Buffing/Balancing King Dedede [SSB4]

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greatbernard

Smash Apprentice
Joined
Aug 19, 2013
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114
#1
Here are the following changes I would enact:

  • Inhale (B) has 25% less end lag when cancelled.
  • Inhale (B) has 50% less end lag when swallowing an item/projectile
  • Jet Hammer (Down B) has 50% less start lag and 50% less end lag
  • Jet Hammer (Down B) reflects all projectiles while charging.
  • Jet Hammer (Down B) has a slightly larger hitbox.
  • D-Air, F-Air, U-Air, and F-Smash all have 20% less start lag and 20% less end lag
 

Soul Train

Just laugh.
Joined
Oct 9, 2014
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JSXian
#2
There is already a very well documented thread listed in the master resource directory on this exact topic. Please read what we've done here before asking us to read what you have.
 
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