There is already a thread on how brawl should not be like Melee 2.0, but do you think it should find a balance between what worked well for both melee and smash 64?
For instance, the game is already supposed to be slower than melee, and focus on arial combat.
Melee gave us a lot more advanced techs and characters, where 64 was balanced and simpler, but an equally beautiful system for mindgames.
Personally I feel that brawl should lie somewhere between the two games. I am skilled at SSB but not melee, though I'm no nOOb
I may be biased cause i love 64, but I would prefer a slowed down game, while still being given a plethora of technical options like those melee provides, but with more balanced characters and simpler stages, like the original.
For instance, the game is already supposed to be slower than melee, and focus on arial combat.
Melee gave us a lot more advanced techs and characters, where 64 was balanced and simpler, but an equally beautiful system for mindgames.
Personally I feel that brawl should lie somewhere between the two games. I am skilled at SSB but not melee, though I'm no nOOb
I may be biased cause i love 64, but I would prefer a slowed down game, while still being given a plethora of technical options like those melee provides, but with more balanced characters and simpler stages, like the original.