Johnknight1
Upward and Forward, Positive and Persistent
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- Feb 25, 2007
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- Johnknight1
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Yes, the Wind Waker Link's Moves thread has finally been closed. (thank you mods) So, seeing as how I'm a Wind Waker Link for Brawl EXTREMIST, I DECIEDED TO REMAKE IT (again, thanks Mic_128). 
Warning: This Link's name is confusing. He is known as Wind Waker Link, Phantom Hourglass Link, cel-shaded Link, "Celda", and Young Link (sorta remade, though). If he's in Brawl, however, he'll probably be called Young Link, definitely. XD
^ Found that fake, and it rocks. Yes, I know it's fake, but it's a cool fake/fan art.
So anyways, time to restart, and show the awsomeness of Wind Waker/Phantom Hourglass/cel-shaded Link. Anyways, we all remember he made his first appearance in 2003, staring in the game "The Legend of Zelda: the Wind Waker". He was a very original character, who was very animated, funny, and awsome. He also had very original moves. Anyways, recently (October 1st, 2007 I believe) Phantom Hourglass came out, and he starred in it (it's Wind Waker's direct sequal). So yese, he's one of only four Links to star in two games (the others were the Link in tLOZ and ZII, OOT and MM Link, and FS and FSA Link).
So why do I, or anyone want him for Brawl=???
1.He's the most unique of all the Links in all the Zelda games. He has a original fighting style, while only keeping a few generic Zelda moves.
2.He is the most stand out of all the Links. Graphical style, move style, character, he's the most original.
3.the Wind Waker has sold 3 million units. Phantom Hourglass' first week in Japan's sales were 350,000 in the first week, being the 3rd best selling Zelda in the first week. If Phantom HOurglass continues to sell this way, it will reach around 3 to 4 million units.
4.6 or 7 million units...that's about the total sells of the Kirby, Star Fox, and F-Zero series.
5.Because he's the anti-clone.
He could be a clone, Luigified clone, semi-clone, Super Luigified clone, a mainly original character, or a completely original character. He is wat Sakurai makes him.
6.Because Young Link from Majora's Mask is outdated. cel-shaded Link is brand spankin' new, and is much more original then that total clone (second clooniest clone IMO). Simply put, I think Wind Waker Link needs to replace Young Link, and be called "Young Link" as well. (because Wind Waker Link sounds off on the character select screen)
7.He's reconizable, and he's got (or I'm going to make him have) a giant fanbase.
8.Link is a child in all the Zelda games, minus Twilight Princess, Ocarina of Time (in which he's a boy in a man's body), and argueably Zelda II. That leaves 11 or 12 games featuring the younger incarnation of Link.
9.Cel-shading is a original art form in Brawl. It would make Wind Waker/Phantom HOurglass Link the first PLAYABLE CHARACTER WHO IS CEL-SHADED! With the Tingle trophy, it is confirmed in Brawl.
Also, Ike is cel-shaded in the games he came from (Fire Emblem: Path of Radiance, and Fire Emblem: Goddess of Dawn)
That's something to consider for the anti-cel-shaded character arguement.
Anyways, enough of that. Time for my moveset idea for him:
~Johnknight 1's Wind Waker Link moveset Version 2 (yes, I finally upgraded to original character, seeing as how Brawl is inebitatbly delayed for 2008)
B moveset:
uB: Spin Attack: He takes YL's old spin attack, but puts his own spin on it. Simply put, it does more damage, makes the opponent fly at a 45 degree angle either way, and have muvh better impact. Also, it is a much more hieght-based recovery then YL's, and goes much higher. It is also chargeable. Charge it for anything less than max, and all it does is increase number the number of hits=more damage (btw, this move is like aupgrade of YL's spin attack). But it once charged for two seconds, Wind Waker Link's sword has a yellow/goldish aura (like in the Wind Waker), and he can unleash the hurricane spin. You can move while charging (you hold down the B button, and tap the control stick to mpove; you cannont jump within this time) Then, Wind Waker Link goes around spinning in circles. You either get hit by this once (getting hit at a 45 degree angle, and taking 5% damage), or get hit by it a thousand times. The total damage of this attack equals 30 damage, but that isn't hte worst of it.
