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Burst Sonic PSA - An All Round Sonic Mod

Virum

Smash Ace
Joined
Jun 1, 2010
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682
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London, England
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SiLeNtDo0m
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BURST SONIC PSA




This is but a simple but pretty polished Sonic mod that I made. It combines some of the aspects from Balanced Brawl, Brawl Minus, Project M, Battle and Full Throttle Sonics as well as quite a few tweaks of my own to give Sonic his own sort of charm and bulk up his playstyle (hopefully make him feel like a more viable high tier option).


MOVESET CHANGES

- New Wait animation

- New Run animation (he’s a tiny bit faster)

- New helpless fall animation (despite it looking similar to the Project M one, it IS NOT the Project M one)

- D Tilt hits at a lower angle and a near set knockback (identical to Balanced Brawl)

- F Smash comes out a bit faster and has a tad less knockback. He also doesn’t wind his fist anymore

- U Smash deals more damage and more hits and comes out a bit faster and is easier to psuedo spike with

- D Smash has lost all kill potential, but can now be interrupted by any special or a jump- New N Air, Sonic Eagle from Sonic Battle. A flip kick that spikes the foe downwards (fairly weak). Deals 12%

- B Air comes out almost instantly, but is no where near as strong- B Throw throws at a lower angle- D Throw throws at a lower angle

- D Air can now be slowfalled and air controlled during startup (like in BBrawl)

- Homing Attack now goes straight, has slightly better homing capabilities, has a higher bounce when it hits the foe(with a new custom animation by me to suit a more modern Sonic) and hits the foe at the angle Sonic comes from withthe attack. However it deals less damage and knockback

- New Side B – Light Speed Attack. Sonic must charge up for about 4 or 5 seconds. This charge is shield and dodge cancellable (and jump cancellable in the air), but the charge cannot be stored so if you do cancel it, you have to chargefor the full 4 or 5 seconds again. Once it is very close to fully charging, Sonic will say “Come on!” and finish the charge.Press Side B again to boost forward at super speeds. The initial hitbox is his strongest killing move. It is also jump cancellable at the latter half of the move. If you don’t jump cancel it, you will fall into a helpless state.

- Up B has a tweaked animation (he spins like in Project M). However the main new addition is with the spring itself.It now not only does a weak 3% spike on the foe, but if the spring bounces off the ground, it will permenantly keepbouncing there until your opponent hits it or you use the Spring Jump again.

- Down B damages foes whilst charging (like in Project M) and can be shield cancelled on startup.

- New Up Taunt (picture shown)

- New Victory Pose


PLAYSTYLE

The large majority of Sonic's playstyle has been kept relatively in tact, so experienced Sonic players should have little trouble adjusting to this moveset. Sonic's primarily offensive style remains true here, possibly even more so than it did before. A lot of his moves were tweaked to make them generally more useful. One of his main tools now is his new D Smash. It has no kill potential now (I've had opponents go upwards of 300% and still survive it with no DI) but because it can be interrupted by a jump or special, this allows for a lot of clever follow-ups and mindgames.

One of the main things that's been improved about Sonic now is his kill potential overall. He now has two fast (albeit fairly weak) spikes now, giving him two more useful gimping options. His U Smash is also better a pseudo spiking and is a near guaranteed kill on most opponents if it's charged enough near the edge of a stage.

Sonic also now arguably has a projectile in the form of his spring. Since the spring now bounces forever in place, it can be used cleverly to trap opponents, and the additional hitstun from the hit means you can quickly combo into more hits. It's also a very useful edgeguarding tool if placed correctly and overall and really useful tool for stage control.

The last thing I should mention is his new Side B. Obviously with the Spin Dash Side B gone, Sonic can no longer do stuff like Spinshotting and he's lost on of his best recovery choices. However, this new Side B is one that should be used with care. The long charge-up means it will be used sparingly, but it's a rewarding move to say the least. One of the main things you should note is that it combos perfectly from the D Smash and since this works now as Sonic's strongest killing move, you can essentially get a good kill at an early percentage.


