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Captain Falcon Trials - For Newer and Expert Falcons

Discussion in 'Captain Falcon' started by thespymachine, Dec 24, 2013.

  1. thespymachine

    thespymachine
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    Smash Ace

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    Part of the Community-Generated Trials initiative.
    A list of things that are to be practiced by and pertinent to Falcon mains.

    20XX Hack Pack specific trials (and additions to existing trials) coming soon!
    - - - - - - - - - - - - - -

    0. Melee Basics
    This section is a very short description of basic tech in Melee.
    The rest of the list will (mostly) be Falcon specific.

    - Shield-grab: when in shield, and holding L/R, you can press A to do a grab
    - Short-hop (SH): tap X/Y/up to do a shorter jump
    - Fast-fall (FF): press down on the control stick at or after the apex of your jump to fall faster
    - L-cancel: hit L/R within 6 frames before hitting the ground to half the landing lag of aerials
    - Directional Influence (DI): the ability to influence your momentum and trajectory in hit-stun [extremely general example: an attack sends you horizontally, you press up before/as you get hit, you'll get sent and a mostly diagonal direction]
    - Combo vs Survival: Combo DI is generally meant to get you as far away from your opponent as possible, so not to allow the combo to continue; Survival DI's goal is to influence your trajectory and momentum in such a way that you are flying toward a top corner of the blast-zones (geometrically the furthest point from the stage) and stay as close to the stage as possible, so that you don't get KO'd.
    - Smash DI: hitting a direction (with control stick) to change your character's positioning AT the moment(s) of hit-lag [hit-lag is the moment in which your character is receiving damage from a move, but has yet to be sent in the move's trajectory] - the harder you hit the direction, the more your character will SDI
    - Automatic Smash DI: holding a direction, either with control stick or c-stick, before getting hit that acts as a smaller but still effective SDI. Two things to note: 1) c-stick overrides control stick when it comes to ASDI, which means that 2) you can add SDI and ASDI together for the most DI possible by both holding the c-stick in a certain direction and as you get hit tap the control stick in the same direction​
    - Dash-dance*: dashing back and forth, usually used to mask movement and give the player more options when reaction to opponent
    - Jump-cancelling (JC): when dashing or running you can jump-cancel your animation and input (right away) a few moves that usually require standing/walking to perform [standing-grab, up-smash, and up-b]
    - Dash-cancelling: when in your running animation you can press down to stop your animation and momentum
    - Crouch-cancelling**: while on the ground, holding down as a move is about to hit you, giving you far less to no knockback or hitstun from attack [this is a combination of ASDI and dash-cancelling, where you ASDI into the ground before your character's feet can leave the ground, and the act of holding down cancels your momentum like regular dash-cancelling]
    - Wave-land/dash: air-dodging into the ground, at an angle, allow your character to slide a bit; doing so from the air is called a waveland - doing it right out of your jump is called a wavedash
    - Jump out-of-shield (oos): you can jump out of your shield with any of the jump/up inputs (up, c-stick up, x, y), because of this you can do anything out-of-shield that is A) preceded by a jump [ie, wavedashing oos] or B) preceded by an up or JC input [ie, up-b and up-smash]

    *extremely useful for Falcon
    **not that useful for Falcon

    Helpful links:
    Melee Improvement Video Compilation
    Compendium of Knowledge

    more stuff to come

    1. Stomp Knee

    2. Throw to Knee
    Easy: Jigglypuff, 90%, Dthrow-knee
    Medium: Ganon, 80%, Upthrow-knee
    Tough: Ganon, 95%, Dthrow-knee

    3. Pop-up Stomp
    Easy: Fox - Dair until knockdown, repeat dair so Fox pops up each time, knee at ~90%
    Medium: ^ end with reverse knee

    After a missed tech, there's a moment before the character can get-up (attack) where Falcon can stomp and pop them up in the air.
    [gif shows the pop-up after the ftilt]
    [​IMG]

    4. Instant Uair
    Easy: Stand in front of Marth, jump and instantly up-air to hit him
    Medium: ^ vs Fox
    Impossible?: ^ vs Pichu

    Starting off, don't stand right in front of Fox, since the starting hitbox will appear behind the character. Stand at about grab's-length away. Practice that until you can do it standing right in front of Fox, and then you'll be ready for Pichu.

