Jimster
Smash Cadet
- Joined
- Jan 8, 2015
- Messages
- 33
I know there is a moveset thread but there wasn't any very objective answer.
I mean, is it really possible to do a turn-around nair out of Dthrow? I have been trying it on 1/4 times but it never worked....
Also, starting at middle percent, do people just simply get out of Dthrow combo by simply DIing away? I mean really there is no catch to this at all???
Current Dthrow isn't really a good combo throw if this is the case. At low percents, opponenets who DI away will only get hit by sourspot nair if it isn't possible to turn-around nair, which gives them 13%, 1% more than our Fthrow. At middle percents it becomes totally useless if DIed... I'm not sure about high percents tho, it seems like Zelda can still double jump towards the opponent and land a Uair even if they DI away but I don't have any testers to confirm this... Would anyone possibly have these data?
I mean, is it really possible to do a turn-around nair out of Dthrow? I have been trying it on 1/4 times but it never worked....
Also, starting at middle percent, do people just simply get out of Dthrow combo by simply DIing away? I mean really there is no catch to this at all???
Current Dthrow isn't really a good combo throw if this is the case. At low percents, opponenets who DI away will only get hit by sourspot nair if it isn't possible to turn-around nair, which gives them 13%, 1% more than our Fthrow. At middle percents it becomes totally useless if DIed... I'm not sure about high percents tho, it seems like Zelda can still double jump towards the opponent and land a Uair even if they DI away but I don't have any testers to confirm this... Would anyone possibly have these data?