Wind Waker Link has super armor when doing this move, and it can't be stopped. He is vulnerable to damage AND ALL PROJECTILES DURING THIS TIME. If you do let's say PK Fire, and it hits Wind Waker Link, it's effect hurts him, but does not effect him. If you time the attack right, you can hit him while he's invincible, but once he turns vulnerable, the after effect (like lets say, burn effect) impacts Wind Waker Link. Anyways, the final smash is a very KOable move if you are in the 80% damage up. However, after this attack Wind Waker Link is dizzy, and completely vulnerable for 2 seconds. Once hurt, he can move freely, or once the time is up. This move takes a long time to charge, is very powerful, but the after effect is very bad, as well as being hurt by porjectiles. Good for small stages, but maybe not very useful, per se.
fB: Skull Hammer: on ground: YL quickly pulls out his hammer, similar to Kirb'y hammer, but better, and he pulls it over his head to the ground. He pulls it out much faster, and the attack can be charged, in a very Icel Climber forward smash kinda way. It does a good amount of damage, great impact (great for edge guarding), but is kind laggy. Not as laggy as Kirby's hammer (that was a pathetic move), but still semi-laggy. Also, it has GREAT RANGE!
in air: Wind Waker Link quickly pullls out the (M.C.) Hammer, and swings it sideways. Good move, great damage, well below avearge impact. It has quite some lag, but it is very bearable. Great for charging at opponents with. Also has great range.
nB: Bow and Arrow: Link pulls out his arrows, and charges it. I know Link has this move, but he instantly shoots straight. For Wind Waker Link, he does the same, but you can charge it (IDK if Link can or not), and you stay implanted. The upside is you can shoot up to a 45 degree angle, up or down. It is somewat laggy, but it could stil lbe a very useful move. Also, the burn effect adds a couple of damage, as well as it causes about average stun.
dB: Dekui Leaf: Yes, the Deku Leaf. That leaf that allows you to fly. It could be a great, original move.
In air: Wind Waker Link begins gliding up for a while, and then descends. He goes up about as much as his second jump, but it takes about 30 frames to do so. (or 1/2 a second) He then gradually begins to descend. Opponents hit by Wind Waker Link take a bit of damage, but this move has great (comboable) stun (not KOable stun). Good for mindgames in recovery, since it can be used. Someat like Peach's parasol, but it doesn't descned as fast, it goes from side to side slower, and it actually ascends, and can be used right before the uB and tether recovery.
On land: Wind Waker Link pulls out the Deku Leaf, and pulls it over his head. Simply put, he pulls it out fast, and it does little damage, but GREAT IMPACT (Ko able if they get hit by the leaf). This move cause a giant air gust of Wind, which travels like a projectile. The move does well below avearge damage, but the impact almost makes up for it. The gust goes until the end of the stage, and goes about as fast as Link's Gale Boomerang (in Brawl, that is=when it's fastest). Also, if the opponent is hit by the leaf, it does above average damage, but the impact can be KOable. Sorta like Luigi's uB or Jigg's dB, definitely. Has below average lag, and can be done repeatidly pretty fast (about as fast as Link's boomerang to arrows).
