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Brawl Team + Nintendo DS = ? :: An in-depth look.

Dacvak

Smash Ace
Joined
Sep 7, 2006
Messages
523
Seeing as how Brawl is easily the most anticipated game for the Wii, and the Wii is the most popular console right now, don't you think it would be fitting for Nintendo to think about moving this franchise to the most popular portable?

I know a Smash Bros. DS game has been talked about among the forum quite a bit, and the general agreement is that it wouldn't work. Well, I'd have to disagree, myself. I personally think they could pull off a great DS version of Smash. I've given it a lot of thought, so I'll explain. Try to follow me on this one:

First off, if you have a DS, go get it. This text-only demonstration will be a lot easier if you know exactly what I'm talking about. Secondly, let's just assume they're porting "Melee" to the DS. We'll temporarily excuse the obvious technological differences right now, just so I can explain how the gameplay would port.

Well, to begin with, the buttons would be completely customizable, so if you don't like my particular setup, you could change it. (Again, this is all best-case scenario. Plus, it's 1:17am and I'm really bored, waiting for the next Brawl update. XD) So I'll list what each button would do:

A: Jump
B: Regular Attack (think "A" button on the Cube)
Y: Special Attack (think "B" button on the Cube)
X: Grab
R: Block
L: Tilt (I'll talk about this later)
D-Pad: This would take the place of the control stick on the Cube. Yes, we're sacrificing 360 degrees for 8-directions. This is inevitable.
Touch-Screen: Swipe-Stick (I'll talk about this later)

Okay, let me explain how the d-pad would work. First off, you would always be "running." Meaning, when you press Right or Left, it would be just like quickly slamming your control stick right or left. Right+B would be like a regular charging smash attack. Now, if you're still holding a direction after an attack/throw/etc, you would start walking/tilting, just like in Melee. However, this wouldn't be the only way to Tilt.

When you hold the L button as or before you press a direction, it is recognized as a tilt. When you think about it, this doesn't really change the difficulty of pulling of a regular tilt attack, since you have another button to worry about. Still, it's something I think most people could get used to.

So basically, all of the other buttons would work the same way they do on the cube. Jumping would be the same. Short hopping, fast-falling, even wave-dashing could be pulled off. (Of course, with the ability to only aim at a 45 degree angle, wave-dashing wouldn't be as "customizable") Of course, that still leaves the C-Stick. This is where the Touch Screen comes in.

Alright, this is really simple. Basically, to use this "virtual" C-stick, all you'd need to do is "slash" your thumb in any direction on the touch screen. You don't need to have any specific starting position, you can just tap anywhere (probably somewhere on the right side) and immediately slash in any direction. Now, before you bash this, go grab your DS. Mentally map the aforementioned buttons and pretend to play a Melee match. Now, instead of moving your thumb quickly down to use the C-Stick, move it quickly left and just slash. It doesn't feel too bad, does it? In fact, it almost feels as natural as the C-Stick.

And the nice thing is, the C-Stick does offer 360 degrees of direction, so you'd be able to angle your smashes perfectly. As an added bonus, you'd be able to throw your items in any direction, too. (Something Melee should be able to do.) And just to throw in a bit more, if you hold down the L button while slashing, you perform a tilt attack, that can now be perfectly angled.

I know the controls wouldn't be exactly the same, but they certainly aren't that much different. And they're definitely playable.

As for the two screens, that would be simple. The top screen would be all action. No percentages, no nothing. Just the stage and the fighters. The bottom screen would show the 4 players' percentages, stocks, and perhaps something else, like the item you're holding.

Really, the only major road block would be the system requirements for a game like this. Well, if it had original Smash Bros 64 graphics, I'm sure it would be able to pull off faster, more in-depth mechanics. And I doubt anyone would mind the graphics. They could even make the backgrounds a rendered 2D, like Resident Evil or the new Ninja Gaiden DS.


So, this post killed about 20 minutes for me. But seriously, what do you guys think of this idea? I mean, Nintendo will probably make a Smash game for the DS, or the next gen DS. It's pretty much inevitable. I just hope it would be something like this.


~Dac
 

Sidius

Smash Journeyman
Joined
Feb 5, 2007
Messages
208
Location
San Diego
Smash Bros. for the DS is a no brainer...it'll problably have graphics much like the N64 and personally I think that the N64 version for the DS would be perfect, and maybe they can add a character or 2 from Melee...oh and the control scheme looks pretty good but u forgot the Taunt
 

Speedsk8er

Smash Champion
Joined
Apr 16, 2006
Messages
2,212
Location
Raleigh, NC
blow into the mic to taunt....?

