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Cape Induced Landing Lag

The Master of Mario

Smash Journeyman
Joined
Apr 28, 2006
Messages
229
Location
Atlantic North
If Cape hits the opponent right as the player touches the ground they seem to have extra frames of landing lag. If you go into training mode and set the computer to jump it will take the computer longer to jump even though they are on the ground. After practicing on the computer you should be able to induce lag on human players. This seems great for grabs/combos.
 

Matt07

Smash Master
Joined
May 21, 2008
Messages
3,379
Location
Ontario, Canada
Yea I noticed that too. Usually if someone is in a free fall state, and you Cape them, and they land they stay stunned for a while it seems. I usually follow up with a dsmash.
 

HeroMystic

Legacy of the Mario
Joined
Aug 3, 2008
Messages
6,473
Location
San Antonio, Texas
NNID
HeroineYaoki
3DS FC
2191-8960-7738
Hmm... looks like another addon to the Cape guide.

I noticed this too, but I just thought the player was caught in a 'wtf?' moment.
 

Matt07

Smash Master
Joined
May 21, 2008
Messages
3,379
Location
Ontario, Canada
Same here Hero, I thought it wasn't really anything that big, so I never thought about posting it. It's already quite known, but the funny thing is, we all thought the same thing as you. No one really bothered on posting :laugh:.
 
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