A moveset:
A, A, A, A, A: Forward down slash, up slash, left to right slash (the last does decent damage). However, WW Link has something original. He then leads with a verticle low down to high up slash, and finishes with a jump slash.
fA: Link does a left to right slash, that goes very fast, and does above average damage, but below average stun.
down tilt: Link does a up to down slash (very) qickly, with well below average lag. It does some damage (not much=below avearge damage), but it does above average stun. Could potentially be a very good combo move.
up titlt: Wind Waker Link does a horizontal slash up, that does great damage, and average impact. Its sorta like Marth's, but ya know, it goes sideways and up, and down. It can be followed up, but can't really be used repeatidly (good) like Fox's up tilt, or Link's. It's more of a move that sets a follow up, and combos. And it is a good move, definitely
forward smash: Wind Waker Link takes two brutal slices sideways (left to right, and then right to left). It hits the opponent at around a 70 or so degree angle (but they only go maybe like 10 feet in the 20's damage when charged for 30 frames). Without charge it does average impact, well below average damage, and some potential lead up. Has little edge guarding potential. However, when charged it has good impact (that can lead to a KOable move), a little below average damage, and little comboabilitiy in low damage %, but much more, later on. A move to keep in mind, but isn't a high prioriety move, per se.
down smash: Wind Waker Link does a stab forward (at a down 45 degree angle), and then turns around and does the same. Does above average damage, little stun, and has pratically no comboability, outside of team play. It has somwat little lag. It is very useful in team play, and can be great for keeping the distance between you and your opponent(s)/spacing.
up smash: Wind Waker Link swordplants up (all on the ground). Does decent (somewat below average damage), but has great impact, enough to hit the opponent down on the ground (like 10 feet away). Can be comboable if led with a proper A air move. Also has below average lag (though not by much). Definitely worth using in the 40 to 60 percentiles.
nAir: Wind Waker Link stabs forward, and thrusts forward. Does a bit below average damage, with some impact, but it is very KOable. A good move that can be led to with a dAir, and eventuall become a combo. Must be timed properly, as it isn't a very long attack.
fAir: Wind Waker Link slices from above his head straight down, and spins, doing a backflip (all in air, and really fast). Has a little bit below average lag, and does great damage. This move is also a spike, and is very powerful and useful. It's basically one of the A button commands from the Wind Waker, and is a very powerful move. It is somewat comboable, though it's more useful as a spike and a one hit damage move. One of the least laggy spikes, it would be a good move all aorund. However, you drop drastically, and need to be careful when doing this over the ledge. You might need Wind Waker Link's tether recovery to recover if you miss (if you hit your opponent, you bounce up a little).
uAir: Wind Waker Link leans back, and quickly swipes his sword (in the upward angle). He swings his sword from one side above him, to another. This move does below avearge damage, but above average stun. When timed properly, you can pull off two when your opponent is stunned, and in low damage percentages (just like Ness' uAir). It very comboable with the same attack, or other air and land attacks (again, just like Ness' uAir). Very comboable, desipte lacking damage and major impact. Definitely a attack that you should use, and it could be a very useful attack.
dAir: Wind Waker Link does the signature swordplant. Basically it is the move Wind Waker Link did to Ganondorf at the end of the Wind Waker. Basically, it's very unlike Link's. Link stabs his opponent with this move. However, unlike Link's, you can't do it over and over again. It causs you to DI down as fast as the fastest fast faller (Wind Waker Link drops at a semi-fast falling rate). It does massive damage. Anyways, you stab your opponent, and if it hits, the sword gets implanted in them, and then Wind Waker Link pulls it out (while on their head/body), and backflips off them. Does massive damage, and knocks them down afterwards (they fall like the just fainted, though they can come right up). This move is basically not comboable at all. Anyways, if your opponent shields, Wind Waker Link stab hits the shield, and falls next to your opponent (if at a angle). If you hit them straight on, Wind Waker Link bounces up a little (just about 3 feet).
High prioriety attack, with a bit abover average lag (still very useable). AFter requiring the time to take out his sword, the move goes really fast, at you can cancel it by jumping, using your Zair, clicking another A air attack, or by tapping up on the control stick (or X or Y, even if you don't have your 2nd jump left). This move, simply put is great, and is a Wind Waker Link signature move. In other words, it is to Wind Waker Link what the knee is to Ganondorf and Captin Falcon. It's the anit-Ganondorf, just like it was in the Wind Waker.
