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Brawl Theories

Onifrio

Smash Journeyman
Joined
Aug 21, 2004
Messages
205
This is reasoning ive obtained by reading interviews/samurai panda's translations and complete speculation.

What you have too understand when waiting for the development of brawl is this. The wii was not made for just gamers it was targeted at people of have never picked up a game controller in their lives and make it fun. With this being said Sakurai is going to put some slope into melee's already steep learning curve. With this being said expect alot more people to attend tournaments.

For some reason i see them removing the roll all together and instead of having that slow roll its going to turn into what we would normally call the wavedash.

The main change sakurai is implementing into brawl is making it more air oriented (Hence the entrance of 2 characters with wings.....making ridley a perfect canidate for a new character)

IMO when thinking about what characters they are going to add think shock factor(Making the fans go OMG THATS AWESOME!!!) and think wings.

Expect alot of smashes to be nerfed (Peach's down smash and fox's up smash)

Expect clones to be removed or redesigned. (Either new moveset or complete removal of characters doc, pichu , ganondorf e.t.c)

Expect higher jumping abilities for all characters and higher ceilings on the stages.

What i have written in this post is not gospel its just speculation. Tell me what you think.

Discuss Discuss Discuss
 

Starmanclock

Smash Apprentice
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Jan 5, 2007
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181
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Fangzthewolf
I like some of your ideas, but your flying one isn't true at all, unless the add Tails and Balloon Fighter.
 

Bowserlick

Smash Hero
Joined
Jul 25, 2005
Messages
5,136
Sakurai said something about making the game more simple. So I think instead of preserving the wavedash, rolling will become the mainstay of dodging. Rolling seems quicker. And now characters can roll of platforms and perhaps even stages instead of being restricted and rolling in place.
 

Onifrio

Smash Journeyman
Joined
Aug 21, 2004
Messages
205
I think he replaced roll completely with what we call wavedash. Making the game more simple but retaining competative aspects. (This would give all characters a great wavedash)
 

Bowserlick

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Jul 25, 2005
Messages
5,136
There are parts of the trailer where characters do roll. Maybe wavedashing will become a simple technique where the character can lurch backwards, but without invincibility frames.
 

Onifrio

Smash Journeyman
Joined
Aug 21, 2004
Messages
205
There are parts of the trailer where characters do roll. Maybe wavedashing will become a simple technique where the character can lurch backwards, but without invincibility frames.
Well what im thinking is it is going to looks like a fast roll with the properties of a wavedash.
 

Jump20X6

Smash Apprentice
Joined
Nov 7, 2006
Messages
92
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College Park, MD
We see Snake's forward roll in the second trailer. It looks normal. Howver, we see Metaknight and Pit do the strange backhop/dodge thing. This is either a new technique or a new concept for backwards rolls. Either way, rolls will still be around.
 

AxemRed

Smash Journeyman
Joined
May 19, 2006
Messages
257
We see Snake's forward roll in the second trailer. It looks normal. Howver, we see Metaknight and Pit do the strange backhop/dodge thing. This is either a new technique or a new concept for backwards rolls. Either way, rolls will still be around.
It's not exactly a new concept. Pit's and Metaknight's rolls remind me of Mewtwo's, except a little faster. Note that even though the movement of those two rolls are quick, it takes them a split second to attack afterwards.
 

Adi

Smash Lord
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New Paltz, NY
if you look at the part where metaknight does it, it doesn't take him too long to attack out of it, not instantenously like a wavedash, but not close to mewtwo's lag
 

Onifrio

Smash Journeyman
Joined
Aug 21, 2004
Messages
205
i think this new wavedashish technique was implemented to replace wavedashing to make the game easier. Its like if rolling and wavedashing had a love child.
 

Superstar

Smash Champion
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Feb 9, 2007
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There are parts of the trailer where characters do roll. Maybe wavedashing will become a simple technique where the character can lurch backwards, but without invincibility frames.
Actually, wavedashes already have no invincibility frames. I figured that out when I tested it a long time ago, I still got pummeled. Which means that the wavedash is not as broken as people think.

