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Brawl+ For Multiplayer

Skieth

Smash Apprentice
Joined
Jun 21, 2007
Messages
122
This is my first post in a really long time here, so I'm sorry if this idea is already floating around somewhere. If it is just go ahead and flame me off the internet.

I've been following the progress of Brawl+ for several months now and I'm telling everyone I can find of it's superiority to vanilla Brawl. However, you can only demonstrate Brawl+'s true glory in a one v. one game with items turned off. Now, I understand that Brawl+ is designed to put some of the competitiveness back into Brawl, but the way multiplayer with items and smash balls works in vanilla Brawl is so horrible that even that could use a little competitive spritzing.

I'm specifically talking about how items spawn at eye-level and almost always explode. Or how painfully unbalanced all the final smashes are. How could Nintendo have possibly put the paper fan in game with how overpowered it is? How about how throwing the bat is ALWAYS a better strategy than swinging with it. The failrate of the slowmotion and hammers is something I'd like to be able to control. Why is the raygun able to push people off the side of the screen so easily? This list could probably go on forever.

-Item spawn locations
-Stickers being in the game in general!!!!!!!!!!!!!!!!!!!
-Paper Fan can hold people almost indefinitely
-Throwing items does too much damage compared to using them (bat, beamsword)
-Invincibility after respawning; while standing on the hoverplate AND for several seconds after leaving it
-Time you can spend on the hoverplate is not long enough to avoid getting killed by some final smashes twice
-Some assist trophies need to be disabled, in my opinion (resetti, nintendogs)
-random tripping (already fixed)
-I personally find the mother badge, and the duku nut almost impossible to see, and I'm playing on an hd projector...
-There's too much encouragement to spam things that are randomly instant kills IE; G&W's Hammer, D3's Gordo, Peaches radishes
-failrate of items such as slowmotion and hammers is just un-fun

So, in my opinion, multiplayer Brawl+ deserves just a little more attention. Anyone agree?

Feel free to point out anything you think needs fixing.
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
There is a clear conflict between what people would like to see done (and could probably do themselves with a USBGecko and an hour of learning how to use it), and whether or not they would actually do it.

I'd love to see something like this, but I'm sure as heck not going to spend my time doing it.

That said, a long time ago someone suggested a system where items spawn in a fixed time period at a fixed location on each map - I'd love to see this, as it might actually open some options for a very refined list of items to be used competitively.
 

Sukai

Smash Champion
Joined
Aug 31, 2007
Messages
2,899
Location
turn around....
Definitely food for thought.
vBrawl is a total misrepresentation of Normal Brawl to me. Vanilla is a great flavor, my favorite of flavors of it's kind, to me, vBrawl would be Brawl+.

But that's not important.
The only attention items have had was spawning them through character attacks and texture changes, I'm sure someone would like to contribute to your cause, but where to start?
 

lordhelmet

Smash Master
Joined
Feb 10, 2009
Messages
4,196
Location
Grand Rapids, MI
That would be great to see - balanced items. I don't know if anyone would want to spend their time on this though. =/

Brawl+ (imo) is still very fun for FFA's. My non-competitive friends actually like it more as well!
 

Skieth

Smash Apprentice
Joined
Jun 21, 2007
Messages
122
Lets not forget that there are some really simple fixes we could make that would drastically change multiplayer. For example, we could add an option to turn off those worthless stickers that always spawn. Having them waste an item slot is one thing, but if you try to attack near one you t pick it up.

In honor of Almas' post up there, I'm going to try to learn how to code some of this myself. However, I'm starting with 0 knowledge of what to do.
 

CloneHat

Smash Champion
Joined
Jan 18, 2009
Messages
2,130
Location
Montreal, Quebec
A lot of items are just garbage, so only a few should ever be used in a competitive match.
Personally though, I really don't like them, I'd rather just exploit all the strengths of my character.
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
Hotdogturtle, if the items were forced spawn at one specific location, then I don't really think it'd encourage camping. For example, if the location were the middle of FD, it would be quite hard for a player to camp there for a considerable amount of time. They'd get pushed away from it too easily.

Another idea would be to decrease significantly the amount of time an item appears on the floor - making most of them only stick around for 2-3 seconds. This would mean that at times players would have to make the conscious choice of whether or not they want to go for the item just before it spawns.

I also hope that certain items have the potential to reduce the effectiveness of certain strategies. A weakened version of the Smart Bomb (dealing, say, half the damage) would force someone off a ledge, and a Franklin Badge with a shorter duration (maybe 10 seconds?) would give you the edge over a camping player for a short period of time.

Then again, I can see flaws arising. But it's something that I think would be fun and I'd like to try.
 

Skieth

Smash Apprentice
Joined
Jun 21, 2007
Messages
122
I don't think adding specified spawn locations to the game would be as detrimental as Hotdogturtle made it sound. Having node control would compare favorably to people randomly dying. (Does anyone know if this is supposed to be some sort of blue shell effect?)

Also, an alternative to set spawn locations would be spawn protection for explosives. IE: bomb-ombs wouldn't be allowed to explode within 2 seconds of existing. I think that would help significantly.
 

jokey665

Smash Ace
Joined
Oct 31, 2004
Messages
913
Location
Cleveland, Ohio
On fixed spawn points for items: Either have items spawn somewhere it's difficult/impossible to camp (Top platform on Battlefield) or make it so that even if somebody is camping it's still possible to get an item (Have items spawn on alternating sides of Final D).
 

Asdioh

Not Asidoh
Joined
Jun 23, 2008
Messages
16,200
Location
OH
I don't see a problem...I thought the purpose of items was to be chaotic o_o

You can turn off the ones you don't like...and change the rate that they appear...

I like picking up stickers the same way I like popping the Smashville balloon.
 

cobaltblue

Smash Journeyman
Joined
Nov 8, 2007
Messages
455
I know jack has wanted a code for items spawning in specified places at different intervals for his competitive item standard rule set. Just those two alone would make less people roll their eyes at item tournament play.
 

Frozt

Smash Apprentice
Joined
Apr 9, 2008
Messages
90
Location
Frozen Hell
Have you ever picked up a floating sticker with an attack that also popped the balloon? It's like the greatest feeling in smash.
I have... with a Knee =)

Also I like the whole "balanced item" idea. I'm a competitive player as well as my friends are, sometimes we like to play 4-player item doubles for fun (in Melee and 64) and I would jump in happiness if that could be possible in Brawl+

My toughts: I don't really care if items have a set spawn location, but if someting can be done to decrease the odds of a capsule/container exploding for no reason to 1% or 0% items could be more fun.
 
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