This is also not a spike. It is a single hit damage move. His spike is his fAir.
Zair: Wind Waker Link quickly pulls out his grapple, and throws it really fasst. Does minimal damage, and is barely comboable in 1 vs 1.'s (great for 2 vs 2's). Has well above average impact, but below average damage. Also, it has very little lag, and the extension time is very fast. Also has amazing range, and the damage increases with range.
It's also his tether (grab) recovery, and about as long as Zero Suit Samus' whip. Possibly (if not the) best tether recovery, it is very useful, and can be followed with the Deku Leaf, OR the spin attack. This is really a must use attack for recoevery, as it will save you time and time again. You must master this in order to use Wind Waker Link at his full potential. Definitely a good move.
Running A: Wind Waker Link does one of Link's signature moves: The Jumping SLASH! Simply put, it lags well above the average running A attack, but it does a bit above average damage, below average impact, but it is a GREAT COMBO move (especially if you follow with a aerial attack, or the same attack). Great move to use, and is and can be very useful.
Grabs:
Grab: Link pulls out his hooshot, and shoots it out. You can push Z again to cancel it, and have the hookshot instantly begin pulling back (like in all the Zeldas, like the Wind Waker0. Has above average lag if missed, but not by much.
It isn't as long as Samus' grapple beam or Link's (double) clawshot)s), but it's very useful, and much faster.
Hits: Link holds them down (hookshot has their torso), and he smacks them with his sword. Does a tad bit above average damage, and has well above average grab time, since it has so many negative consequences (to cancel it out).
forward throw: Wind Waker Link pushes them, and grabs his skull hammer, and hits them (while still holding them with the hookshot, and he always releases them just in time for them to feel the impact and damage. Does major damage, but little impact (shoots them straight down). Great for racking damage, but not for combos.
back throw: Wind Waker Link slashes them while doing a 180 spin, and the slash goes the whole way through. Does a bit below average damage, but has great impact, that could potential be comboalbe, leading to KOs. Great in the higher percentages.
up throw: Wind Waker Link throws his opponent up (somehow, with his little child strength), and then (up) swordplants them up. Does good damage, and decent stun (more then enough to get away from). Great combo grab move in the 30 to 70 percentiles, with great combo possibilites. Definitely worth using.
down throw: WInd Waker Link throws his opponent down, and chucks a bomb at them (I had to use bombs somewhere, and where better=???). This does well below average damage, and about average stun. However, this move is great above the 50 damage percentiles. Because then, your opponent bounces off the ground (and goes off the ground about 4 feet after slamming again the ground, and you can do major damage to them, or combo them. Be warned though: teching can get them out of it, though it is hard to time (teching in this situation, that is). Definitely the perfect damage racker grab. Definitely.
Taunts:
Taunt 1: Wind Waker Link begins jumping up and down with happiness, like he does when he defeats a boss. A bit longer then the average taunt.
Taunt 2: Wind Waker Link Drinks his Chu Chu Juice, or watever. Maybe Lon Lon Ranch Milk for the heck of keeping YLink's old taunt from Melee. In other words, a recration (though hopefully it's shorter). VERYYYY LOOONNNNGGG (hopefully it's much shorter).
Taunt 3: Wind Waker Link enters a funny pose, just like he does when he first recieves the Master Sword. Sorta like Link's SSB64 taunt. Shorter then the average taunt, by somewat of a good extent.
Final Smash: Wind Waker Link pulls out the Wind Waker, and plays the Ballad of Gales. Suddenly, the King of Red Lions appears out of nowhere, and Link hops on it, and the sail plops open. Then a giant cyclone comes, and lifts Wind Waker Link and the King of Red Lions up. Then, you can freely fly, and bump enemies, as the wind sucks them in towards you. Running into them does massive damage (depending on the speed), and if they're sucked in at the end of this final smash, they get throw up with the cyclone. IF the opponent is above 50% damage then, they inedbitably die. It is hard to avoid this move, but it is still possible. I had to use something to fully copy the game, and I think this works great!