    5. Ledge Aerials
    Easy: Drop from ledge, instantly bair/uair, up-B to survive.
    Medium: Drop from ledge, quick second-jump, bair/uair asap, grab ledge (without using upB)

    Easy
    [​IMG]

    Medium
    (doesn't connect, but still shows what you should do)
    [​IMG]

    6. Weak Knee to Uair Offstage
    Get any character offstage, hit them with a weak knee then uair immediately, recover

    [​IMG]

    7. Aerials onto Stage from Ledge
    Easy: Fox near edge - ledge drop, second-jump to stage, Knee/uair Fox
    Medium: ^ nair Fox
    Tough: ^ Stomp Fox

    (reverse) knee
    [​IMG]

    uair (with combo)
    [​IMG]

    8. Gentleman
    Easy: Gentleman Bowser
    Medium: Bowser, ~55% - Gentleman > Knee (The Classy Combo?)
    Tough: Fox, 40% - Gentleman > Knee
    [I should note that these aren't actual combos, and are meant to help the player act out of the Gentelman faster.]

    9. Aerial to Knee Followup
    Easy: Knee > dash > knee
    Medium: Bair > backward dash > knee
    Tough: Reverse Knee > backward dash > Knee

    10. Dropzone
    Easy: Fox at edge, 50% - Dthrow > Knee, recover
    Medium: Fox at edge, 75% - Dthrow - > uair, recover

    [​IMG]

    11. The Peekaboo: Platform Fall-through Aerial
    Easy: On BF, Fox under the top platform, you on top of the platform - jump, fall through, hit Fox with aerial
    Medium: Fox under side plat., you under same plat. - jump, fall through plat., uair Fox
    Tough: Fox under a side plat., you on top of opposite plat. - dash toward Fox, jump, fall through plat. above Fox, uair Fox (I call this the S2J)
    [Peekaboo can be done with uair on BF, PS, DL, sometimes FoD, and on the outer edges of YS's platforms]

    Medium:
    [​IMG]

    12. Wavelands from Ledge
    Easy: ledgedrop, second-jump, waveland onto stage
    Medium: ^ waveland backward to ledgegrab
    Tough: ^ waveland off stage, second-jump, waveland onto/off platform (BF & DL)
    Touger: ^waveland off stage, second-jump, [1] waveland across platform (toward the edge you didn't just come from), jump, [2] waveland across top platform in same direction, drop, [3] waveland the side platform (now in the opposite direction), jump, [4] waveland top platform (continuing direction), drop, [5] waveland side platform (changing direction), repeat

    [​IMG]
    (me draw REAL good, lol)

    13. Moonwalk
    A video explaining moonwalking


    Easy: roll to edge of stage, Moonwalk toward the edge so you grab the edge or fall off backwards [ex. vid]
    Medium: waveland from edge, moonwalk toward other edge, jump and grab ledge
    Tough: Moonwalk FD from edge to edge
    Cool: Moon-dance - moonwalk one direction then moonwalk opposite direction, repeat

    [Advisory] Moonwalking isn't necessarily pertinent to Falcon gameplay. It just provides specific positionings and movement deception. Examples include: doing a quick MW at one side of the stage to a short-hop and then grab the opposite ledge (can be quicker than alternatives, while giving you the option of bair for EGs); MW to jumping off-stage to ensure a deep EG with bair; MWing at/away opponent to bait or see opponent's reaction; etc.
    However, with all that said, moonwalking looks really cool.

    [​IMG]

    14. Pivots
    Easy: Stand in front of Marth, dash behind him, pivot grab
    Medium: ^ pivot nair
    Tough: ^ pivot fair (vs Fox)
    Tougher: Stomp Fox at 45%, pivot fair
    Toughest: vs handicapped character - gentleman, dash through character, pivot jab to gentleman, repeat

    [​IMG]

    15. Shield Stops
    They work with the same idea in mind as pivot aerials - stop momentum - without the added turn-around effect but able to do at anytime during dash or run.
    Basically, at any time during your dash/run: press shield, then set the control stick to neutral + press jump. You'll stop and jump in place where you pressed shield.

