Mr. Bones
Smash Journeyman
We fire is great against DHD, but we can still perfect shield rush them and jab the can and clay pidgeon.One of the reasons I was using firebreath so much is because we don't have too many options on duckhunt, and thats one of the ways we can actually get in on him. A good duckhunt is quite rough on bowser...
...I think that as bowser your gonna have to do some risky things like that to get back down sometimes, since we are so limited when we are in the air.
As far as Dairing/Bombing down, that's way too much risk unless your opponent isn't paying attention or trying to jump into the air after you. If they're waiting on the ground, the only time to Dair would be after significant hitstun so that you get the slow-motion Dair to the ledge. Also Bomb to the edge. Slow motion Dair after hitstun has the same killing power as the regular one.
Other than that^ I never use those moves to land on solid ground. Super punishable. You're right about using Fire though. It's great for catching landings, but if people are shielding right under me you can catch them with aerial Side-B. Or you can use Side-b to cancel your landing lag and do something else after you land.
As far as the neutral game goes, Jabs and Fire are positively gravy. Bowser's pivot grab range is golden too.
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