So ya, that's about it. Wind Waker Link for Brawl! Of course, he should totally replace Young Link. Totally!
So, wat are your opinions everyone=???
Warning: This Link's name is confusing. He is known as Wind Waker Link, Phantom Hourglass Link, cel-shaded Link, "Celda", and Young Link (sorta remade, though). If he's in Brawl, however, he'll probably be called Young Link, definitely. XD
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^ Found that fake, and it rocks. Yes, I know it's fake, but it's a cool fake/fan art.
So anyways, time to restart, and show the awsomeness of Wind Waker/Phantom Hourglass/cel-shaded Link. Anyways, we all remember he made his first appearance in 2003, staring in the game "The Legend of Zelda: the Wind Waker". He was a very original character, who was very animated, funny, and awsome. He also had very original moves. Anyways, recently (October 1st, 2007 I believe) Phantom Hourglass came out, and he starred in it (it's Wind Waker's direct sequal). So yese, he's one of only four Links to star in two games (the others were the Link in tLOZ and ZII, OOT and MM Link, and FS and FSA Link).
So why do I, or anyone want him for Brawl=???
1.He's the most unique of all the Links in all the Zelda games. He has a original fighting style, while only keeping a few generic Zelda moves.
2.He is the most stand out of all the Links. Graphical style, move style, character, he's the most original.
3.the Wind Waker has sold 3 million units. Phantom Hourglass' first week in Japan's sales were 350,000 in the first week, being the 3rd best selling Zelda in the first week. If Phantom HOurglass continues to sell this way, it will reach around 3 to 4 million units.
4.6 or 7 million units...that's about the total sells of the Kirby, Star Fox, and F-Zero series.
5.Because he's the anti-clone.
6.Because Young Link from Majora's Mask is outdated. cel-shaded Link is brand spankin' new, and is much more original then that total clone (second clooniest clone IMO). Simply put, I think Wind Waker Link needs to replace Young Link, and be called "Young Link" as well. (because Wind Waker Link sounds off on the character select screen)
7.He's reconizable, and he's got (or I'm going to make him have) a giant fanbase.
8.Link is a child in all the Zelda games, minus Twilight Princess, Ocarina of Time (in which he's a boy in a man's body), and argueably Zelda II. That leaves 11 or 12 games featuring the younger incarnation of Link.
9.Cel-shading is a original art form in Brawl. It would make Wind Waker/Phantom HOurglass Link the first PLAYABLE CHARACTER WHO IS CEL-SHADED! With the Tingle trophy, it is confirmed in Brawl.
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Also, Ike is cel-shaded in the games he came from (Fire Emblem: Path of Radiance, and Fire Emblem: Goddess of Dawn)
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That's something to consider for the anti-cel-shaded character arguement.
Anyways, enough of that. Time for my moveset idea for him:
~Johnknight 1's Wind Waker Link moveset Version 2 (yes, I finally upgraded to original character, seeing as how Brawl is inebitatbly delayed for 2008)
B moveset:
uB: Spin Attack: He takes YL's old spin attack, but puts his own spin on it. Simply put, it does more damage, makes the opponent fly at a 45 degree angle either way, and have muvh better impact. Also, it is a much more hieght-based recovery then YL's, and goes much higher. It is also chargeable. Charge it for anything less than max, and all it does is increase number the number of hits=more damage (btw, this move is like aupgrade of YL's spin attack). But it once charged for two seconds, Wind Waker Link's sword has a yellow/goldish aura (like in the Wind Waker), and he can unleash the hurricane spin. You can move while charging (you hold down the B button, and tap the control stick to mpove; you cannont jump within this time) Then, Wind Waker Link goes around spinning in circles. You either get hit by this once (getting hit at a 45 degree angle, and taking 5% damage), or get hit by it a thousand times. The total damage of this attack equals 30 damage, but that isn't hte worst of it.
