redcometchar
Smash Journeyman
I did not see this anywhere so I thought I would post about it.
Nair's IASA frames actually start before its AC frames. By chance, it is also that when you do a short hop non fast falled nair your IASA frames begin before you hit the ground but your AC frames do not so Ryu still has landing lag. We can abuse this by imputing another move before landing. I was unable to find an aerial with immediate IASA frames, but I know a lot of characters have them so if it turns out one of Ryu's aerials has this that move could be inputted before landing to Cancel the landing lag.
The immediate use for this is the fact that approaching the IASA frames of nair, you can begin to input commands for a special and do the special before Ryu lands. You can also just straight up do specials before you hit the ground if the commands are to hard. What makes the commands difficult in the air is that you have to do a weak down input to avoid fast fall. If you fast fall you land on the ground and it doesn't work.
My favorite tactic so far has been to follow nair up with a FA and possible a dash cancel, or if I hit with the nair to DP for mas damage.
Nair's IASA frames actually start before its AC frames. By chance, it is also that when you do a short hop non fast falled nair your IASA frames begin before you hit the ground but your AC frames do not so Ryu still has landing lag. We can abuse this by imputing another move before landing. I was unable to find an aerial with immediate IASA frames, but I know a lot of characters have them so if it turns out one of Ryu's aerials has this that move could be inputted before landing to Cancel the landing lag.
The immediate use for this is the fact that approaching the IASA frames of nair, you can begin to input commands for a special and do the special before Ryu lands. You can also just straight up do specials before you hit the ground if the commands are to hard. What makes the commands difficult in the air is that you have to do a weak down input to avoid fast fall. If you fast fall you land on the ground and it doesn't work.
My favorite tactic so far has been to follow nair up with a FA and possible a dash cancel, or if I hit with the nair to DP for mas damage.