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Casual players have it all wrong.

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Met

Smash Ace
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Sep 10, 2006
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mic_128 doesnt like me
Look I am tired of Hearing competitive players complain about everything in brawl. But on the other hand I am tired of hearing casual players rag on competitive players because they think advance techs are broken. so this is how it is.

So first off stop whining Smash 64 had very few advanced techniques but it was still hella competitive. What will happen is that the playing field will be leveled a bit... and when i say a bit i mean a bit. Then people will start finding out about new tatics and the same thing will happen that has happened in both previous games. So those that want to learn to get good and have the desire to get good will but it might take a couple of months to start finding things.

Now casual players that complain about professional players- Look I am sorry to say this but the majority of you complain because you don't want to take the time to get good. I see it all the time. And quit possibly if you took the time to learn them you would see that they arnt as important as you think. sure they give you a edge but they don't win the game for you. so stop ragging on us i think this is the first time in my life that i have made a post on here telling you complianing types of casual players to shut the **** up. And i hear it from you guys all the time

If you want to go play the game the way you think it was intended thats fine i have no problem with that I enjoy playing four player with items on random stages as well. but please don't tell me how to play the game. Because it can be played both ways.
 

kitsuneboy_geoff

Smash Apprentice
Joined
Jul 29, 2005
Messages
182
Hmm... I can hold my own against competitive players in melee (They'll usually win by only 1 or 2 lives), but I'd definitely call myself a casual player. My complaint against them is that many of them or very adamant about the 'no items' rule. I personally consider items to be a major part of the game, and it's rather annoying to play against competitive players who refuse to ever play with items, or on any stage but Final Destination.*

*dramatized exaggeration.
 

IronGorilla

Smash Cadet
Joined
Dec 11, 2007
Messages
29
Location
Whitby, Ontario, Canada
Items add too much randomness to the game, which is why they are removed in competitive play. I don't want to lose a stock because a bob-omb dropped in front of me during an Fsmash, and I'm sure you don't either (though you will probably say that you don't mind, it's a part of the game, etc.). The fact of the matter is that a competitive player wants to win by proving that he is more skilled than his opponent, not because he happened to grab the hammer that fell right on top of him.
 

kitsuneboy_geoff

Smash Apprentice
Joined
Jul 29, 2005
Messages
182
Items add too much randomness to the game, which is why they are removed in competitive play. I don't want to lose a stock because a bob-omb dropped in front of me during an Fsmash, and I'm sure you don't either (though you will probably say that you don't mind, it's a part of the game, etc.). The fact of the matter is that a competitive player wants to win by proving that he is more skilled than his opponent, not because he happened to grab the hammer that fell right on top of him.
The only situation with items that really pisses me off is the bob-omb or exploding capsule thing when you're using attack. If you're a really good player, shouldn't you be able to escape/deal with a hammer-wielding character?
 

Youko

Podcasting Pro
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Sorry, but these kinds of threads only fuel the fire and don't serve much purpose otherwise, despite how good your points may be.
 
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