Wind Waker Link has super armor when doing this move, and it can't be stopped. He is vulnerable to damage AND ALL PROJECTILES DURING THIS TIME. If you do let's say PK Fire, and it hits Wind Waker Link, it's effect hurts him, but does not effect him. If you time the attack right, you can hit him while he's invincible, but once he turns vulnerable, the after effect (like lets say, burn effect) impacts Wind Waker Link. Anyways, the final smash is a very KOable move if you are in the 80% damage up. However, after this attack Wind Waker Link is dizzy, and completely vulnerable for 2 seconds. Once hurt, he can move freely, or once the time is up. This move takes a long time to charge, is very powerful, but the after effect is very bad, as well as being hurt by porjectiles. Good for small stages, but maybe not very useful, per se.
fB: Skull Hammer: on ground: YL quickly pulls out his hammer, similar to Kirb'y hammer, but better, and he pulls it over his head to the ground. He pulls it out much faster, and the attack can be charged, in a very Icel Climber forward smash kinda way. It does a good amount of damage, great impact (great for edge guarding), but is kind laggy. Not as laggy as Kirby's hammer (that was a pathetic move), but still semi-laggy. Also, it has GREAT RANGE!
in air: Wind Waker Link quickly pullls out the (M.C.) Hammer, and swings it sideways. Good move, great damage, well below avearge impact. It has quite some lag, but it is very bearable. Great for charging at opponents with. Also has great range.
nB: Bow and Arrow: Link pulls out his arrows, and charges it. I know Link has this move, but he instantly shoots straight. For Wind Waker Link, he does the same, but you can charge it (IDK if Link can or not), and you stay implanted. The upside is you can shoot up to a 45 degree angle, up or down. It is somewat laggy, but it could stil lbe a very useful move. Also, the burn effect adds a couple of damage, as well as it causes about average stun.
dB: Dekui Leaf: Yes, the Deku Leaf. That leaf that allows you to fly. It could be a great, original move.
In air: Wind Waker Link begins gliding up for a while, and then descends. He goes up about as much as his second jump, but it takes about 30 frames to do so. (or 1/2 a second) He then gradually begins to descend. Opponents hit by Wind Waker Link take a bit of damage, but this move has great (comboable) stun (not KOable stun). Good for mindgames in recovery, since it can be used. Someat like Peach's parasol, but it doesn't descned as fast, it goes from side to side slower, and it actually ascends, and can be used right before the uB and tether recovery.
On land: Wind Waker Link pulls out the Deku Leaf, and pulls it over his head. Simply put, he pulls it out fast, and it does little damage, but GREAT IMPACT (Ko able if they get hit by the leaf). This move cause a giant air gust of Wind, which travels like a projectile. The move does well below avearge damage, but the impact almost makes up for it. The gust goes until the end of the stage, and goes about as fast as Link's Gale Boomerang (in Brawl, that is=when it's fastest). Also, if the opponent is hit by the leaf, it does above average damage, but the impact can be KOable. Sorta like Luigi's uB or Jigg's dB, definitely. Has below average lag, and can be done repeatidly pretty fast (about as fast as Link's boomerang to arrows).
A moveset:
A, A, A, A, A: Forward down slash, up slash, left to right slash (the last does decent damage). However, WW Link has something original. He then leads with a verticle low down to high up slash, and finishes with a jump slash.
fA: Link does a left to right slash, that goes very fast, and does above average damage, but below average stun.
down tilt: Link does a up to down slash (very) qickly, with well below average lag. It does some damage (not much=below avearge damage), but it does above average stun. Could potentially be a very good combo move.
