Gawain
Smash Lord
- Joined
- Sep 7, 2014
- Messages
- 1,076
- NNID
- Gawain
- 3DS FC
- 5069-4113-9796
So I've decided to do a little compilation on Falcon's moves as it comes to safety on shield. I've not done the entire moveset yet, I've mostly not bothered with special moves, but I thought I'd post some preliminary data here.
Ground Moves:
Jab 3 "Gentleman"
-20 on shield, -13 if shield dropped
Ftilt
-20 on shield, -13 if shield dropped
Dtilt
-21 on shield, -14 dropped
Utilt
-18 on shield, -11 dropped
Fsmash
-33 on shield, -24 dropped
Dsmash(hit 1)
-24 on shield, -31 dropped
Dsmash(hit 2)
-14 on shield, -7 dropped
Aerial Moves:
Nair(weak hit)
~ -14 or so on shield, ~ -7 on drop
Note: Variance is due to how close to the ground you are when landing
Uair
~ -5 on shield, +2 on drop(nice!)
Note: Variance due to landing. Also, note that it has an unusual 10 frames of hitlag, so the closer you
land the better
Dair
~ -18 On shield at best, -11 on drop at best
Note: Variance due to landing
Bair
~ -8 on shield if you perform the move and land very close to the ground, -1 if they have to drop in this case
~ -7 on shield if you autocancel the move, 0 if they have to drop (NOTE: the advantage in this case varies TREMENDOUSLY based on character height, platform situation etc)
Note: Both situations for bair assume that you hit with the sweetspot
EDIT: I'll be putting this into the guide too, and updating as I get more detailed information. Interestingly, if you are close enough to the ground, you trigger your landing animation while your opponent is in hitlag. While this doesn't seem to do much vs shields, if you actually HIT someone, you actually gain all those frames of hitlag as advantage. This is why those "frame cancel" knee combos work. This technically works for any move, but the difference isn't as noticeable. Might be cool for getting a leg up every now and then. Too bad it doesn't seem to do much to shields.
Edit: Added bair.
Ground Moves:
Jab 3 "Gentleman"
-20 on shield, -13 if shield dropped
Ftilt
-20 on shield, -13 if shield dropped
Dtilt
-21 on shield, -14 dropped
Utilt
-18 on shield, -11 dropped
Fsmash
-33 on shield, -24 dropped
Dsmash(hit 1)
-24 on shield, -31 dropped
Dsmash(hit 2)
-14 on shield, -7 dropped
Aerial Moves:
Nair(weak hit)
~ -14 or so on shield, ~ -7 on drop
Note: Variance is due to how close to the ground you are when landing
Uair
~ -5 on shield, +2 on drop(nice!)
Note: Variance due to landing. Also, note that it has an unusual 10 frames of hitlag, so the closer you
land the better
Dair
~ -18 On shield at best, -11 on drop at best
Note: Variance due to landing
Bair
~ -8 on shield if you perform the move and land very close to the ground, -1 if they have to drop in this case
~ -7 on shield if you autocancel the move, 0 if they have to drop (NOTE: the advantage in this case varies TREMENDOUSLY based on character height, platform situation etc)
Note: Both situations for bair assume that you hit with the sweetspot
EDIT: I'll be putting this into the guide too, and updating as I get more detailed information. Interestingly, if you are close enough to the ground, you trigger your landing animation while your opponent is in hitlag. While this doesn't seem to do much vs shields, if you actually HIT someone, you actually gain all those frames of hitlag as advantage. This is why those "frame cancel" knee combos work. This technically works for any move, but the difference isn't as noticeable. Might be cool for getting a leg up every now and then. Too bad it doesn't seem to do much to shields.
Edit: Added bair.
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