    Easy: Run at any character, shield stop right in front of them, stomp.
    Medium: Dash through any character twice, after second time shield stop to bair

    S2J does a lot of shield stops, especially against spacies. Watch his matches vs SFAT and Westballz to get a look.

    16. Marth Grab Combo
    Easy: Lvl. 1 Marth on FD - Dthrow > Dthrow > Upthrow > Uair > Upthrow > Uair > Upthrow > Knee
    Tough: ^ start combo with pivot grab, pivot grab out of second dthrow, and reverse knee at end

    17. Upthrow Nair Knee
    On FD
    Easy: Training Mode Ganon, 50% - Upthrow > Nair > Knee
    Medium: Ganon, 30-35% - Upthrow > Nair x 3 > Knee
    Tough: Link, 25% - Upthrow > Nair x 3 > Knee
    Tougher: Y Link, 30% - Upthrow > Nair x 3 > Knee

    [Description]
    This one is TOUGH overall.
    You want to fastfall, but not immediately. The whole string has very strict timing, but it's possible.

    Quick, small examples I found:
    @4:31


    @5:46


    It's essentially right as your second hit of nair is coming out or about to hit that you do the fastfall.

    18. Shield Drop
    Due to Falcon's not-so-good out-of-shield options, Shield Dropping is becoming an important tool for Falcon mains.
    When shielding on a platform, can fall through the platform by tapping down at a slower/shorter input than sidestep.
    You can tilt your shield right/left all the way and simply press down like you normally would.
    Mess with different speed and input lengths with down to figure out shield drop with a neutral (non-tilted) shield.
    [​IMG]

    Easy: Shield drop through a platform
    Medium: With any character next to you on a platfrom, shield drop and uair immediately to hit them.
    Tough: With any character below you, shield drop and bair them
    Tougher: With any character below you, shield drop and hit them with Knee.

    [Against a computer or with a friend you can work on shield dropping with shield pressure, which will be a little different timing.]


    [​IMG]

    19. Running Shield Drop
    You can drop through the platfrom while in your dash. It essentially works like a shield-tilted shield drop:
    Dash, while still holding that direction press shield, right as you do the shield input roll the stick from your dash direction to down. Done quick enough and you'll drop through the platform (and the shield may not even show).

    Easy: Run shield drop through any platform
    Medium: With any character under you, RSD through the platform and hit them with bair/uair/nair/fair
    Tough: With any character next to you, RSD through the platform and immediately uair to hit them

    20. Hax Dash
    [Have #12 done before attempting this]
    Goal: ledgedashstall and keep invincibility

    Ver. 1
    [​IMG]
    Ledgedrop, second-jump and go somewhat into the stage, waveland back, fastfall.
    To catch ledge again without falling through, either 1) release stick so it set a neutral, or 2) quarter-circle from down to the direction of the stage.
    [Hax calls the latter method the "180 degree ledghop waveland"]

    Ver. 2
    [​IMG]
    Ledgedrop, second-jump and go hardly over the stage, waveland back, and wait for Falcon to grab ledge.
    [He will grab ledge as soon as invincibility runs out]


    Easy: Practice #13 then this one without anything testing the invincibility.
    Medium: FD - Lvl 7-9 Mr.Game and Watch. Go to ledge and he will try to hit you with dtilt or whatever. Attempt Hax dash
    Hard: Go to Brinstar and stay invincible through the lava

    . Releasing the Falcon
    Only mastery will allow you to become the Falcon player you're meant to be.
    Keep practicing to become great at:

    Mindgames
    [​IMG]

    Epicness
    [​IMG]

    Being Totally Awesome
    [​IMG]

    - - - - - - - - - - - - - -

    References and thoughts:
    A few months ago Scar posted a draft of list of Falcon trials - like in SF - and it sparked JKJ to start the Community-Generated Trials tread, and make a couple of videos: Marth - Falco. I really think a trials list could be good for all players, as a sort of practice regimen but definitely a quick way to find out what you should be able to do with the character.


