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Can anyone give me Marth's frame data?

AustinRC

Smash Lord
Joined
Dec 11, 2005
Messages
1,482
I've been trying to troll my way into finding it but cant seem to do so. Can anyone help? Please and thank you.
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
by SuperDoodleMan

IASA = Interruptible as soon as,
meaning some of the animation can be
cut off by doing an attack or somethi
-ng.

Auto cancel = after an air attack is
done doing damage, there is often an
animation of the character returning
to their falling state, during which
you can't do anything. Some attacks
are such that that animation will not
give any lag upon landing.

Landfallspeciallag = After many B
recovery moves, your character will
flash black and not be able to do
anything. When they land from this,
even though the falling animation may
be the same, the time it takes to
recover on the ground is dependant on
which move you did, and the animation
can sometimes be interrupted.
-------------------------------------
Slash 1

Total: 27
Hit: 4-7
Window of the second slash: 3-27
Second slash starts: 20
IASA: 26
-------------------------------------
Slash 2

Total: 28
Hit: 5-9
IASA: 27
-------------------------------------
F Tilt

Total: 35
Hit: 7-10
-------------------------------------
D Tilt

Total: 49
Hit: 7-9
IASA: 20
-------------------------------------
U Tilt

Total: 39
Hit: 6-12
IASA: 32
-------------------------------------
Dash attack

Total: 49
Hit: 12-15
IASA: 40
-------------------------------------
F Smash

Total: 49
Hit: 10-13
Charge frame: 3
IASA: 48
-------------------------------------
U Smash

Total: 54
Hit: 13-16
Charge frame: 7
IASA: 46
-------------------------------------
D Smash

Total: 64
Hit: 5-7, 20-22
Charge frame: 3
IASA: 62
-------------------------------------
N-Air

Total: 49
Hit: 6-7, 15-21
Auto cancel: <5 25>
Landlag: 15
Lcanceled: 7
-------------------------------------
U-Air

Total: 45
Hit: 5-8
Auto cancel: <4 27>
Landlag: 15
Lcanceled: 7
-------------------------------------
B-Air

Total: 39
Hit: 7-11
IASA: 35
Auto cancel: 32>
Landlag: 24
Lcanceled: 12
-------------------------------------
D-Air

Total: 59
Hit: 6-9
Auto cancel: <5 48>
Landlag: 32
Lcanceled: 16
-------------------------------------
F-Air

Total: 33
Hit: 4-7
IASA: 30
Auto cancel: 27>
Landlag: 15
Lcanceled: 7
-------------------------------------
Grab

Total: 30
Grab: 7-8
-------------------------------------
Running Grab

Total: 40
Grab: 10-11
-------------------------------------
Ledge attack <100%

Total: 54
Hit: 24-27
Invulnerable: 1-20
-------------------------------------
Ledge attack 100%>

Total: 68
Hit: 38-41
Invulnerable: 1-34
-------------------------------------
Ledge Roll <100%

Total: 48
Invulnerable: 1-38
-------------------------------------
Ledge Roll 100%>

Total: 78
Invulnerable: 1-56
-------------------------------------
Ledge stand

Total: 32
Invulnerable: 1-30
-------------------------------------
Ledge stand 100%>

Total: 58
Invulnerable: 1-55
-------------------------------------
Ledge jump <100%

Total: 50
Invulnerable: 1-11
-------------------------------------
Ledge Jump 100%>

Total: 57
Invulnerable: 1-18
-------------------------------------
Get up from the ground

Total: 30
Invulnerable: 1-22
-------------------------------------
Roll from the ground

Total: 35
Invulnerable: 1-19
-------------------------------------
Standup attack A from facedown

Total: 49
Hit: 22-23, 27-28
Invulnerable: 1-28
-------------------------------------
Standup attack A from face up

Total: 49
Hit: 20-23, 30-31
Invulnerable: 1-31
-------------------------------------
Counter

Total: 58
Counters: 5-29

--when it counters--
Total: 46
Hit: 14-20 (or 1 frame later for real
strong moves)
Invincible 1-16
-------------------------------------
Sword Dance

note: consecutive attacks start right
away when pressed in the window

--F1--
Total: 29
Hit: 6-8
Window for attack 2: 9-26

--F2--
Total: 40
Hit: 14-16
Window for attack 3: 17-33

--U2--
Total: 40
Hit: 12-15
Window for attack 3: 17-32

--F3--
Total: 46
Hit: 11-14
Window for attack 4: 16-37

--U3--
Total: 46
Hit: 13-17
Window for attack 4: 18-38

--D3--
Total: 46
Hit: 15-18
Window for attack 4: 19-35

--F4--
Total: 50
Hit: 23-26

--U4--
Total: 50
Hit: 20-25

--D4--
Total: 60
Hit: 13-15, 19-21, 25-27, 31-33,
37-38
-------------------------------------
Shield Breaker

time to get to charging: 11 frames
Hit (from release of B): 5-10
Max charge time: 121 frames
-------------------------------------
Dolphin Slash

Total: 39
Hit: 5-10
Invulnerable: 5
Landfallspeciallag: 34
-------------------------------------

Jump: airborne on frame 5

Air dodge
Invulnerable 4-29 out of 49
Landfallspeciallag: 10

Ground dodge
invulnerable 2-18 out of 27

Roll
invulnerable 4-19 out of 35 (forward)
invulnerable 4-23 out of 35 (back)

landing stun: 4 frames

Dash becomes run at frame 16



_______________
final line
 
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