They showed a really good face for him in the release trailer, but I can't figure out how to make it.
If anyone knows how to make it, or any other that closely resembles him as he looked in MMBN, could you outline the steps for me please?
Also, unrelated, but I actually started playing Mii Gunner again after the skin was announced. I tried to get into him beforehand, but was completely convinced he was a 100% trash character.
But with the skin announcement, I was adamant on figuring this character out, and I think I have something, but maybe someone could offer other tips?
I used to use 1131 when I convinced myself this char was trash. But I switched it up to 33x2, and I've been seeing decent amounts of success. I'm currently using 3312 for the vertical recovery, but 3322 is tempting for the reliable kill move from the up B. I do lose recovery big time, though. With this setup, I've found that I can play a ridiculously campy game with neutral B, down B and aerials, and dash attacks and grabs seem reliable for punishing bad landings from the opponent. I struggle a bunch to kill though, which makes the 2nd up B extremely tempting. Most of my kills usually come from getting the opponent to 160+ damage, and poking them with neutral B's off stage until they're gone, almost like a Duck Hunt who depends too much on the can (which is no good on him, and probably no good on Gunner). My up smash seems to launch the opponent too far before the final hitbox connects, and down smash depends on a hard read, where I'm better off just down tilting anyway.
Is this a decent approach to the character, or am I still doing it wrong?
Thanks for any tips you might have to offer
If anyone knows how to make it, or any other that closely resembles him as he looked in MMBN, could you outline the steps for me please?
Also, unrelated, but I actually started playing Mii Gunner again after the skin was announced. I tried to get into him beforehand, but was completely convinced he was a 100% trash character.
But with the skin announcement, I was adamant on figuring this character out, and I think I have something, but maybe someone could offer other tips?
I used to use 1131 when I convinced myself this char was trash. But I switched it up to 33x2, and I've been seeing decent amounts of success. I'm currently using 3312 for the vertical recovery, but 3322 is tempting for the reliable kill move from the up B. I do lose recovery big time, though. With this setup, I've found that I can play a ridiculously campy game with neutral B, down B and aerials, and dash attacks and grabs seem reliable for punishing bad landings from the opponent. I struggle a bunch to kill though, which makes the 2nd up B extremely tempting. Most of my kills usually come from getting the opponent to 160+ damage, and poking them with neutral B's off stage until they're gone, almost like a Duck Hunt who depends too much on the can (which is no good on him, and probably no good on Gunner). My up smash seems to launch the opponent too far before the final hitbox connects, and down smash depends on a hard read, where I'm better off just down tilting anyway.
Is this a decent approach to the character, or am I still doing it wrong?
Thanks for any tips you might have to offer