VIDEO

http://www.youtube.com/watch?v=PxnBKaV4RbU

 

mariodk

Smash Ace
Joined
Dec 26, 2010
Messages
524
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Mushroom Kingdom :D
i love this PSA and i am going to make a ShadowKong friendly one :D after my next version of Goku is done
but that means no GFX on you are too slow taunt :(
 

Virum

Smash Ace
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I'd rather he didn't use the spring at all and I quite liked the fist winding but the rest sounds good.
Meh, personal opinion clash there really. I hated the wind up animation. To me it looked cheesy and stupid. And I was considering changing the Up B to Blue Tornado, but that wouldn't have added anything interesting to his overall playstyle. The spring can be used in a number of ways.
 

TCRhade

Smash Champion
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Have him use the spring on a victory theme or taunt, I think. :) After all, it's a staple of the GOOD Genesis Sonic games.
 

Virum

Smash Ace
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Quick update to say that I've released a version compatible with Brawl Minus ^^ The link has been updated with the new version that includes both the regular version and the Minus verison. I also plan on making a Super Sonic version based on this. Here are all the changes:


Minus

- Faster (supposedly even faster than regular Brawl Minus Sonic)
- Dash Attack can be jump cancelled early
- F Smash is stronger
- U Smash is identical to how it is in Brawl-
- D Smash can interrupt even earlier
- N Air is stronger
- F Air deals more hits and damage
- B Air is stronger
- D Air spikes
- All landing lag has been reduced by half
- Homing Attack can be interrupted by an aerial attack or aerial item throw upon impact (just like in Brawl-)
- Side B charges a bit faster, is stronger and damages shields more
- Spring deals more damage and knockback
- Down B jump can be interrupted earlier
- Side Taunt can be repeatedly spammed (like in Brawl-)
- D Taunt deals up to 24% (like in Brawl-)


Super

- "Super" Waiting, running, turning etc animations
- Even faster (on both the ground and in the air)
- AAA combo is now an AAAA combo (between the 2nd punch and final kick, he deals a fast series of light kicks)
- All Tilts have a follow up. The F Tilt follows up into a spinning "Tatsumaki Senpuukyaku" style kick, the U Tilt follows up with a flip kick (Sonic Updraft) and the D Tilt follows up with a spinning breakdance kick (Sonic Flare)
- Dash Attack can be interrupted even earlier
- F Smash has increased power and range
- U Smash deals more damage
- D Smash can be interrupted by any move (rather than just a jump or special) and comes out faster.
- All aerials are faster
- Landing lag is even less
- All throws are stronger and hit at lower angles (except the U Throw obviously)
- The Homing Attack works more like Full Throttle's Homing Attack (but better, faster and flashier XD)
- The Side B charges up WAY faster and breaks shields on the initial hitbox.
- The Up B is Chaos Control. It comes out super fast and has almost no endlag and can be controlled in any direction, allowing you to teleport all over the place DBZ style XD.
- Down B is like Full Throttle's now (instant turns + instant charge)
- All Taunts are interruptable
- He doesn't drown and can fly above water
- Final Smash is Hyper Sonic (the same as Hyper Sonic's secondary FS i.e. the same but it slows down time until the foe dies).
 

ryuu seika

Smash Master
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Amidst the abounding light of heaven!
Meh, personal opinion clash there really. I hated the wind up animation.
It's just one of those comic things that Sonic does. If you want to take him seriously though, I guess I can see the problem.

And I was considering changing the Up B to Blue Tornado, but that wouldn't have added anything interesting to his overall playstyle. The spring can be used in a number of ways.
My thoughts on the matter were to make Homing Attack his UpB and have something Caliburn based for his neutral special. Either spinning in the air with possible recovery potential or a three hit combo like that of Melee's Marth. I'm not sure how popular that would be though as it not only limits his recovery potential but also adds references to a poor quality game, even if the concept of the game was one that should have worked.
 

Slashy

Smash Lord
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Don't you think Sonic even better than he already was in Brawl Minus? He was easily in the top 10
 

Virum

Smash Ace
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Don't you think Sonic even better than he already was in Brawl Minus? He was easily in the top 10
Well actually the reason why I made the Brawl Minus version was because someone asked me to and I thought it would be a good idea. All the Minus version does really is offer a slightly different way to play (it's largely presentational tbh, his playstyle from Minus is about 80-90% retained)
 
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