ZGE
Smash Apprentice
So I was dinking around with Bowser just now against CPU's on Yoshi's Story and I noticed that when trying to jump cancel down b and fair, I instead snapped onto the top platform and f-tilted.
HMM.
I tried to recreate this a few times and eventually got the hang of it a bit. It's a one frame trick but now my Bowser world has expounded a bit. On Yoshi's specifically, if you down b from directly under the top platform and double jump on frame 14 (frame 1 being the frame where the down b animation starts) then you'll snap onto the top platform on frame 19 and immediately be able to perform another action. This obviously would be much quicker than double jump wavelanding. You can also shorthop from under the lower platforms and on the way up double jump to snap onto those (but only away from the outside part of the decline on the outside of the stage, if that makes sense)
I looked into doing this on other stages too, and it appears that WarioWare is another great stage to snap onto platforms. This time you can double jump on frame 15 and snap to the top platform on frame 20. Or shorthop double jump snap onto the lower platforms. You can also snap onto certain parts of the middle platform of Yoshi's Island, but only when it's tilted in certain ways. I don't feel like looking into that as much.
WHY THIS HAPPENS: For Bowser's double jump, on frame 6 his bottom collision point is actually lower than that of frame 5 despite Bowser moving upward. Thus, when this collision point "lands" on a platform, Bowser snaps to it.
Someone tell me if a) this is old news, and b) if this would be viable in competitive play. I've never seen it discussed on here and have never seen Bowser players utilize this. While extremely tricky and requires perfect timing, I could see this having some uses, i.e. catching a Falcon recovering to the top platform of WarioWare and d-smashing him or command grabbing him to his doom, but I'm by no means a Bowser expert.
Thoughts?
HMM.
I tried to recreate this a few times and eventually got the hang of it a bit. It's a one frame trick but now my Bowser world has expounded a bit. On Yoshi's specifically, if you down b from directly under the top platform and double jump on frame 14 (frame 1 being the frame where the down b animation starts) then you'll snap onto the top platform on frame 19 and immediately be able to perform another action. This obviously would be much quicker than double jump wavelanding. You can also shorthop from under the lower platforms and on the way up double jump to snap onto those (but only away from the outside part of the decline on the outside of the stage, if that makes sense)
I looked into doing this on other stages too, and it appears that WarioWare is another great stage to snap onto platforms. This time you can double jump on frame 15 and snap to the top platform on frame 20. Or shorthop double jump snap onto the lower platforms. You can also snap onto certain parts of the middle platform of Yoshi's Island, but only when it's tilted in certain ways. I don't feel like looking into that as much.
WHY THIS HAPPENS: For Bowser's double jump, on frame 6 his bottom collision point is actually lower than that of frame 5 despite Bowser moving upward. Thus, when this collision point "lands" on a platform, Bowser snaps to it.
Someone tell me if a) this is old news, and b) if this would be viable in competitive play. I've never seen it discussed on here and have never seen Bowser players utilize this. While extremely tricky and requires perfect timing, I could see this having some uses, i.e. catching a Falcon recovering to the top platform of WarioWare and d-smashing him or command grabbing him to his doom, but I'm by no means a Bowser expert.
Thoughts?
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