You guys sure like to complicate things with weird traction attributes and cancels 'n' stuff.
Bowser doesn't get destroyed by bad spacing options. You guys already know his attacks are huge. He's just too little too slow to cover his butt half the time. I understand that Bowser prefers to punish rather than advance, but he can only be so quick and precise to pull that off on a consistent basis.
Tighter frame data + another round of cast balancing could be the primo box.
I will say that i'm all for a more lenient Fortress Hog, but a faster jab combo more so. Shell, even just a faster Jab1 would be a sweet buff.