    Here's Scar's draft (from Melee It On Me):
    1. Stomp Knee
      Unplugged human controller, Ganon, 80%
    2. Fast stomp knee
      Unplugged human controller, Fox, 80%
    3. Dthrow > Knee
      Jigglypuff @ 90%
      Combo counter 2
    4. Upthrow > Knee
      Ganondorf @ 80%
      Combo counter 2
    5. Dthrow > Knee
      Ganondorf @ 95%
      Combo counter 2
    6. Marth Grab Combo
      Level 1 Marth on FD
      Dthrow > Dthrow > Uthrow > Uair > GRAB BEFORE HE HITS THE GROUND > uthrow > Uair > GRAB BEFORE HE HITS THE GROUND > uthrow > knee
    7. Vs Fox
      Dair at 0% until knockdown (should be 1-2 dairs
      Dair repeatedly and pop Fox up on each dair until 90+% and finish with a Knee
    8. Bair > dash backwards > knee
    9. Reverse Knee > dash > knee
    10. Uthrow > Nair > Knee (4 hit)
      Ganon training mode 50%
    11. Uthrow > Nair x4 > Knee
      Ganon at 25%
    12. Uthrow > Nair x4 > Knee
      Upthrow Link at 15% on FD and nair him 4x into knee
    13. Uthrow > Nair x4 > KneeUpthrow YL at 10%

    I think this is a GREAT starting list. Provides a great mental and technical foundation to basic Falcon combos.
    But I'm sure we can all think of somethings to add to it.


    First, I want to reference Hax's "Falcon Compendium"

    - Instant Uair would be quite easy to put into the list, and would work great as a foundation to #6 (Marth Grab Combo): Standing right in front of Marth, jump and hit Marth with an up-air (then try on Fox).

    - Pivots could be easy to: Stand in front of Marth, dash through him, and pivot grab from behind (could be put as a starter of #6). And the very necessary Pivot Nair: Stand in front of Marth, dash through hims, and pivot nair from behind (character could be changed to Fox, and could change aerial to Knee for further difficulty).

    - Wavelands from ledge:
    1) ledgedrop, second-jump, and waveland onto stage (toward center stage)
    2) ^as above^ but waveland back to the ledge and grab it
    3) ^as #2^ but waveland off stage, second-jump, and waveland onto/off platform (useful on BF, Dreamland, and YS, possible on FoD and PS too)

    - Aerials from ledge: ledgedrop, second-jump, bair/uair, and grab ledge (without using up-b)​

    Second, there's some basic/cool stuff that could be added, like:
    - Weak Knee to uair offstage for a gimp/KO
    - Moonwalking: 1) Moonwalk to ledgegrab 2) ??? 3) Moonwalk all of FD
    - Incorporating reverse-Knee in some of the trails, or having some that are completely focused on it
    - Gentleman (and additional things like gentleman to knee)
    - Drop-zones​

    Overall, I think we can make a list of 20 trials, with some having multiple difficulty levels/challenges. Eventually, we could make an 'official' list, make it into a video, and would be incorporating all/most of these fundamentals into our training and warmups. Profit, it seems, would be inevitable.

    Falcon Threads
    Hitboxes and Frame Data
    2014 Falcon Video Thread
    Captain Falcon Index (Posts about match-ups and other general metagame stuff)
     
    #1 thespymachine, Dec 24, 2013
    Last edited: Jul 15, 2015
    swejish, NekoNinja, @Volgaro and 13 others like this.
  2. Da Shuffla

    Da Shuffla
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    This is a good list. I actually have some free time, so I'll practice these.

    Also, I recommend some defensive trials as well, like teching, SDI, and definitely shield drops.
     
    thespymachine likes this.
  3. thespymachine

    thespymachine
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    I do think those things are very important, but aren't really Falcon specific. I think there should be a Trials list for Melee in general, that would include DI, teching, and other various techniques.
     
  4. TerryJ

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    Looks like fun, I'll get right to it.

    If you have access to the Debug menu either through Action Replay or a hacked ISO you can turn on hitboxes and see when you're invincible. I can not yet do the Haxdash while keeping invincibility, **** is HAAARD.
     
  5. thespymachine

    thespymachine
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    It is hard.
    I usually just try it against a computer, because they tend to attack you at the edge. So I just keep going until they throw out a move - and I still can't do it. lol
     
  6. thespymachine

    thespymachine
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  7. CountOlaf

    CountOlaf
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    These trials are great for combos. Any chance we could also make some for movement? Kind of lake with the moonwalk, but instead focused on wavedashing and wavelanding around platforms and stuff, so that we can improve our movement.
     
