stage spike them. This move is also an excellent combo finisher after using an up air or back air. Be aware that you can be punished if you miss with this attack. The move is also a solid recovery option. You should also use this move out of a shield. You can use this move off the stage to aggressively edge guard your opponent. If you miss you will suicide though. Falcon dive is one of falcon’s best moves.
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Falcon Punch
Falcon punch is a very powerful attack that has incredible knockback and high priority. The attack deals 24-29 damage. The move can also be reversed by pushing the control stick in the opposite direction when you initiate the attack. Falcon punch is not used very often in a competitive fight. But there are many overlooked opportunities to use this attack in almost every match! I will give 3 basic examples of when to use falcon punch.
1. When an opponent tries to attack you with his/her b-up. If you spot dodge the b-up you can land an easy falcon punch. Other characters b attacks can be punished because of lag such as bowser’s b-down and snakes b-over.
2. Your opponents will often charge smash attacks during a match. Use falcon punch when you are just out of reach of the smash attack. In some smash attacks the character moves forward. After they move forward they often have ending lag. You can start to use falcon punch before the charge time runs out and nail them.
3. Falcon punch can also be used for edgeguarding. When your opponent recovers they do not always grab the edge and can end up above it. The perfect opportunity to nail them with the falcon punch. Try to memorize characters horizontal recovery distance as well. You can wait they use the recovery move and then start the attack. This is especially useful against the space animals.
Raptor Boost
Raptor boost is an attack that sends captain falcon sliding in any direction. When it hits an opponent it will hit they up with low-medium knockback vertically. It deals 5-7 damage. Do not use this attack while on the course and close to the edge. If your opponent dodges then you will suicide. This move can be a valuable recovery and can also spike. Using raptor boost to recover can work very well against aggressive edgeguarders. If they leave to spike or gimp you they will be spiked! You can also use the raptor boost against people who like to roll dodge for an effective hit. It also can negate an opponent’s charge. Raptor boost can be a follow up move to most short hop aerials at low percents. It can also set up for some nice aerial combos. Do not use this move often because it can become predicatable.
Falcon Kick
Falcon kick is a fast attack that sends captain falcon across the stage. It deals 10-17 % damage. The move is stronger on the initial frame and has strong knockback. The later frames do not deal as much damage and have less knockback. Like raptor boost the move can become predictable if spammed. Falcon kick can also be performed in the air. I use falcon kick against opponents who like to use their charge attack. Falcon kick has more priority than most charge attacks. I also use it when I am getting comboed and need to return to the ground. In certain points in the stage you can falcon kick right into an edgehog. This is faster than hugging if you are far from the stage. Falcon kick can stop roll happy opponents as well. You can gimp with falcon kick by using the attack while on the edge of the stage. The attack will fly horizontally and if your opponent is in line with you it will hit them. I have tested this and it works well on characters with weak recoveries like link.
Falcon Dive
Falcon dive does 15-18 damage. The move has high amounts of priority and can easily go through other characters dairs. The move has high knockback at higher percents and can be a kill move. You can substitute this move for up air if your opponent is above you. If your opponent is attempting an edgehog you may be able to grab them with this attack and the stage spike them. This move is also an excellent combo finisher after using an up air or back air. Be aware that you can be punished if you miss with this attack. The move is also a solid recovery option. You should also use this move out of a shield. You can use this move off the stage to aggressively edge guard your opponent. If you miss you will suicide though. Falcon dive is one of falcon’s best moves.
Smashes
Coming soon
Videos
Post any videos and I will put them here.
I plan this to be an active post.