• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

BrawlBox Creation & Showcase Workshop: Post your BrawlBox stuff here!

mariodk

Smash Ace
Joined
Dec 26, 2010
Messages
524
Location
Mushroom Kingdom :D
Rerigging Gotenks:

afew things left
only reason for hands is that big is so fingers works and they should but easy to resize them for the moveset

thanks to KTH for brawl styled texture for gotenks
 

John2k4

The End of an Era
Joined
Aug 28, 2011
Messages
8,989
Potential for a Kirby: Return to Dreamland spoiler...be warned. ;)



 

mariodk

Smash Ace
Joined
Dec 26, 2010
Messages
524
Location
Mushroom Kingdom :D
DBZ/Mario/Fusion fans will love this:



@segtendo:
if you want that red hat on a fast blue thing with Red shoes that just got a game named "His Name" Generations send me a .max file of him(can´t open .dae files in my 3ds max)
 

pikazz

Smash Lord
Joined
Dec 6, 2009
Messages
1,868
Location
Sweden, Umeå (Currently in Seattle)
NNID
pikamaxi
I have done some work on mewtwo! :3

first, I made him darken instead for so bright!

I forgot do to it on his left chest lol

add metal texture

it's works but not perfect like everyone elses D:

it even changes color


and a epic pic!:


HELL YEAH

expect a release day soon :]
 

Segtendo

Smash Hero
Joined
Dec 1, 2009
Messages
5,021
Location
Illinois
NNID
Segtend0
3DS FC
2552-4940-9357
Sure, I'll send you a PM on KC:MM.
MarioDK, how did you give your DBZ characters Mario hats?
I get an error when exporting Sonic with a Mario hat from 3DS Max and an error when importing to BrawlBox.
 

b2j135

Da Bess Pit
Joined
Feb 3, 2008
Messages
349
Location
C-City
NNID
b2j135
3DS FC
3222-5569-3062

And with this I'm taking a break till tomorrow night. so bye
 

mariodk

Smash Ace
Joined
Dec 26, 2010
Messages
524
Location
Mushroom Kingdom :D
Sure, I'll send you a PM on KC:MM.
MarioDK, how did you give your DBZ characters Mario hats?
I get an error when exporting Sonic with a Mario hat from 3DS Max and an error when importing to BrawlBox.
sure just send me it

its really easy you have to rig the hat with HeadN bone
i am not using kirby hat but mario model with only polygon of mario´s hat cuz i can´t get kirby hat
btw i am possible getting beyond´s goku with mario hat too and as soon he is made Vegeta with Luigi hat
(also shadow with Luigi hat) but needing these model in .max so i can easy do it since it take like 5min to do that




And with this I'm taking a break till tomorrow night. so bye
put sonic over Link cuz of the sword :D

more previews of Gotenks but this time he is needing a hair cut and his eyebrows back


 

pikazz

Smash Lord
Joined
Dec 6, 2009
Messages
1,868
Location
Sweden, Umeå (Currently in Seattle)
NNID
pikamaxi
CLOSE TO PERFECTION
warning, pics ahead with a little friend :3


with a little friend! :3



I nulled his normal :3
however this mean he doesn't have any shading at all, can try to reset normal to get that working shading.

more pics about scraggy~




he is not rigged, he has original bones and is for now over pikachu and I love PAT0 hacking :]
 

Segtendo

Smash Hero
Joined
Dec 1, 2009
Messages
5,021
Location
Illinois
NNID
Segtend0
3DS FC
2552-4940-9357
1. MarioDK, I'll try that later cuz I have the hat rigged to the neck bone. I use the actual Mario model for the hat :p
2. pikazz, you win for Mewtwo and
Scraggy
.
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
Pikazz, I love you! SCRAGGY!

Do you think you could run me through your PAT0-hacking ways? I'm considering making a new Roll over Toon Link in the future.
 

mariodk

Smash Ace
Joined
Dec 26, 2010
Messages
524
Location
Mushroom Kingdom :D
CLOSE TO PERFECTION
warning, pics ahead with a little friend :3


with a little friend! :3



I nulled his normal :3
however this mean he doesn't have any shading at all, can try to reset normal to get that working shading.

more pics about scraggy~




he is not rigged, he has original bones and is for now over pikachu and I love PAT0 hacking :]
PAT0 hacking is that making dmg/blinking eyes? if so you should do a guide how to do that (needing for Gotenks,Goku)
 

pikazz

Smash Lord
Joined
Dec 6, 2009
Messages
1,868
Location
Sweden, Umeå (Currently in Seattle)
NNID
pikamaxi
Pikazz, I love you! SCRAGGY!