  8. thespymachine

    thespymachine
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    I don't really using wavelanding exclusively (it's always incorporated with moonwalking), so I'm having a difficult time figuring out what you could do.
    I did update the Waveland from edge section though:

    13. Wavelands from Ledge

    Easy: ledgedrop, second-jump, waveland onto stage
    Medium: ^ waveland backward to ledgegrab
    Tough: ^ waveland off stage, second-jump, waveland onto/off platform (BF & DL)
    Touger: ^waveland off stage, second-jump, [1] waveland across platform (toward the edge you didn't just come from), jump, [2] waveland across top platform in same direction, drop, [3] waveland the side platform (now in the opposite direction), jump, [4] waveland top platform (continuing direction), drop, [5] waveland side platform (changing direction), repeat

    [​IMG]
    (me draw REAL good, lol)
     
    CountOlaf likes this.
  9. thespymachine

    thespymachine
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    @HK_Spadez Let me know what other ones you need examples of.
     
  10. HK_Spadez

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    Hey man, this helps a lot but I'm actually having a lot of trouble with the #16's.

    Am I suppose to fast fall the nair's? It seems I cant get the second hit if I do
     
  11. thespymachine

    thespymachine
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    16 is TOUGH overall.
    Yeah, you want to fastfall, but not immediately. It has very strict timing, but it's possible.

    Quick, small examples I found:
    @4:31


    @5:46


    It's essentially right as your second hit is coming out or about to hit that you do the fastfall.
     
    #11 thespymachine, Jan 10, 2014
    Last edited: Jan 10, 2014
  12. HK_Spadez

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    Thats kind of weird. Would I be L canceling before I press FF or same time? Cause I feel like if I L cancel after I wont be L canceling at all.
     
  13. thespymachine

    thespymachine
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    You would input you l-cancel after you input the nair and FF.
    L-cancelling works within the 6 frames before landing while doing an aerial - and it only works when you land the aerial on the ground. So, you'll want to press L/R/Z right before you hit the ground.
     
  14. Equal

    Equal
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    I'm starting to believe that it's impossible to stomp from ledge and land back on ledge without an Up+B lol
     
  15. thespymachine

    thespymachine
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    Yeah, I would say that's impossible.
     
  16. thespymachine

    thespymachine
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    So I've been working on my Falcon tech as of late. Just now I realized something about Hax-dashing: when your character is leaving the stage, as soon as they get into their off-stage animation, press down and release it quickly (otherwise you'll fall through grabbing the ledge). This allows you to get to the ledge faster and has sped up my Hax-dashing attempts drastically.

    This could be old news, but I think it's great. lol
     
  17. "YOLO"

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    5. Instant Uair
    Easy: Stand right in front of Marth, jump and instantly up-air to hit him
    Medium: ^ vs Fox
    Impossible?: ^ vs Pichu

    vs Pichu is possible, I've done it.
     
    thespymachine likes this.
  18. Madra Rua

    Madra Rua
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    How do you guys do instant uairs? I've tried jumping with x/y and using c-stick for uair, but that's not really fast enough. I can hit Fox if I use the control stick to short hop and c-stick to aerial, but it's not very fluid for me.

    Methods? Is it just a matter of practice?
     
  19. thespymachine

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    I go back and forth between:
    - jump with control stick, c-stick for upair
    - jump with x/y, up + a for upair
     
  20. Jeapie

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    Good stuff. practice for beast 4 for me starts today now that i have read this educative post

    Add hardcool moonwalk. Moonwalk accros the long lenght of corneria :)
    http://www.youtube.com/watch?v=tFxPk1QKRns&t=1m25s

    Edit: We all need to try to catch on to hax dashing. Sheiks will be waiting with fitlts near the ledge. with haxdashing you can punish her for it
     
    thespymachine likes this.
  21. dRevan64

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    Shoutouts to falco's dunce cap

    and yeah falcons should definitely be using haxdashing, it's amazing and you guys have it way easier than marths do
    in general anything that makes you just BE INVINCIBLE is really good
     
  22. Madra Rua

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    Cool, thanks. I like jumping with x and using up+a for uair, I just need to make sure I don't burn my second jump in the process.
     