up titlt: Wind Waker Link does a horizontal slash up, that does great damage, and average impact. Its sorta like Marth's, but ya know, it goes sideways and up, and down. It can be followed up, but can't really be used repeatidly (good) like Fox's up tilt, or Link's. It's more of a move that sets a follow up, and combos. And it is a good move, definitely
forward smash: Wind Waker Link takes two brutal slices sideways (left to right, and then right to left). It hits the opponent at around a 70 or so degree angle (but they only go maybe like 10 feet in the 20's damage when charged for 30 frames). Without charge it does average impact, well below average damage, and some potential lead up. Has little edge guarding potential. However, when charged it has good impact (that can lead to a KOable move), a little below average damage, and little comboabilitiy in low damage %, but much more, later on. A move to keep in mind, but isn't a high prioriety move, per se.
down smash: Wind Waker Link does a stab forward (at a down 45 degree angle), and then turns around and does the same. Does above average damage, little stun, and has pratically no comboability, outside of team play. It has somwat little lag. It is very useful in team play, and can be great for keeping the distance between you and your opponent(s)/spacing.
up smash: Wind Waker Link swordplants up (all on the ground). Does decent (somewat below average damage), but has great impact, enough to hit the opponent down on the ground (like 10 feet away). Can be comboable if led with a proper A air move. Also has below average lag (though not by much). Definitely worth using in the 40 to 60 percentiles.
nAir: Wind Waker Link stabs forward, and thrusts forward. Does a bit below average damage, with some impact, but it is very KOable. A good move that can be led to with a dAir, and eventuall become a combo. Must be timed properly, as it isn't a very long attack.
fAir: Wind Waker Link slices from above his head straight down, and spins, doing a backflip (all in air, and really fast). Has a little bit below average lag, and does great damage. This move is also a spike, and is very powerful and useful. It's basically one of the A button commands from the Wind Waker, and is a very powerful move. It is somewat comboable, though it's more useful as a spike and a one hit damage move. One of the least laggy spikes, it would be a good move all aorund. However, you drop drastically, and need to be careful when doing this over the ledge. You might need Wind Waker Link's tether recovery to recover if you miss (if you hit your opponent, you bounce up a little).
uAir: Wind Waker Link leans back, and quickly swipes his sword (in the upward angle). He swings his sword from one side above him, to another. This move does below avearge damage, but above average stun. When timed properly, you can pull off two when your opponent is stunned, and in low damage percentages (just like Ness' uAir). It very comboable with the same attack, or other air and land attacks (again, just like Ness' uAir). Very comboable, desipte lacking damage and major impact. Definitely a attack that you should use, and it could be a very useful attack.
dAir: Wind Waker Link does the signature swordplant. Basically it is the move Wind Waker Link did to Ganondorf at the end of the Wind Waker. Basically, it's very unlike Link's. Link stabs his opponent with this move. However, unlike Link's, you can't do it over and over again. It causs you to DI down as fast as the fastest fast faller (Wind Waker Link drops at a semi-fast falling rate). It does massive damage. Anyways, you stab your opponent, and if it hits, the sword gets implanted in them, and then Wind Waker Link pulls it out (while on their head/body), and backflips off them. Does massive damage, and knocks them down afterwards (they fall like the just fainted, though they can come right up). This move is basically not comboable at all. Anyways, if your opponent shields, Wind Waker Link stab hits the shield, and falls next to your opponent (if at a angle). If you hit them straight on, Wind Waker Link bounces up a little (just about 3 feet).
High prioriety attack, with a bit abover average lag (still very useable). AFter requiring the time to take out his sword, the move goes really fast, at you can cancel it by jumping, using your Zair, clicking another A air attack, or by tapping up on the control stick (or X or Y, even if you don't have your 2nd jump left). This move, simply put is great, and is a Wind Waker Link signature move. In other words, it is to Wind Waker Link what the knee is to Ganondorf and Captin Falcon. It's the anit-Ganondorf, just like it was in the Wind Waker.