Do you think you could run me through your PAT0-hacking ways? I'm considering making a new Roll over Toon Link in the future.
sure but I am not so good at explaining and making tutorials D:
just look at my obj importion tutorial, it was horrible :urg:
or dont just look at it!
PAT0 hacking is that making dmg/blinking eyes? if so you should do a guide how to do that (needing for Gotenks,Goku)
like I said above, I am not so good at making tutorials and guides :/

but however, it's pretty easy however do make a imported character using the original characters PAT0 instead for making completly new :c

need to talk with BJ96 for a proper PAT0 hacking in BB D:
 

mariodk

Smash Ace
Joined
Dec 26, 2010
Messages
524
Location
Mushroom Kingdom :D
sure but I am not so good at explaining and making tutorials D:
just look at my obj importion tutorial, it was horrible :urg:
or dont just look at it!

like I said above, I am not so good at making tutorials and guides :/

but however, it's pretty easy however do make a imported character using the original characters PAT0 instead for making completly new :c

need to talk with BJ96 for a proper PAT0 hacking in BB D:
do that it will be really awesome if we can get dmg/Blinking eyes on model imports
it will make it 100% perfect
 

Segtendo

Smash Hero
Joined
Dec 1, 2009
Messages
5,021
Location
Illinois
NNID
Segtend0
3DS FC
2552-4940-9357
Pikazz.
You aren't horrible with tutorials.
Take your original OBJ importing method, for example.
Sure, it didn't work that well, but you made things clear.
 

John2k4

The End of an Era
Joined
Aug 28, 2011
Messages
8,989
Pikazz you've got some great models nonetheless, I look forward to them. :)
 

JediKnightTemplar

Smash Lord
Joined
Dec 15, 2009
Messages
1,092
Location
Midland, Michigan
it often ends up by alot of question and I can't answer them, been 1/5 question I can answer cause I know how to write the answer D:

the rest is a mess however :urg:
The fact that you're on here and making sense of what we say is good enough. I can tell you if everyone on here posted in Spanish I'd be much less understandable than you. What's your native language though? I could at least put stuff into google translate to make it a little better for you.
 

pikazz

Smash Lord
Joined
Dec 6, 2009
Messages
1,868
Location
Sweden, Umeå (Currently in Seattle)
NNID
pikamaxi
The fact that you're on here and making sense of what we say is good enough. I can tell you if everyone on here posted in Spanish I'd be much less understandable than you. What's your native language though? I could at least put stuff into google translate to make it a little better for you.
my main language is swedish lol.
and no, I never using google translate cause it gives so bad grammar :<

I can always try but I am not looking forward for it D;
 

b2j135

Da Bess Pit
Joined
Feb 3, 2008
Messages
349
Location
C-City
NNID
b2j135
3DS FC
3222-5569-3062
Would be pretty sick over Toon Link(not Link cause of the size)
So do you guys want me to port him over Toon Link or Sonic? I all honesty I'm really just thinking of just porting Caliburn to an item like Beam Sword or Homerun Bat so everyone can use him...but DAT GLOVE! IDK...till then this project will be on hold. I still need people that know how to port/make new animations and make a RESPECTABLE PSA for him.
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
I say do it over Sonic. It simply won't work over Toon Link due to the completely different proportions
 

mariodk

Smash Ace
Joined
Dec 26, 2010
Messages
524
Location
Mushroom Kingdom :D
SSJ mode WIP:
[

two Goku head
two bones
one model :D
will be used for SSJ mode to over Pit port

the head over Pit´s bow that sitting on HeadN bone and since Pit´s Bow can change Animation by PSa coding that can change animations to be like this:
normal mode: normal head resized to 1,0 and SSJ head resized to 0,0
SSJ mode: SSJ head resized to 1,0 and normal head resized to 0,0
 
Top Bottom