by SuperDoodleMan
IASA = Interruptible as soon as,
meaning some of the animation can be
cut off by doing an attack or somethi
-ng.
Auto cancel = after an air attack is
done doing damage, there is often an
animation of the character returning
to their falling state, during which
you can't do anything. Some attacks
are such that that animation will not
give any lag upon landing.
Landfallspeciallag = After many B
recovery moves, your character will
flash black and not be able to do
anything. When they land from this,
even though the falling animation may
be the same, the time it takes to
recover on the ground is dependant on
which move you did, and the animation
can sometimes be interrupted.
-------------------------------------
Slash 1
Total: 27
Hit: 4-7
Window of the second slash: 3-27
Second slash starts: 20
IASA: 26
-------------------------------------
Slash 2
Total: 28
Hit: 5-9
IASA: 27
-------------------------------------
F Tilt
Total: 35
Hit: 7-10
-------------------------------------
D Tilt
Total: 49
Hit: 7-9
IASA: 20
-------------------------------------
U Tilt
Total: 39
Hit: 6-12
IASA: 32
-------------------------------------
Dash attack
Total: 49
Hit: 12-15
IASA: 40
-------------------------------------
F Smash
Total: 49
Hit: 10-13
Charge frame: 3
IASA: 48
-------------------------------------
U Smash
Total: 54
Hit: 13-16
Charge frame: 7
IASA: 46
-------------------------------------
D Smash
Total: 64
Hit: 5-7, 20-22
Charge frame: 3
IASA: 62
-------------------------------------
N-Air
Total: 49
Hit: 6-7, 15-21
Auto cancel: <5 25>
Landlag: 15
Lcanceled: 7
-------------------------------------
U-Air
Total: 45
Hit: 5-8
Auto cancel: <4 27>
Landlag: 15
Lcanceled: 7
-------------------------------------
B-Air
Total: 39
Hit: 7-11
IASA: 35
Auto cancel: 32>
Landlag: 24
Lcanceled: 12
-------------------------------------
D-Air
Total: 59
Hit: 6-9
Auto cancel: <5 48>
Landlag: 32
Lcanceled: 16
-------------------------------------
F-Air
Total: 33
Hit: 4-7
IASA: 30
Auto cancel: 27>
Landlag: 15
Lcanceled: 7
-------------------------------------
Grab
Total: 30
Grab: 7-8
-------------------------------------
Running Grab
Total: 40
Grab: 10-11
-------------------------------------
Ledge attack <100%
Total: 54
Hit: 24-27
Invulnerable: 1-20
-------------------------------------
Ledge attack 100%>
Total: 68
Hit: 38-41
Invulnerable: 1-34
-------------------------------------
Ledge Roll <100%
Total: 48
Invulnerable: 1-38
-------------------------------------
Ledge Roll 100%>
Total: 78
Invulnerable: 1-56
-------------------------------------
Ledge stand
Total: 32
Invulnerable: 1-30
-------------------------------------
Ledge stand 100%>
Total: 58
Invulnerable: 1-55
-------------------------------------
Ledge jump <100%
Total: 50
Invulnerable: 1-11
-------------------------------------
Ledge Jump 100%>
Total: 57
Invulnerable: 1-18
-------------------------------------
Get up from the ground
Total: 30
Invulnerable: 1-22
-------------------------------------
Roll from the ground
Total: 35
Invulnerable: 1-19
-------------------------------------
Standup attack A from facedown
Total: 49
Hit: 22-23, 27-28
Invulnerable: 1-28
-------------------------------------
Standup attack A from face up
Total: 49
Hit: 20-23, 30-31
Invulnerable: 1-31
-------------------------------------
Counter
Total: 58
Counters: 5-29
--when it counters--
Total: 46
Hit: 14-20 (or 1 frame later for real
strong moves)
Invincible 1-16
-------------------------------------
Sword Dance
note: consecutive attacks start right
away when pressed in the window
--F1--
Total: 29
Hit: 6-8
Window for attack 2: 9-26
--F2--
Total: 40
Hit: 14-16
Window for attack 3: 17-33
--U2--
Total: 40
Hit: 12-15
Window for attack 3: 17-32
--F3--
Total: 46
Hit: 11-14
Window for attack 4: 16-37
--U3--
Total: 46
Hit: 13-17
Window for attack 4: 18-38
--D3--
Total: 46
Hit: 15-18
Window for attack 4: 19-35
--F4--
Total: 50
Hit: 23-26
--U4--
Total: 50
Hit: 20-25
--D4--
Total: 60
Hit: 13-15, 19-21, 25-27, 31-33,
37-38
-------------------------------------
Shield Breaker
time to get to charging: 11 frames
Hit (from release of B): 5-10
Max charge time: 121 frames
-------------------------------------
Dolphin Slash
Total: 39
Hit: 5-10
Invulnerable: 5
Landfallspeciallag: 34
-------------------------------------
Jump: airborne on frame 5
Air dodge
Invulnerable 4-29 out of 49
Landfallspeciallag: 10
Ground dodge
invulnerable 2-18 out of 27
Roll
invulnerable 4-19 out of 35 (forward)
invulnerable 4-23 out of 35 (back)
landing stun: 4 frames
Dash becomes run at frame 16
_______________
final line