Zair: Wind Waker Link quickly pulls out his grapple, and throws it really fasst. Does minimal damage, and is barely comboable in 1 vs 1.'s (great for 2 vs 2's). Has well above average impact, but below average damage. Also, it has very little lag, and the extension time is very fast. Also has amazing range, and the damage increases with range.
It's also his tether (grab) recovery, and about as long as Zero Suit Samus' whip. Possibly (if not the) best tether recovery, it is very useful, and can be followed with the Deku Leaf, OR the spin attack. This is really a must use attack for recoevery, as it will save you time and time again. You must master this in order to use Wind Waker Link at his full potential. Definitely a good move.
Running A: Wind Waker Link does one of Link's signature moves: The Jumping SLASH! Simply put, it lags well above the average running A attack, but it does a bit above average damage, below average impact, but it is a GREAT COMBO move (especially if you follow with a aerial attack, or the same attack). Great move to use, and is and can be very useful.
Grabs:
Grab: Link pulls out his hooshot, and shoots it out. You can push Z again to cancel it, and have the hookshot instantly begin pulling back (like in all the Zeldas, like the Wind Waker0. Has above average lag if missed, but not by much.
Hits: Link holds them down (hookshot has their torso), and he smacks them with his sword. Does a tad bit above average damage, and has well above average grab time, since it has so many negative consequences (to cancel it out).
forward throw: Wind Waker Link pushes them, and grabs his skull hammer, and hits them (while still holding them with the hookshot, and he always releases them just in time for them to feel the impact and damage. Does major damage, but little impact (shoots them straight down). Great for racking damage, but not for combos.
back throw: Wind Waker Link slashes them while doing a 180 spin, and the slash goes the whole way through. Does a bit below average damage, but has great impact, that could potential be comboalbe, leading to KOs. Great in the higher percentages.
up throw: Wind Waker Link throws his opponent up (somehow, with his little child strength), and then (up) swordplants them up. Does good damage, and decent stun (more then enough to get away from). Great combo grab move in the 30 to 70 percentiles, with great combo possibilites. Definitely worth using.
down throw: WInd Waker Link throws his opponent down, and chucks a bomb at them (I had to use bombs somewhere, and where better=???). This does well below average damage, and about average stun. However, this move is great above the 50 damage percentiles. Because then, your opponent bounces off the ground (and goes off the ground about 4 feet after slamming again the ground, and you can do major damage to them, or combo them. Be warned though: teching can get them out of it, though it is hard to time (teching in this situation, that is). Definitely the perfect damage racker grab. Definitely.
Taunts:
Taunt 1: Wind Waker Link begins jumping up and down with happiness, like he does when he defeats a boss. A bit longer then the average taunt.
Taunt 2: Wind Waker Link Drinks his Chu Chu Juice, or watever. Maybe Lon Lon Ranch Milk for the heck of keeping YLink's old taunt from Melee. In other words, a recration (though hopefully it's shorter). VERYYYY LOOONNNNGGG (hopefully it's much shorter).
Taunt 3: Wind Waker Link enters a funny pose, just like he does when he first recieves the Master Sword. Sorta like Link's SSB64 taunt. Shorter then the average taunt, by somewat of a good extent.
Final Smash: Wind Waker Link pulls out the Wind Waker, and plays the Ballad of Gales. Suddenly, the King of Red Lions appears out of nowhere, and Link hops on it, and the sail plops open. Then a giant cyclone comes, and lifts Wind Waker Link and the King of Red Lions up. Then, you can freely fly, and bump enemies, as the wind sucks them in towards you. Running into them does massive damage (depending on the speed), and if they're sucked in at the end of this final smash, they get throw up with the cyclone. IF the opponent is above 50% damage then, they inedbitably die. It is hard to avoid this move, but it is still possible. I had to use something to fully copy the game, and I think this works great!
So ya, that's about it. Wind Waker Link for Brawl! Of course, he should totally replace Young Link. Totally!
So, wat are your opinions everyone=???