theONEjanitor
Smash Champion
Okay, so I know the first Cape offstage will stall you in midair and give you some horizontal distance without losing too much vertical distance.
but often you see players do mutltiple capes, the subsequent capes don't give you the same boost, but they do appear to slightly stall you in mid air.
These mini-stalls could be useful to wait out an edgehog for example, but my question is, in terms of sheer distance gained, like if you need to optimally recover in the best way, is this preferable to just caping once and then drifting without doing additional moves?
Also, is using your first Cape high preferable to using Cape low below the stage? (again, in terms of making it easier to recover, not necessarily for waiting out edgehogs or beating edgeguards)
but often you see players do mutltiple capes, the subsequent capes don't give you the same boost, but they do appear to slightly stall you in mid air.
These mini-stalls could be useful to wait out an edgehog for example, but my question is, in terms of sheer distance gained, like if you need to optimally recover in the best way, is this preferable to just caping once and then drifting without doing additional moves?
Also, is using your first Cape high preferable to using Cape low below the stage? (again, in terms of making it easier to recover, not necessarily for waiting out edgehogs or beating edgeguards)
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