Nerfing strong smashes would make the game lose flavor. A better balance would be to, instead of nerfing their pros, increase their cons, having more ability at the cost of something else. I believe [I don't main Fox] that the problem with Fox is that he has no weaknesses, no downsides except for his learning curve.

Also, Rolls can never substitute wavedashing completely. Remember, when you roll FORWARDS, you turn AROUND. This makes approaches impossible. Their goes Mario's Wavedash to grab combo.
 

blaargh198

Smash Apprentice
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Jul 30, 2006
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184
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Well if that were true, Luigi would become broken among rolldash spamming n00bs for his low traction. Can you picture being able to just slide around the stage with no effort at all, suddenly turn around, etc? I believe the roll and wavedash will have nothing to do with each other in this game.
 

Onifrio

Smash Journeyman
Joined
Aug 21, 2004
Messages
205
You are talking about the details as if your playing melee. This is brawl ... Those details your mentioning may/most likely will be changed.
 

Zgetto

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Jun 4, 2006
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i do think its possible that ssbb will be much more air oriented.
if you look at one of the trailers you can see zero-suit samus jumping very high and ofcourse 2 more character with multi jumps
 

Superstar

Smash Champion
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Turning around when you roll forward will most definetely not be changed. When people roll forwards, the normal intention is to get around the opponent. When you roll to get behind someone, you should turn around, so that you may pummel them afterwards.

If all quick rolls were fast with barely any lag, then that would be useful, but they could not replace the wavedash unless a major change was done to the control of Rolls, which would make the game more complicated for beginners.

Besides, wavedashes are not hard, practice on training mode for 10-15 minutes and you will be able to do a consistent wavedash. Doing several in a row is a bit harder.
 

Tsukuyomi

Smash Journeyman
Joined
Dec 16, 2006
Messages
279
Well, not sure of this "quick roll" since large characters like Bowser and Donkey Kong are slow...

I still think wavedashing should be somewhat implemented still... To air dodge and not land on the floor would look weird... And if the Brawls team advertise wavedashing, they'd probably give it a name... Something like "shunpo" (Fast movement... Seen in most anime where character randomly appears behind their opponent in battle)
 

Knight-errant

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Apr 11, 2007
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Hmm...it's possible that they'll view wavedashing as a glitch and will remove it (I'm not sure, just an idea). As for the "more air oriented" idea, I'd say that's definitely possible. I was reading one of the interviews, and they said that some of the game's style will be changed, but they wouldn't reveal exactly how it would be changed. Perhaps the more air oriented style is the change.
 

Defiance

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Hmmm, we all seem to be overlooking something. We must remember that we can only assume what is going on in the videos. So maybe in the videos, they ARE wavedashing. OMG!!! It's possible, most seasoned smash players already know what WD is and how to do it, why not just keep it going.

I was also toying with how they might have both in . Something simple would be R block lets you roll, and L block lets you wavedash. Ok, mechanically it's simple, but i guess it could be hard to get used to, I personally always block with R. I still think it's a great idea.

As for characters becoming more air friendly, i don't think he's trying to turn the game in that direction, just filling in a gap. There were only 2 chars with multi jumps in melee... give or take. If you look at the new chars, only 2 of them have wings... wait 2/5... that's 40% - erg. He probably introduced those two to give that epic "Angel vs Demon" appearance in the first vid.

Hmm well i guess that's it for now.
 

that 1 guy

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Greenbow ALABAMA!!
I'm not sure wavedashing is something that can be avoided if they still have air dodging. As long as there is an element of traction in the game it will probably still be there unless they make a large effort to remove (I'm not sure why they would see the need to do this). Also people think it's broken? Umm... ok... anyway I don't like the idea of reducing the lag of a roll. It's already pretty hard to punish it and a lot of people roll all over the place already. If they lower the lag you'll have matches consisting of a rediculous amount of rolling.
 

Knight-errant

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You're right, they'd probably have to purposefully remove wavedashing so it will probably still be in there. I don't think many people think it's broken though. It really isn't, because it takes skill to know when and how to use it (especially the when), and then acutally making it useful once you do use it.
 

Problem2

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Look, they kept L-cancelling from SSB64 when they made melee. Why wouldn't they keep Wavedash if it has become a decently big part of the metagame?
 
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