Take Smash Bros
Port it to DS
Add a few characters and online
?????
PROFIT!
 

Cisne

Smash Apprentice
Joined
May 27, 2006
Messages
181
this would be a Ds seller if done like smash 64 with some more chars and stages
 

Sariku

Smash Master
Joined
May 24, 2007
Messages
4,384
Location
Biloxi, Mississippi
This would be okay. I don't like the Tilt thing though. Maybe Double Tap to run, and single tap to walk, tilt, and so on...
 

Dacvak

Smash Ace
Joined
Sep 7, 2006
Messages
523
Double-tapping to run wouldn't be possible. If you did that, then dash-dancing and a lot of key moves would take too much extra time. I agree, the tilt thing is odd, but it's really the only way to get the control scheme the same.

Oh, and taunt would be Select. This way it wouldn't accidentally activate with the Mic.

~Dac
 

Sariku

Smash Master
Joined
May 24, 2007
Messages
4,384
Location
Biloxi, Mississippi
Meh, I still think it could be worked better. And if its 64, You can't dash dance on it, there is never the still frame that there is in Melee.
 

Mirai

Smash Rookie
Joined
Sep 26, 2004
Messages
12
Location
Australia
I would rather see the L Button used for running and walking just be normal, but I know I'm probably the minority.

I always thought that if they did a DS version of Smash Bros, they should use sprites instead of the whole 3D thing. It would be wonderful little aesthetic difference from the main series, and save space.
 

Justin Wiles

Smash Journeyman
Joined
May 15, 2007
Messages
304
Location
Halifax, NS
Hmm, I don't think I like the idea of always running and always smashing... besides the fact that I always guard with L. I realize you said that the controls would, ideally, be customized, but when has Nintendo EVER let us customize our controls?

There's no way we'd get the exact same game... I'd say double-taps for runs and smashes... maybe remove forward tilt to simplify controls? I wouldn't like that, but no doubt we'd lose something in the conversion...

I would also hate to see any sort of touch screen controls because A, if the controls are as you stated, it makes it next to impossible for me to play as a leftie, or B, if the game is simple enough to swap left/right, it will suck.

I want to see Smash on DS, but I fear we won't get the technical game that Melee is, or even Smash 64.
 

lanky_gunner

Smash Master
Joined
May 31, 2006
Messages
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The Moon, with the Fierce Deity Mask in hand
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lanky_gunner
3DS FC
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Switch FC
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they've debated this at nintendo for a while. sakurai was interviewed about this while making brawl, and said no plans but a cool idea.

i think it's plausible if everything came out right. personally i think it's a great idea and should happen
 

Sariku

Smash Master
Joined
May 24, 2007
Messages
4,384
Location
Biloxi, Mississippi
It hink its a good idea, but I want a major revamp on controls to how Dac is putting it. It would take WAY to long to play then.
 

Dacvak

Smash Ace
Joined
Sep 7, 2006
Messages
523
Seriously, bust out your DS and pretend to play. Make up a scenario in your head and control it the way I said. I think you'll be surprised.

Maybe it's just me, but when I try it out, I find that I can do just about everything the same.

And as for the tilt button, here's the thing... This topic is about porting Melee controls to the DS. There's a very good chance, if the game ever came out, it wouldn't follow Melee's controls. They might get rid of tilts altogether. But as far as making tilts work, I think this would be the best way.

I considered double-tapping a while ago, but it's just too complicated for quick movements. You'd get most people walking instead of running, too. You need to have the default left and right be run, because that's basically how it is in Melee. Most players, especially new ones, don't start off walking/tilting.

And the Smash attack would be the exact same as Melee. You'd have to press Right and B at the exact same time, and you'd be able to charge it, too. It's not like if you were running and pressed B, it would be a smash. No, that'd just be a regular running attack. =P

Really, though, go bust out your DS. Try it. I think you'll be surprised. I know I was.

~Dac
 

Dacvak

Smash Ace
Joined
Sep 7, 2006
Messages
523
Sure, it's a little odd at first, but it's something I could see everyone getting used to.

So, if you were to going to make the controls for a DS Smash, what do you think you'd do?

~Dac
 

Phaazoid

Basket
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Aug 29, 2006
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Mr. Sakurai's wild ride
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Mr.Grike
3DS FC
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if it came out, i would buy it. it would be awsome, and to sell more, they might come out with some DS exclusive characters, but you can unlock them on brawl if you do so on the DS version and connect your DS.
 
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