  23. TobiasXK

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    if you get the timing down to tilt up on the control stick during the jumpsquat frames before falcon leaves the ground, it's not so bad. and you can practice just that part with empty short hops until your left thumb gets the speed and timing down to tilt the control stick all the way up during jumpsquat. then it's just a matter of pressing a/z.
     
  24. ShrieK1295

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    I highly recommend learning to claw or palm cstick for instant uair. I did it with up and a for the longest time, and I feel like my control over my character is significantly better now that I changed my method. You really need perfect control over your spacing to hit dat dashing Fox
     
  25. Madra Rua

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    So for example you would jump with x/y and push up on the c stick with your palm for uair? I feel like that would throw my right hand way out of place, though I guess with practice it would be fluid/consistent.
     
  26. Scotch98'

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    Really good ****, these trials are really helping me improve.
     
  27. thespymachine

    thespymachine
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    Smash Ace

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    I'm glad you guys are liking this.

    edit:
    I just messaged Jeapie to see if he could give some pointers on improving movement abilities as a Falcon.
     
    #27 thespymachine, Mar 12, 2014
    Last edited: Mar 12, 2014
    SHIP and "YOLO" like this.
  28. thespymachine

    thespymachine
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    Smash Ace

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    Haven't heard back from Jeapie, but I am working on the format with this, getting gifs instead video links.

    If you know of any gifs (or videos I can turn into gifs) for any of these that I don't have yet (or improved ones of what I do have), let me know.
     
    #28 thespymachine, Apr 1, 2014
    Last edited: Apr 1, 2014
  29. GGDeity

    GGDeity
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    Smash Rookie

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    I hope jeapie can add something helpful to the thread, his movement with falcon is insane
     
  30. thespymachine

    thespymachine
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    Smash Ace

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    Alright. Got in contact with Jeapie and he said he would put his input on here.
    After he expresses his ways, I'll try to consolidate it into something(s) we can put in the trials.
    Can't wait!
     
    onehunna likes this.
  31. RadVillain

    RadVillain
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    Smash Rookie

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    This is so great i love this.
     
  32. thespymachine

    thespymachine
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    Smash Ace

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    Ha ha. Thanks!
     
  33. thespymachine

    thespymachine
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    Smash Ace

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    Alright did some editing, added a couple of things, and got some more gifs in there.

    Need some help though.

    Can you guys help me find (better) examples for the following trials?:
    Throw Knee, Pivots, Instant Up-air, Gentleman, Aerial to Knee Followup, Wavelands from Ledge, Marth Grab Combo, Upthrow Nair Knee, Isai Drop, and Shield Stop
     
    #33 thespymachine, May 29, 2014
    Last edited: May 30, 2014
  34. Nicco

    Nicco
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    Smash Journeyman

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    Isai drop is when you walk and then simply press down to fall through a platform. I don't think Falcon benefits too much from this, since his walk is so slow. Isai propably used this alot more with sheik.
    What you listed as Isai drop is simply a running shield drop, which is great for Falcon.
     
  35. thespymachine

    thespymachine
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    Smash Ace

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    What sort of edit would you suggest then for the trials? Rename the Isai Drop one, or combine it with the Shield drop one, or what?
     
  36. Nicco

    Nicco
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    Smash Journeyman

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    Whatever you feel. I don't really care about the structure of the guide or which techniques are in, but what you called Isai drop is a running shield drop.
     
  37. thespymachine

    thespymachine
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    Smash Ace

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    Alright, thanks.
     
  38. ACDC

    ACDC
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    This is a great guide, I just got back into melee and need to remember so many techniques. Thankfully now I can just come here and learn the more Falcon-relevant ones. I didn't even know most of them here. Thanks
     
    thespymachine likes this.
  39. thespymachine

    thespymachine
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    Smash Ace

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    No problem, have fun, and visit frequently. :)
     
    ACDC likes this.
  40. kyaputenfarukon07

    kyaputenfarukon07
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    Smash Journeyman

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    Can some mod sticky this thread?

    Also please change the title to include players of all levels

    so the beginners and experienced players know and use this as a reference.

    Create a sub section named metagame to refer the index thread for people who dont know the character match ups and other

    strategies.

    1 2 many bumps
     
    thespymachine likes this.

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